<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5827972603856673539</id><updated>2012-02-16T08:45:18.520-08:00</updated><title type='text'>Introduction to Animation</title><subtitle type='html'>DMA111: a basic introduction to 2D animation using FLASH 8&lt;br/&gt;email: cajohnson@tcicollege.edu   or&lt;br/&gt;
&amp;nbsp; &amp;nbsp; carterdjohnson@aim.com</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>98</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-8342987603407171879</id><published>2010-12-04T07:41:00.001-08:00</published><updated>2010-12-04T07:43:55.638-08:00</updated><title type='text'>Fall 2010 wk 12:—12/07:  Tu, 12:25 - 3:25; —12/03: Fri, 9:00 - 12:00; </title><content type='html'>&lt;p&gt;Hi everybody,&lt;/p&gt;
&lt;p&gt;Mostly what I want you to do this week is work on your final projects.&lt;/p&gt;

&lt;p&gt;Most of you are behind on your work and need to push forward with it.&lt;/p&gt;
&lt;p&gt;Carter-&lt;/p&gt;


&lt;ol type="I"&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Review:&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;a href="#Pushing"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Pushing-in to a shot;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Cutting"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Cutting from one shot to another shot;&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
&lt;br/&gt;
&lt;br/&gt;
      &lt;li class="num"&gt;Introduce:&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;a href="#CatPlay"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Movie-Clips revisited: Making the cat move and play the fiddle;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Breaking"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Breaking apart symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#CatLook"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Frame-by-Frame animation I: making the cat move its eyes;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#CatSmile"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Frame-by-Frame animation I: making the cat smile;&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
&lt;br/&gt;
&lt;br/&gt;
    &lt;/ol&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;HOMEWORK:&lt;/span&gt;&lt;span class="bold"&gt;Following the past week's class demonstration and blog entry, you should continue work on your animation and complete at least up to &lt;em&gt;frame 13&lt;/em&gt; of the storyboard for this week's homework. Remember, all you need to do is TRY. It doesn't have to be 100% correct, but if you don't show me evidence of a serious effort, you won't receive credit.&lt;/span&gt;&lt;/li&gt;
  
  &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each.&lt;/span&gt;&lt;/li&gt;
   &lt;ul&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&lt;/span&gt;
   &lt;/ul&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;


&lt;a name="CatPlay"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&lt;/span&gt;: &lt;span class="bold"&gt;&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Cat Playing the Fiddle:
        &lt;p&gt;&lt;em&gt;Movie-clip&lt;/em&gt;:&lt;span class="bold"&gt;To begin, we are going to get the cat to start playing the fiddle for us. Since this action is going to be a &lt;em&gt;repetitive movement&lt;/em&gt;, it is perfect for a &lt;em&gt;movie-clip symbol&lt;/em&gt;. That way, we only have to make it move in one cycle, and the movie-clip will play in a &lt;em&gt;continuous loop&lt;/em&gt;. Graphic symbols do not do this. Therefore, we have to edit the cat_mc symbol.&lt;/span&gt;&lt;/p&gt;
        &lt;p class="bold"&gt;If you recall, we &lt;em&gt;already&lt;/em&gt; made all of our characters into &lt;em&gt;nested&lt;/em&gt; movie-clip symbols (&lt;em&gt;&lt;a href="http://dma111.blogspot.com/2008/03/hi-class-i-am-very-worried-about-this.html#Nested" target="_blank"&gt;week 10&lt;/a&gt;&lt;/em&gt;), we can just add some animation to it, and we will be good to go. Once again, we have already done this as well when we made the dog's and cow's heads move back and forth (&lt;em&gt;&lt;a href="http://dma111.blogspot.com/2008/03/hi-class-i-am-very-worried-about-this.html#Animated1" target="_blank"&gt;week 10&lt;/a&gt;&lt;/em&gt;). The cat's movements are a bit more complex, however, so it deserves further review.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;First, &lt;em&gt;double-click&lt;/em&gt; on the &lt;em&gt;cat_mc symbol&lt;/em&gt; in the library to enter &lt;em&gt;symbol-edit mode&lt;/em&gt;.&lt;/p&gt;
          
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s1600-h/dma111_wk12_07.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s400/dma111_wk12_07.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188822137997079970" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;If you have only one layer here, then we'll have to separate everything out into different layers. So, first, click in &lt;em&gt;frame one&lt;/em&gt;. When you do this, everything becomes selected. If you see a bunch of &lt;em&gt;blue boxes&lt;/em&gt;, then you're in good shape. This means that each of the cat's parts is a separate graphic symbol, all here within the main &lt;em&gt;cat_mc&lt;/em&gt; symbol.&lt;/p&gt;
            &lt;p class="bold"&gt;If not, if everything has white dots, then you &lt;em&gt;MUST&lt;/em&gt; be certain that you convert each part of the cat into a &lt;em&gt;graphic symbol&lt;/em&gt; before you can proceed.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJmtTH_tbI/AAAAAAAAA0A/zXVD0g3LsOc/s1600-h/dma111_wk12_08-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJmtTH_tbI/AAAAAAAAA0A/zXVD0g3LsOc/s400/dma111_wk12_08-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188822649098188210" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Once everything is selected, the move the arrow (&lt;em&gt;selection tool (V)&lt;/em&gt;) over the cat and right click. Then choose &lt;em&gt;distribute to layers&lt;/em&gt;.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SAJnejH_tcI/AAAAAAAAA0I/aDfC1Y4A4XM/s1600-h/dma111_wk12_09-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SAJnejH_tcI/AAAAAAAAA0I/aDfC1Y4A4XM/s400/dma111_wk12_09-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188823495206745538" /&gt;&lt;/a&gt;
            
            &lt;p class="bold"&gt;This will put each of the graphic symbols in a separate layer. It will also name the layers according to the name of the symbol. If any of the layers are &lt;em&gt;blank&lt;/em&gt;, or have an &lt;em&gt;untitled name&lt;/em&gt;, then you should &lt;em&gt;delete&lt;/em&gt; them.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJoCzH_tdI/AAAAAAAAA0Q/4HgHBlY3Gw4/s1600-h/dma111_wk12_10-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJoCzH_tdI/AAAAAAAAA0Q/4HgHBlY3Gw4/s400/dma111_wk12_10-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188824117977003474" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, lock all the layers except the &lt;em&gt;cat_head&lt;/em&gt; layer. Depending on how your cat looks, and how many different parts you have created, the &lt;em&gt;stacking order&lt;/em&gt; of your layers may be different from what you see in the images above and below.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Then, select the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; so that we can position the head to begin looking like it is moving back and forth to the music the cat is playing.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJovTH_teI/AAAAAAAAA0Y/V1otdJFHxFA/s1600-h/dma111_wk12_11-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJovTH_teI/AAAAAAAAA0Y/V1otdJFHxFA/s400/dma111_wk12_11-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188824882481182178" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Click on the image above to make it larger. You should see that once you select the &lt;em&gt;free-transform&lt;/em&gt; tool, you then have to move the &lt;em&gt;rotation point&lt;/em&gt;, the &lt;em&gt;small white circle&lt;/em&gt; that is now in the center, down to the point where the cat's head meets its neck. The reason for this is that the neck is where we rotate our heads, so if the cat is going to be moving its head back and forth, it only seems natural to have it occur at its neck, and not around its nose or eye!!&lt;/p&gt;
            
            &lt;p class="bold"&gt;Don't put the rotation point right exactly at the edge where the head meets the neck, but slightly above it. This will make the rotation look better, and seem more lifelike.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJpOTH_tfI/AAAAAAAAA0g/9cUczBbd2Jw/s1600-h/dma111_wk12_12-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJpOTH_tfI/AAAAAAAAA0g/9cUczBbd2Jw/s400/dma111_wk12_12-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188825415057126898" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Then, rotate the cat's head a little to one side. Don't rotate it too much as you don't want the cat to look as if its neck has broken.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJpmDH_tgI/AAAAAAAAA0o/3xwH-W3p4W0/s1600-h/dma111_wk12_13-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJpmDH_tgI/AAAAAAAAA0o/3xwH-W3p4W0/s400/dma111_wk12_13-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188825823079020034" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, click in &lt;em&gt;frame 20&lt;/em&gt; of the &lt;em&gt;cat_head&lt;/em&gt; layer and &lt;em&gt;add a motion tween&lt;/em&gt;, and then, right after that, right-click in the last frame and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;. Since we are going to  be making the cat's head move back and forth as if to the music, and since this is all happening within a &lt;em&gt;movie-clip&lt;/em&gt; symbol, it will be a looping animation. We only need make the cat's head move from one side to the other, and then back again one time. And, since it is a movie-clip, it will automatically loop indefinitely when played.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Because of this, because it will loop around over and over, in which the end of it is really the beginning of another loop, the &lt;em&gt; last frame must be the same as the first frame&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;This is where Flash helps us: when we added a keyframe, Flash copies the previous keyframe in frame 1 and places a duplicate in frame 20. Therefore, now &lt;em&gt;frame 1 and frame 20 are exactly the same&lt;/em&gt;, which is as we want it. If you click in frame one, and then in frame 20, you will see nothing on the stage changes. This means they are the same.&lt;/p&gt;
            
            
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;After that, &lt;em&gt;extend the duration&lt;/em&gt; of the other layers to &lt;em&gt;frame 20&lt;/em&gt; by clicking &lt;em&gt;F5&lt;/em&gt;.&lt;/p&gt;
            
            
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Next, click in &lt;em&gt;frame 10&lt;/em&gt; of the cat-head layer, and add another keyframe, &lt;em&gt;F6&lt;/em&gt;.&lt;/p&gt;
            
            

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; again, and rotate the cat's head in the other direction a little.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJtcTH_tkI/AAAAAAAAA1I/7T_ky-P8q9s/s1600-h/dma111_wk12_17-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJtcTH_tkI/AAAAAAAAA1I/7T_ky-P8q9s/s400/dma111_wk12_17-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188830053621806658" /&gt;&lt;/a&gt;
          &lt;/li&gt;http://dma111.blogspot.com/2009/11/hi-everybody-i-was-happy-with-way-you.html

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;That completes the head movement, so if you test the animation, you will see that the cat's head moves back and forth.&lt;/p&gt;
            
            &lt;p class="bold"&gt;The next part that we have to add to this movie-clip, is to make the cat play the fiddle. We will take similar steps to make the cat's arm move as if it is playing the fiddle with the bow.&lt;/p&gt;
            
            &lt;p class="bold"&gt;To begin, then, we must &lt;em&gt;lock&lt;/em&gt; the &lt;em&gt;cat_head&lt;/em&gt; layer, and &lt;em&gt;unlock&lt;/em&gt; both the &lt;em&gt;bow layer&lt;/em&gt; as well as the arm layer, which in my case is named &lt;em&gt;cat_arm2&lt;/em&gt;. However, we are only going to work with one of those layers at a time, so &lt;em&gt;hide&lt;/em&gt; the &lt;em&gt;bow layer&lt;/em&gt;.&lt;/p&gt;
            
           
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will do several things to the arm to make it appear as if it is moving the bow across the strings:&lt;/p&gt;
            &lt;ul&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;We must move the rotation point;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;skew the arm;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Rotate it a some;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Shorten the length out a little;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;And, adjust it at the top where the arm meets the shoulder to remove the gap.&lt;/p&gt;
              &lt;/li&gt;
            &lt;/ul&gt;
            
            &lt;p class="bold"&gt;We'll start in the &lt;em&gt;up position&lt;/em&gt;, so I'm first going to move the rotation point:&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJzrTH_tnI/AAAAAAAAA1g/Ro3_bMn9ML8/s1600-h/dma111_wk12_20-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJzrTH_tnI/AAAAAAAAA1g/Ro3_bMn9ML8/s400/dma111_wk12_20-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188836908389611122" /&gt;&lt;/a&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, We'll rotate and shorten it a little. Also, if there is a gap at the point where the arm meets the shoulder, I will have to close that with the arrow keys on the keyboard:&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJ1EDH_toI/AAAAAAAAA1o/qTWOLVqHb8g/s1600-h/dma111_wk12_21-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJ1EDH_toI/AAAAAAAAA1o/qTWOLVqHb8g/s400/dma111_wk12_21-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188838433103001218" /&gt;&lt;/a&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Next, &lt;em&gt;show&lt;/em&gt; the &lt;em&gt;bow layer&lt;/em&gt; and move the bow so that it looks as if the cat is holding it. You may need to rotate it in order for it to look right.&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Add a &lt;em&gt;motion tween&lt;/em&gt; to both layers.&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 10&lt;/em&gt; of both the &lt;em&gt;cat_arm2&lt;/em&gt; and the &lt;em&gt;bow layers&lt;/em&gt; and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;; then, click in &lt;em&gt;frame 20&lt;/em&gt; and add another. This will make the &lt;em&gt;keyframes 1, 10, and 20&lt;/em&gt; all the &lt;em&gt;same&lt;/em&gt;. Those keyframes mark the up postions.&lt;/p&gt;
            
            
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, that we have the &lt;em&gt;up&lt;/em&gt; position set in those three keyframes, we must set the &lt;em&gt;down&lt;/em&gt; position. In order for the arm to appear as if it is moving up and down, the up and down positions must alternate keyframes, which means, we need keyframes in &lt;em&gt;frames 5 and 15&lt;/em&gt; to set the down position.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Therefore, click in &lt;em&gt;frame 5&lt;/em&gt; of both those same layers and add yet another &lt;em&gt;keyframe (F6)&lt;/em&gt;. Here you will need to &lt;em&gt;transform&lt;/em&gt; the arm so that it looks like it has pulled the bow &lt;em&gt;downward&lt;/em&gt;.&lt;/p&gt;
            
            
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAKUxDH_trI/AAAAAAAAA2A/iXRa8z676qI/s1600-h/dma111_wk12_24-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAKUxDH_trI/AAAAAAAAA2A/iXRa8z676qI/s400/dma111_wk12_24-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188873291057575602" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;After that, click in &lt;em&gt;frame 15&lt;/em&gt; of both the &lt;em&gt;bow&lt;/em&gt; and the &lt;em&gt;cat_arm2&lt;/em&gt; layers again, but this time add a &lt;em&gt;keyframe (F6)&lt;/em&gt; again.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Let's stop for a moment and assess what's happening in all of these keyframes: in frames 1, 10, and 20, the arm and bow are in the &lt;em&gt;down position&lt;/em&gt;, and in frame 5, the arm and bow are in the &lt;em&gt;up position&lt;/em&gt;. The way it works up to this point is that in frame 1, the arm starts &lt;em&gt;down&lt;/em&gt;. It moves &lt;em&gt;up&lt;/em&gt; in frame 5, and then moves back &lt;em&gt;down&lt;/em&gt; in frame 10. What we're working towards then is an &lt;em&gt;up/down/up/down/up&lt;/em&gt; positioning. This means that in &lt;em&gt;frame 15&lt;/em&gt; we want the arm to be &lt;em&gt;up&lt;/em&gt; again. The easiest way to do this is simply to move it to the up position. You can do this because you've already added a keyframe.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Make certain you also move the bow into place in the same frame in the &lt;em&gt;bow layer&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Once completed, you now  have a cat that moves its head and plays the fiddle. Exit symbol edit mode.&lt;/p&gt;
            
            
          &lt;/li&gt;
        &lt;/ol&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;Cutting to New "Camera" Shots:
        &lt;p class="bold"&gt;&lt;em&gt;Cut I&lt;/em&gt;: cutting the to a &lt;em&gt;close shot&lt;/em&gt; of the fiddle as the cat plays. &lt;span class="bold"&gt;If we begin where we left off in the last blog entry, we are in the very last frame of our animation. The particular &lt;em&gt;frame number&lt;/em&gt; is irrelevant, but i will be beginning here in &lt;em&gt;frame 300&lt;/em&gt; as we watch the cat playing the fiddle.&lt;/p&gt;
        
        &lt;p class="bold"&gt;At this point in our animations, we have seen the movie and title fade in and out; we have panned down from a shot of the sky to a view of our our setting on the ground; we have panned right passing the dog, the cow, and stopped at a cat playing the fiddle; and finally, once we reached that cat, we have zoomed into the cat as it played until we were at a medium shot of it in which we captured the cat within the frame from head to toe.&lt;/p&gt;
            
        &lt;p class="bold"&gt;According to our storyboard, we must now &lt;em&gt;cut&lt;/em&gt; to another shot: a close shot of the fiddle as the cat plays it. To create the illusion of a new camera shot, we simply have to &lt;em&gt;re-compose&lt;/em&gt; all the elements on the stage, the cat and  everything else, the ground, fence, house, etc. In order to do that, however, we must first add a series of &lt;em&gt;keyframes&lt;/em&gt; to those layers that will make up part of the shot. If an element is not going to be part of the shot (if it will not be visible in the frame, on the stage), then its layer does &lt;em&gt;NOT&lt;/em&gt; get a keyframe.&lt;/p&gt;
            
        &lt;p class="bold"&gt;In the timeline, then, one signal of a &lt;em&gt;new shot&lt;/em&gt; is if you see keyframes in &lt;em&gt;several layers&lt;/em&gt; all in the same frame. That is what we must do. For our new shot, &lt;em&gt;close shot of fiddle&lt;/em&gt; as the cat plays it, we require the following things: &lt;em&gt;the cat&lt;/em&gt;, the &lt;em&gt;fence&lt;/em&gt;, the &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt;. That's all. See the image below and notice where the keyframes are and in which layers:&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJLpzH_tUI/AAAAAAAAAzI/BvueU5eVKLo/s1600-h/dma111_wk12_01.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJLpzH_tUI/AAAAAAAAAzI/BvueU5eVKLo/s400/dma111_wk12_01.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188792902154696002" /&gt;&lt;/a&gt;
      &lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;The Push-In&lt;span class="bold"&gt;&amp;#8212motion tweens from frames 230 to 275. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;cat_shadow&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;fence_shadow&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;A Pause&lt;span class="bold"&gt;&amp;#8212&lt;em&gt;in-between frames from frames 275 to 299&lt;/em&gt;. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;cat_shadow&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;fence_shadow&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;A Cut&lt;span class="bold"&gt;&amp;#8212keyframes in frame 300. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;The Close Shot of Fiddle&lt;span class="bold"&gt;&amp;#8212frames from frame 300 to 320. This also includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
            
            &lt;p class="bold"&gt;The image below is what the cat and the stage should look like for the &lt;em&gt;close shot of the fiddle&lt;/em&gt;. Notice how big the fiddle is relative to the size of the stage (the gray rectangle behind the cat). Remember, you must select &lt;em&gt;all the keyframes in the shot&lt;/em&gt; and resize them &lt;em&gt;at the same time&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Nothing really happens in this shot. All the animation is &lt;em&gt;within&lt;/em&gt; the movie-clip symbols, so we need not add any additional animation. All we need to do is &lt;em&gt;extend the duration&lt;/em&gt; of the elements in the shot so we can view them and take in the shot for a moment. I extended the elements of the shot out to &lt;em&gt;frame 320&lt;/em&gt;. I chose 320 because the animation in the cat_mc animation loops every 20 frames, and that way we get a full cycle of the cat playing the fiddle.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJMaTH_tVI/AAAAAAAAAzQ/zskcCXQIEs0/s1600-h/dma111_wk12_02.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJMaTH_tVI/AAAAAAAAAzQ/zskcCXQIEs0/s400/dma111_wk12_02.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188793735378351442" /&gt;&lt;/a&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
      &lt;/li&gt;

      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;&lt;em&gt;Cut II&lt;/em&gt;: cutting the to a &lt;em&gt;close shot&lt;/em&gt; of the cat's face. &lt;span class="bold"&gt;If we continue with the same logic, the next step is very similar to the previous. We simply need to add another series of keyframes to the layers that will be part of the next shot. Since the next shot consists of the same elements as the previous, we add keyframes to the same layers which I do in &lt;em&gt;frame 320&lt;/em&gt;.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJQ-TH_tWI/AAAAAAAAAzY/GYFGdY6QNqQ/s1600-h/dma111_wk12_03.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJQ-TH_tWI/AAAAAAAAAzY/GYFGdY6QNqQ/s400/dma111_wk12_03.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188798751900153186" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;I then simply move everything upwards so that the cat's face fills most of the stage area. If you want to enlarge everything a little more so that the cat's face is even bigger, then do so.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJREDH_tXI/AAAAAAAAAzg/k4OpYGVcohM/s1600-h/dma111_wk12_04.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJREDH_tXI/AAAAAAAAAzg/k4OpYGVcohM/s400/dma111_wk12_04.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188798850684401010" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;We'll extend these layers out to frame 340. I choose 20 more frames again because I want to include at least one full cycle of the cat_mc movie-clip which is 20 frames long.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJUFzH_tYI/AAAAAAAAAzo/B8-0jPahqLQ/s1600-h/dma111_wk12_05.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJUFzH_tYI/AAAAAAAAAzo/B8-0jPahqLQ/s400/dma111_wk12_05.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188802179284055426" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;We have now completed two &lt;em&gt;new shots&lt;/em&gt;: &lt;em&gt;close shot of fiddle&lt;/em&gt;, and &lt;em&gt;close shot of cat's&lt;/em&gt; face. These two shots very closely follow frames 10 and 11 of the &lt;em&gt;storyboard&lt;/em&gt; (see &lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;&lt;em&gt;LINK&lt;/em&gt;&lt;/a&gt;). Hopefully, you will also notice two things about frame 11, that the cat is looking out at the audience toward the "camera" and that the last line beside the image in the storyboard says that the &lt;em&gt;cat smiles&lt;/em&gt;. These changes, modifying the expression of the cat, is the next step in our animation.&lt;/p&gt;
      &lt;/li&gt;
    &lt;/ol&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;


&lt;a name="Breaking"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&lt;/span&gt;: &lt;span class="bold"&gt;&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;&lt;em&gt;Expression change&lt;/em&gt;: changing the cat's expression&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Breaking Apart&lt;/em&gt;: breaking the &lt;em&gt;cat_mc&lt;/em&gt; symbol;&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAKcIzH_tuI/AAAAAAAAA2Y/bG3_dFG04uo/s1600-h/dma111_wk12_27-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAKcIzH_tuI/AAAAAAAAA2Y/bG3_dFG04uo/s400/dma111_wk12_27-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188881395660863202" /&gt;&lt;/a&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Our next task is twofold: to make the cat move its eyes so that it is looking out at the audience, and then to make it smile. So that we can make it do this, we have to change the cat so that it is &lt;em&gt;no longer&lt;/em&gt; a symbol. You might ask: &lt;em&gt;why do we need to do this?&lt;/em&gt; Well, think about it for a moment. If here, inside cat_mc symbol, we make the cat look out at the audience and smile, it will then be part of the symbol.&lt;/p&gt;
                
                &lt;p class="bold"&gt;But what does that mean? Well, it means that wherever you use the symbol, then the cat will be looking at us and smiling over and over repetitively. It will no longer be looking out in space with a funny smirk on its face. We do not want this to happen. We only want the cat to look at us and smile &lt;em&gt;one time&lt;/em&gt;, and then to look away, back to the same direction it was looking before.&lt;/p&gt;
                
                &lt;p class="bold"&gt;That means it &lt;em&gt;CANNOT&lt;/em&gt; be part of a symbol. Therefore, we must &lt;em&gt;break apart&lt;/em&gt; cat_mc. First, however, we have to &lt;em&gt;exit cat_mc&lt;/em&gt; by clicking on &lt;em&gt;Scene 1&lt;/em&gt; in the &lt;em&gt;upper-right corner&lt;/em&gt; if you have not already.&lt;/p&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Once you do that, make sure you are in the &lt;em&gt;last frame&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, which is &lt;em&gt;frame 340&lt;/em&gt; for me and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAKfTzH_tvI/AAAAAAAAA2g/jYeYsYhdjNw/s1600-h/dma111_wk12_28-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAKfTzH_tvI/AAAAAAAAA2g/jYeYsYhdjNw/s400/dma111_wk12_28-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188884883174307570" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;&lt;em&gt;Select&lt;/em&gt; the cat on the stage by clicking on it one time, and then &lt;em&gt;break apart (ctrl-B)&lt;/em&gt; the symbol. You will see that when you break it apart, the one symbol is broken into all of its body part symbols, into several symbols.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;But this is still not what we need. In order for this to work, the cat &lt;em&gt;cannot&lt;/em&gt; be a symbol, so we must &lt;em&gt;break-apart (ctrl-B)&lt;/em&gt; again. Now you will see that most of the cat is no longer a symbol. You know this because there are no more blue boxes, just the little dots when the cat is selected.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;The only exception to this are the eyes. They still have a blue box around them, which means they are still part of a symbol, so we have to &lt;em&gt;break apart (ctrl-B)&lt;/em&gt; one last time. When you've done this, the symbol will no longer be a symbol.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAKhFDH_twI/AAAAAAAAA2o/XUUAcFXxmUg/s1600-h/dma111_wk12_29-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAKhFDH_twI/AAAAAAAAA2o/XUUAcFXxmUg/s400/dma111_wk12_29-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188886828794492674" /&gt;&lt;/a&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
          &lt;/li&gt;
          
          
          

&lt;a name="CatLook"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Moving the eyes&lt;/em&gt;: Now that we have broken about the cat's symbols, we can start to work on the eyes, so zoom up on the eyes to begin.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALBrjH_txI/AAAAAAAAA2w/dL5TIytPcWQ/s1600-h/dma111_wk12_30-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALBrjH_txI/AAAAAAAAA2w/dL5TIytPcWQ/s400/dma111_wk12_30-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188922674591545106" /&gt;&lt;/a&gt;
            
            &lt;p class="bold"&gt;Since we want the cat to look out at the audience we'll have to do the following:&lt;/span&gt;&lt;/p&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;You'll have to move the colored parts of the eye to the left and down a little, as well as make them a little larger and more rounded. Let's start with the right eye.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALJLjH_tyI/AAAAAAAAA24/4Hj1MYXeECk/s1600-h/dma111_wk12_31-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALJLjH_tyI/AAAAAAAAA24/4Hj1MYXeECk/s400/dma111_wk12_31-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188930920928753442" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;You will also have to move the pupil so that it is more in the center as well as skew it so that it is more symmetrical.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALJqjH_tzI/AAAAAAAAA3A/7wOHnRBboaQ/s1600-h/dma111_wk12_32-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALJqjH_tzI/AAAAAAAAA3A/7wOHnRBboaQ/s400/dma111_wk12_32-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188931453504698162" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;And finally, you'll have to fill in the spots with the paint bucket tool where the color had been erased.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALKDzH_t0I/AAAAAAAAA3I/qeBHQGF6gZ4/s1600-h/dma111_wk12_33-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALKDzH_t0I/AAAAAAAAA3I/qeBHQGF6gZ4/s400/dma111_wk12_33-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188931887296395074" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Repeating those steps somewhat differently for the left eye, you will also have to move the colored part of the eye so that it is more toward the corner of the eye as well as a little larger and reshaped so that it is somewhat more circular. Make certain that it is a little smaller than the other eye, however since it is a bit further away.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALK0TH_t1I/AAAAAAAAA3Q/XnsuPjqPgxg/s1600-h/dma111_wk12_34-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALK0TH_t1I/AAAAAAAAA3Q/XnsuPjqPgxg/s400/dma111_wk12_34-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188932720520050514" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class = "bold"&gt;Similarly, you will also have to move the pupil so that it is more in the corner of the eye, and skew it so that it is more symmetrical.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALLHTH_t2I/AAAAAAAAA3Y/AZnZn1BCaOI/s1600-h/dma111_wk12_35-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALLHTH_t2I/AAAAAAAAA3Y/AZnZn1BCaOI/s400/dma111_wk12_35-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188933046937565026" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class = "bold"&gt;Then, with the paint bucket, fill in all the gaps left behind. There, now that you have moved the eyes, they should look as if they are looking out at the viewers. &lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALLhzH_t3I/AAAAAAAAA3g/7rDUn9x0P4g/s1600-h/dma111_wk12_36-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALLhzH_t3I/AAAAAAAAA3g/7rDUn9x0P4g/s400/dma111_wk12_36-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188933502204098418" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;&lt;em&gt;Moving the eyes&lt;/em&gt;: We want to give the cat a few moments to just look like that out at us, then we want to make him smile.&lt;/p&gt;
                
                &lt;p class="bold"&gt;So, click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;. Then, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the other layers out to &lt;em&gt;frame 350&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALPxjH_t4I/AAAAAAAAA3o/e5afcS_X2ww/s1600-h/dma111_wk12_37-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALPxjH_t4I/AAAAAAAAA3o/e5afcS_X2ww/s400/dma111_wk12_37-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188938170833549186" /&gt;&lt;/a&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
          &lt;/li&gt;

&lt;a name="CatSmile"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Smiling Cat&lt;/em&gt;:&lt;/p&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Next, we will work on making the cat smile. To do this we will be doing a new kind of &lt;em&gt;tween animation&lt;/em&gt;. As you know, anytime you need to make a tween, there can only be one object on the stage. The same goes for this new sort of tween, so we will have to put the mouth on its own new layer. Therefore, &lt;em&gt;select&lt;/em&gt; the mouth, and &lt;em&gt;cut (ctrl-X)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALRfTH_t5I/AAAAAAAAA3w/D0GFKi10SsI/s1600-h/dma111_wk12_38-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALRfTH_t5I/AAAAAAAAA3w/D0GFKi10SsI/s400/dma111_wk12_38-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188940056324192146" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Add a &lt;em&gt;new layer&lt;/em&gt;, and name it &lt;em&gt;cat_mouth&lt;/em&gt;.&lt;/span&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SALSYDH_t6I/AAAAAAAAA34/7-81f_Mmo7o/s1600-h/dma111_wk12_39-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SALSYDH_t6I/AAAAAAAAA34/7-81f_Mmo7o/s400/dma111_wk12_39-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188941031281768354" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Now that the mouth is in a new layer of its own, &lt;em&gt;lock&lt;/em&gt; all the &lt;em&gt;other&lt;/em&gt; layers. Then, click in &lt;em&gt;frame 355&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, add a &lt;em&gt;keyframe (F6)&lt;/em&gt; in it, and &lt;em&gt;extend the duration&lt;/em&gt; of the other layers out to &lt;em&gt;frame 355&lt;/em&gt;.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SALTYDH_t7I/AAAAAAAAA4A/F-YB5D24IBw/s1600-h/dma111_wk12_40-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SALTYDH_t7I/AAAAAAAAA4A/F-YB5D24IBw/s400/dma111_wk12_40-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188942130793396146" /&gt;&lt;/a&gt;
              &lt;/li&gt;

             &lt;li class="num"&gt;
               &lt;p class="bold"&gt;In this new keyframe, change the cat's mouth into a &lt;em&gt;smile&lt;/em&gt;.&lt;/p&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALVSTH_t8I/AAAAAAAAA4I/tmBvUs0Go-I/s1600-h/dma111_wk12_41-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALVSTH_t8I/AAAAAAAAA4I/tmBvUs0Go-I/s400/dma111_wk12_41-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188944231032403906" /&gt;&lt;/a&gt;
              &lt;/li&gt;
               
             &lt;li class="num"&gt;
               &lt;p class="bold"&gt;Now, click &lt;em&gt;in between&lt;/em&gt; those two keyframes, &lt;em&gt;frame 350 and frame 355&lt;/em&gt;, open up the &lt;em&gt;properties bar&lt;/em&gt;, look where it says &lt;em&gt;tween&lt;/em&gt;, and select &lt;em&gt;shape&lt;/em&gt;. It should turn green and have an arrow pointing to the right. If you drag the playhead back and forth, you should be able to see how the mouth changes into a smile.&lt;/p&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALWLjH_t9I/AAAAAAAAA4Q/s9hIR3PlSbo/s1600-h/dma111_wk12_42-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALWLjH_t9I/AAAAAAAAA4Q/s9hIR3PlSbo/s400/dma111_wk12_42-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945214579914706" /&gt;&lt;/a&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALWSzH_t-I/AAAAAAAAA4Y/FXWiuOYUyp0/s1600-h/dma111_wk12_43-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALWSzH_t-I/AAAAAAAAA4Y/FXWiuOYUyp0/s400/dma111_wk12_43-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945339133966306" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Finally, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the layers out to &lt;em&gt;frame 380&lt;/em&gt;, save, and test the movie.&lt;/p&gt;
               
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALW2jH_t_I/AAAAAAAAA4g/uAY94fkUqqo/s1600-h/dma111_wk12_44-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALW2jH_t_I/AAAAAAAAA4g/uAY94fkUqqo/s400/dma111_wk12_44-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945953314289650" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="550" height="400" id="dma101wk11_smile" align="middle"&gt;
                &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
                &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week11/dma101wk11_smile.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;
                &lt;embed src="http://www.ii-i.net/documents/dma101/week11/dma101wk11_smile.swf" quality="high" bgcolor="#333333" width="550" height="400" name="dma101wk11_smile" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;
                &lt;/embed&gt;
              &lt;/object&gt;
            &lt;/ol&gt;
          &lt;/li&gt;
        
&lt;a name="CatResume"&gt;&amp;nbsp;&lt;/a&gt;
        
          &lt;li class="num"&gt;
            &lt;ol type="1"&gt;
              &lt;li&gt;
                &lt;p class="num"&gt;Return to the Movie-clip: &lt;span class="bold"&gt;Changing the cat's expression back, and going back to the movie-clip;&lt;/span&gt;&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;At this point in the animation, we have made the cat stop playing the fiddle by breaking apart the movie-clip, we have made the cat then look out at the audience, and then we have made it smile.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, we would like to allow the cat to return to playing the fiddle. We could do this rather easily, by placing another copy of the movie-clip, &lt;em&gt;cat_mc&lt;/em&gt; back on the stage in the cat layer (after placing a &lt;em&gt;blank keyframe (F7)&lt;/em&gt; of course), but that would be problematic. Sure, it would solve the problem, but it would be a very quick jump back in the cat's expression. It would avert its eyes to the side again, the smile would fade, and it would begin playing the fiddle all at once, at the same time. It would be &lt;em&gt;too sudden&lt;/em&gt; and jerky.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Therefore, what we'll do instead is first make the cat look back off to the side, then we'll cause the smile to fade, and then, after that, finally, he'll resume playing the fiddle. First step, however, is to look at the state of things in the image below:&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rip5f7L-JDI/AAAAAAAAAbA/K9PNTkcvNxI/s1600-h/catNote1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rip5f7L-JDI/AAAAAAAAAbA/K9PNTkcvNxI/s400/catNote1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055987121047610418" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;If we look at the timeline, we'll soon see that in &lt;em&gt;frame 340&lt;/em&gt;, we have broken the cat_mc symbol apart, and moved its eyes so they're facing outward. In &lt;em&gt;frames 350 through 355&lt;/em&gt; the cat's mouth is converting into a smile. This expression and all the other layers are then extended out to frame 380.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;What we want next is to make the cat's eyes move off to the side again. We'll have to &lt;em&gt;copy &amp; paste&lt;/em&gt; from another frame. However, we do not have another frame from which to copy them. The most recent keyframe in which they eyes are looking off to the side is &lt;em&gt;frame 320&lt;/em&gt;, but here the cat is part of the cat_mc symbol. There is no keyframe yet in which the cat is &lt;em&gt;not&lt;/em&gt; a symbol, and with its eyes looking off to the side. So what we'll have to do is &lt;em&gt;copy &amp; paste the symbol&lt;/em&gt;, and then &lt;em&gt;break it apart (ctrl-B)&lt;/em&gt; again.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 320&lt;/em&gt; and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
            
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rip9vrL-JEI/AAAAAAAAAbI/wFaJEBAotqA/s1600-h/catNote2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rip9vrL-JEI/AAAAAAAAAbI/wFaJEBAotqA/s400/catNote2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055991789677061186" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Then, click in &lt;em&gt;frame 381&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, &lt;em&gt;add a blank keyframe (F7)&lt;/em&gt;, and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rip_zrL-JFI/AAAAAAAAAbQ/VtJcYUJd05A/s1600-h/catNote3.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rip_zrL-JFI/AAAAAAAAAbQ/VtJcYUJd05A/s400/catNote3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055994057419793490" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, select the cat on the stage by clicking on it one time, and &lt;em&gt;break it apart (ctrl-B)&lt;/em&gt;. You will probably have to do this a few times until it has no more &lt;em&gt;blue boxes&lt;/em&gt; remaining.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RiqBzbL-JHI/AAAAAAAAAbg/Uv1fdqlFmco/s1600-h/catNote4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RiqBzbL-JHI/AAAAAAAAAbg/Uv1fdqlFmco/s400/catNote4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055996252148081778" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;After you do that, make sure you are in &lt;em&gt;frame 381&lt;/em&gt; and that everything is &lt;em&gt;de-selected&lt;/em&gt;. Once done, delete the mouth from this frame, and color it back in like the images above demonstrate.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RiqEBbL-JII/AAAAAAAAAbo/J-lIIFQ52F4/s1600-h/catNote5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RiqEBbL-JII/AAAAAAAAAbo/J-lIIFQ52F4/s400/catNote5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055998691689505922" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, we have to make the mouth go back to the way it was originally, as it is in the cat_mc symbol. Click in &lt;em&gt;frame 381&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RiqEXrL-JJI/AAAAAAAAAbw/DVUX6uCFHBM/s1600-h/catNote6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RiqEXrL-JJI/AAAAAAAAAbw/DVUX6uCFHBM/s400/catNote6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055999073941595282" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Now, we'll copy and paste the mouth from &lt;em&gt;frame 350&lt;/em&gt; so that it goes back to its original expression.&lt;/p&gt;
                &lt;ul&gt;
                  &lt;li&gt;So, click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer&lt;/li&gt;
                  &lt;li&gt;and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/li&gt;
                  &lt;li&gt;Then, click in &lt;em&gt;frame 385&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;&lt;em&gt;add a blank keyframe (F7)&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;&lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;and &lt;em&gt;extend (F5)&lt;/em&gt; the &lt;em&gt;cat layer&lt;/em&gt; to 385 also.&lt;/li&gt;
                &lt;/ul&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Riqo67L-JKI/AAAAAAAAAb4/KUZzRBh2iJs/s1600-h/catNote7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Riqo67L-JKI/AAAAAAAAAb4/KUZzRBh2iJs/s400/catNote7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5056039261950583970" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Open up the &lt;em&gt;properties bar&lt;/em&gt;; then, where it says &lt;em&gt;tween&lt;/em&gt; select &lt;em&gt;shape&lt;/em&gt;, or right-click and choose shape tween. It should turn a greenish color with an arrow pointing to the right.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Lastly, we want to finally go back to the movie-clip, so click in &lt;em&gt;frame 386&lt;/em&gt; of the cat layer and add another &lt;em&gt;blank keyframe (F7)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Once you do this, click in &lt;em&gt;frame 320&lt;/em&gt; of the &lt;em&gt;cat&lt;/em&gt; layer and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Then click back in &lt;em&gt;frame 386&lt;/em&gt; and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;To complete this section, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the following layers out to &lt;em&gt;frame 410&lt;/em&gt;:&lt;/p&gt;
                &lt;ul&gt;
                  &lt;li&gt;cat&lt;/li&gt;
                  &lt;li&gt;fence&lt;/li&gt;
                  &lt;li&gt;shadow&lt;/li&gt;
                  &lt;li&gt;house&lt;/li&gt;
                  &lt;li&gt;ground&lt;/li&gt;
                  &lt;li&gt;moon&lt;/li&gt;
                  &lt;li&gt;stars&lt;/li&gt;
                &lt;/ul&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
        &lt;/ol&gt;
    &lt;/ol&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-8342987603407171879?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/8342987603407171879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/12/hi-everybody-mostly-what-i-want-you-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/8342987603407171879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/8342987603407171879'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/12/hi-everybody-mostly-what-i-want-you-to.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 12:&lt;br/&gt;&lt;small&gt;—12/07:  Tu, 12:25 - 3:25; &lt;br/&gt;—12/03: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s72-c/dma111_wk12_07.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-368988863549433973</id><published>2010-11-23T15:15:00.002-08:00</published><updated>2010-11-23T15:52:26.957-08:00</updated><title type='text'>Fall 2010 wk 10 &amp; 11:—11/23:  Tu, 12:25 - 3:25; —11/20: Fri, 9:00 - 12:00; </title><content type='html'>&lt;p&gt;Hi everybody,&lt;/p&gt;
&lt;p&gt;I continue to be displeased with 75% of my Tuesday class. With little more than 3 weeks to go, many of you continue to put off your work and do little from week to week. It is unfortunate for you, and I hope it isn't too late.&lt;/p&gt;
&lt;p&gt;The steps below have a lot to do with what we did this week in class regarding making the eyes blink and the cow's head move back and forth, only this time it refers to the cat. For those of you who were not in class this week, you will be required to make all three characters in this animation (cat, dog, cow) have blinking eyes and heads that move back and forth.&lt;/p&gt;
&lt;p&gt;Carter-&lt;/p&gt;


&lt;ol type="I"&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Review:&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;a href="#Pushing"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Pushing-in to a shot;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Cutting"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Cutting from one shot to another shot;&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
&lt;br/&gt;
&lt;br/&gt;
      &lt;li class="num"&gt;Introduce:&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;a href="#CatPlay"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Movie-Clips revisited: Making the cat move and play the fiddle;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Breaking"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Breaking apart symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#CatLook"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Frame-by-Frame animation I: making the cat move its eyes;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#CatSmile"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Frame-by-Frame animation I: making the cat smile;&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
&lt;br/&gt;
&lt;br/&gt;
    &lt;/ol&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;HOMEWORK:&lt;/span&gt;&lt;span class="bold" style="color:#ff0000;"&gt;Please work on your animations this week. You should make as much progress as possible until we meet in our next class. For my &lt;em&gt;&lt;strong&gt;TUESDAY class&lt;/strong&gt;&lt;/em&gt;, that will be in 2 weeks. Good Luck!&lt;/span&gt;&lt;/li&gt;
  &lt;br/&gt;
  &lt;br/&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each.&lt;/span&gt;&lt;/li&gt;
   &lt;ul&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&lt;/span&gt;
   &lt;/ul&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;


&lt;a name="CatPlay"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&lt;/span&gt;: &lt;span class="bold"&gt;&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;
        &lt;p&gt;&lt;em&gt;Movie-clip&lt;/em&gt;:&lt;span class="bold"&gt;To begin, we are going to get the cat to start playing the fiddle for us. Since this action is going to be a &lt;em&gt;repetitive movement&lt;/em&gt;, it is perfect for a &lt;em&gt;movie-clip symbol&lt;/em&gt;. That way, we only have to make it move in one cycle, and the movie-clip will play in a &lt;em&gt;continuous loop&lt;/em&gt;. Graphic symbols do not do this. Therefore, we have to edit the cat_mc symbol.&lt;/span&gt;&lt;/p&gt;
        &lt;p class="bold"&gt;If you recall, we &lt;em&gt;already&lt;/em&gt; made all of our characters into &lt;em&gt;nested&lt;/em&gt; movie-clip symbols (&lt;em&gt;&lt;a href="http://dma111.blogspot.com/2008/03/hi-class-i-am-very-worried-about-this.html#Nested" target="_blank"&gt;week 10&lt;/a&gt;&lt;/em&gt;), we can just add some animation to it, and we will be good to go. Once again, we have already done this as well when we made the dog's and cow's heads move back and forth (&lt;em&gt;&lt;a href="http://dma111.blogspot.com/2008/03/hi-class-i-am-very-worried-about-this.html#Animated1" target="_blank"&gt;week 10&lt;/a&gt;&lt;/em&gt;). The cat's movements are a bit more complex, however, so it deserves further review.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;First, &lt;em&gt;double-click&lt;/em&gt; on the &lt;em&gt;cat_mc symbol&lt;/em&gt; in the library to enter &lt;em&gt;symbol-edit mode&lt;/em&gt;.&lt;/p&gt;
          
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s1600-h/dma111_wk12_07.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s400/dma111_wk12_07.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188822137997079970" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;If you have only one layer here, then we'll have to separate everything out into different layers. So, first, click in &lt;em&gt;frame one&lt;/em&gt;. When you do this, everything becomes selected. If you see a bunch of &lt;em&gt;blue boxes&lt;/em&gt;, then you're in good shape. This means that each of the cat's parts is a separate graphic symbol, all here within the main &lt;em&gt;cat_mc&lt;/em&gt; symbol.&lt;/p&gt;
            &lt;p class="bold"&gt;If not, if everything has white dots, then you &lt;em&gt;MUST&lt;/em&gt; be certain that you convert each part of the cat into a &lt;em&gt;graphic symbol&lt;/em&gt; before you can proceed.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJmtTH_tbI/AAAAAAAAA0A/zXVD0g3LsOc/s1600-h/dma111_wk12_08-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJmtTH_tbI/AAAAAAAAA0A/zXVD0g3LsOc/s400/dma111_wk12_08-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188822649098188210" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Once everything is selected, the move the arrow (&lt;em&gt;selection tool (V)&lt;/em&gt;) over the cat and right click. Then choose &lt;em&gt;distribute to layers&lt;/em&gt;.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SAJnejH_tcI/AAAAAAAAA0I/aDfC1Y4A4XM/s1600-h/dma111_wk12_09-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SAJnejH_tcI/AAAAAAAAA0I/aDfC1Y4A4XM/s400/dma111_wk12_09-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188823495206745538" /&gt;&lt;/a&gt;
            
            &lt;p class="bold"&gt;This will put each of the graphic symbols in a separate layer. It will also name the layers according to the name of the symbol. If any of the layers are &lt;em&gt;blank&lt;/em&gt;, or have an &lt;em&gt;untitled name&lt;/em&gt;, then you should &lt;em&gt;delete&lt;/em&gt; them.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJoCzH_tdI/AAAAAAAAA0Q/4HgHBlY3Gw4/s1600-h/dma111_wk12_10-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJoCzH_tdI/AAAAAAAAA0Q/4HgHBlY3Gw4/s400/dma111_wk12_10-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188824117977003474" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, lock all the layers except the &lt;em&gt;cat_head&lt;/em&gt; layer. Depending on how your cat looks, and how many different parts you have created, the &lt;em&gt;stacking order&lt;/em&gt; of your layers may be different from what you see in the images above and below.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Then, select the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; so that we can position the head to begin looking like it is moving back and forth to the music the cat is playing.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJovTH_teI/AAAAAAAAA0Y/V1otdJFHxFA/s1600-h/dma111_wk12_11-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJovTH_teI/AAAAAAAAA0Y/V1otdJFHxFA/s400/dma111_wk12_11-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188824882481182178" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Click on the image above to make it larger. You should see that once you select the &lt;em&gt;free-transform&lt;/em&gt; tool, you then have to move the &lt;em&gt;rotation point&lt;/em&gt;, the &lt;em&gt;small white circle&lt;/em&gt; that is now in the center, down to the point where the cat's head meets its neck. The reason for this is that the neck is where we rotate our heads, so if the cat is going to be moving its head back and forth, it only seems natural to have it occur at its neck, and not around its nose or eye!!&lt;/p&gt;
            
            &lt;p class="bold"&gt;Don't put the rotation point right exactly at the edge where the head meets the neck, but slightly above it. This will make the rotation look better, and seem more lifelike.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJpOTH_tfI/AAAAAAAAA0g/9cUczBbd2Jw/s1600-h/dma111_wk12_12-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJpOTH_tfI/AAAAAAAAA0g/9cUczBbd2Jw/s400/dma111_wk12_12-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188825415057126898" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Then, rotate the cat's head a little to one side. Don't rotate it too much as you don't want the cat to look as if its neck has broken.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJpmDH_tgI/AAAAAAAAA0o/3xwH-W3p4W0/s1600-h/dma111_wk12_13-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJpmDH_tgI/AAAAAAAAA0o/3xwH-W3p4W0/s400/dma111_wk12_13-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188825823079020034" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, click in &lt;em&gt;frame 20&lt;/em&gt; of the &lt;em&gt;cat_head&lt;/em&gt; layer and &lt;em&gt;add a motion tween&lt;/em&gt;, and then, right after that, right-click in the last frame and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;. Since we are going to  be making the cat's head move back and forth as if to the music, and since this is all happening within a &lt;em&gt;movie-clip&lt;/em&gt; symbol, it will be a looping animation. We only need make the cat's head move from one side to the other, and then back again one time. And, since it is a movie-clip, it will automatically loop indefinitely when played.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Because of this, because it will loop around over and over, in which the end of it is really the beginning of another loop, the &lt;em&gt; last frame must be the same as the first frame&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;This is where Flash helps us: when we added a keyframe, Flash copies the previous keyframe in frame 1 and places a duplicate in frame 20. Therefore, now &lt;em&gt;frame 1 and frame 20 are exactly the same&lt;/em&gt;, which is as we want it. If you click in frame one, and then in frame 20, you will see nothing on the stage changes. This means they are the same.&lt;/p&gt;
            
            
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;After that, &lt;em&gt;extend the duration&lt;/em&gt; of the other layers to &lt;em&gt;frame 20&lt;/em&gt; by clicking &lt;em&gt;F5&lt;/em&gt;.&lt;/p&gt;
            
            
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Next, click in &lt;em&gt;frame 10&lt;/em&gt; of the cat-head layer, and add another keyframe, &lt;em&gt;F6&lt;/em&gt;.&lt;/p&gt;
            
            

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; again, and rotate the cat's head in the other direction a little.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJtcTH_tkI/AAAAAAAAA1I/7T_ky-P8q9s/s1600-h/dma111_wk12_17-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJtcTH_tkI/AAAAAAAAA1I/7T_ky-P8q9s/s400/dma111_wk12_17-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188830053621806658" /&gt;&lt;/a&gt;
          &lt;/li&gt;http://dma111.blogspot.com/2009/11/hi-everybody-i-was-happy-with-way-you.html

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;That completes the head movement, so if you test the animation, you will see that the cat's head moves back and forth.&lt;/p&gt;
            
            &lt;p class="bold"&gt;The next part that we have to add to this movie-clip, is to make the cat play the fiddle. We will take similar steps to make the cat's arm move as if it is playing the fiddle with the bow.&lt;/p&gt;
            
            &lt;p class="bold"&gt;To begin, then, we must &lt;em&gt;lock&lt;/em&gt; the &lt;em&gt;cat_head&lt;/em&gt; layer, and &lt;em&gt;unlock&lt;/em&gt; both the &lt;em&gt;bow layer&lt;/em&gt; as well as the arm layer, which in my case is named &lt;em&gt;cat_arm2&lt;/em&gt;. However, we are only going to work with one of those layers at a time, so &lt;em&gt;hide&lt;/em&gt; the &lt;em&gt;bow layer&lt;/em&gt;.&lt;/p&gt;
            
           
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will do several things to the arm to make it appear as if it is moving the bow across the strings:&lt;/p&gt;
            &lt;ul&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;We must move the rotation point;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;skew the arm;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Rotate it a some;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Shorten the length out a little;&lt;/p&gt;
              &lt;/li&gt;
          
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;And, adjust it at the top where the arm meets the shoulder to remove the gap.&lt;/p&gt;
              &lt;/li&gt;
            &lt;/ul&gt;
            
            &lt;p class="bold"&gt;We'll start in the &lt;em&gt;up position&lt;/em&gt;, so I'm first going to move the rotation point:&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJzrTH_tnI/AAAAAAAAA1g/Ro3_bMn9ML8/s1600-h/dma111_wk12_20-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJzrTH_tnI/AAAAAAAAA1g/Ro3_bMn9ML8/s400/dma111_wk12_20-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188836908389611122" /&gt;&lt;/a&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, We'll rotate and shorten it a little. Also, if there is a gap at the point where the arm meets the shoulder, I will have to close that with the arrow keys on the keyboard:&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJ1EDH_toI/AAAAAAAAA1o/qTWOLVqHb8g/s1600-h/dma111_wk12_21-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJ1EDH_toI/AAAAAAAAA1o/qTWOLVqHb8g/s400/dma111_wk12_21-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188838433103001218" /&gt;&lt;/a&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Next, &lt;em&gt;show&lt;/em&gt; the &lt;em&gt;bow layer&lt;/em&gt; and move the bow so that it looks as if the cat is holding it. You may need to rotate it in order for it to look right.&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Add a &lt;em&gt;motion tween&lt;/em&gt; to both layers.&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 10&lt;/em&gt; of both the &lt;em&gt;cat_arm2&lt;/em&gt; and the &lt;em&gt;bow layers&lt;/em&gt; and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;; then, click in &lt;em&gt;frame 20&lt;/em&gt; and add another. This will make the &lt;em&gt;keyframes 1, 10, and 20&lt;/em&gt; all the &lt;em&gt;same&lt;/em&gt;. Those keyframes mark the up postions.&lt;/p&gt;
            
            
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, that we have the &lt;em&gt;up&lt;/em&gt; position set in those three keyframes, we must set the &lt;em&gt;down&lt;/em&gt; position. In order for the arm to appear as if it is moving up and down, the up and down positions must alternate keyframes, which means, we need keyframes in &lt;em&gt;frames 5 and 15&lt;/em&gt; to set the down position.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Therefore, click in &lt;em&gt;frame 5&lt;/em&gt; of both those same layers and add yet another &lt;em&gt;keyframe (F6)&lt;/em&gt;. Here you will need to &lt;em&gt;transform&lt;/em&gt; the arm so that it looks like it has pulled the bow &lt;em&gt;downward&lt;/em&gt;.&lt;/p&gt;
            
            
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAKUxDH_trI/AAAAAAAAA2A/iXRa8z676qI/s1600-h/dma111_wk12_24-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAKUxDH_trI/AAAAAAAAA2A/iXRa8z676qI/s400/dma111_wk12_24-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188873291057575602" /&gt;&lt;/a&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;After that, click in &lt;em&gt;frame 15&lt;/em&gt; of both the &lt;em&gt;bow&lt;/em&gt; and the &lt;em&gt;cat_arm2&lt;/em&gt; layers again, but this time add a &lt;em&gt;keyframe (F6)&lt;/em&gt; again.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Let's stop for a moment and assess what's happening in all of these keyframes: in frames 1, 10, and 20, the arm and bow are in the &lt;em&gt;down position&lt;/em&gt;, and in frame 5, the arm and bow are in the &lt;em&gt;up position&lt;/em&gt;. The way it works up to this point is that in frame 1, the arm starts &lt;em&gt;down&lt;/em&gt;. It moves &lt;em&gt;up&lt;/em&gt; in frame 5, and then moves back &lt;em&gt;down&lt;/em&gt; in frame 10. What we're working towards then is an &lt;em&gt;up/down/up/down/up&lt;/em&gt; positioning. This means that in &lt;em&gt;frame 15&lt;/em&gt; we want the arm to be &lt;em&gt;up&lt;/em&gt; again. The easiest way to do this is simply to move it to the up position. You can do this because you've already added a keyframe.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Make certain you also move the bow into place in the same frame in the &lt;em&gt;bow layer&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Once completed, you now  have a cat that moves its head and plays the fiddle. Exit symbol edit mode.&lt;/p&gt;
            
            
          &lt;/li&gt;
        &lt;/ol&gt;

      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;&lt;em&gt;Cut I&lt;/em&gt;: cutting the to a &lt;em&gt;close shot&lt;/em&gt; of the fiddle as the cat plays. &lt;span class="bold"&gt;If we begin where we left off in the last blog entry, we are in the very last frame of our animation. The particular &lt;em&gt;frame number&lt;/em&gt; is irrelevant, but i will be beginning here in &lt;em&gt;frame 300&lt;/em&gt; as we watch the cat playing the fiddle.&lt;/p&gt;
        
        &lt;p class="bold"&gt;At this point in our animations, we have seen the movie and title fade in and out; we have panned down from a shot of the sky to a view of our our setting on the ground; we have panned right passing the dog, the cow, and stopped at a cat playing the fiddle; and finally, once we reached that cat, we have zoomed into the cat as it played until we were at a medium shot of it in which we captured the cat within the frame from head to toe.&lt;/p&gt;
            
        &lt;p class="bold"&gt;According to our storyboard, we must now &lt;em&gt;cut&lt;/em&gt; to another shot: a close shot of the fiddle as the cat plays it. To create the illusion of a new camera shot, we simply have to &lt;em&gt;re-compose&lt;/em&gt; all the elements on the stage, the cat and  everything else, the ground, fence, house, etc. In order to do that, however, we must first add a series of &lt;em&gt;keyframes&lt;/em&gt; to those layers that will make up part of the shot. If an element is not going to be part of the shot (if it will not be visible in the frame, on the stage), then its layer does &lt;em&gt;NOT&lt;/em&gt; get a keyframe.&lt;/p&gt;
            
        &lt;p class="bold"&gt;In the timeline, then, one signal of a &lt;em&gt;new shot&lt;/em&gt; is if you see keyframes in &lt;em&gt;several layers&lt;/em&gt; all in the same frame. That is what we must do. For our new shot, &lt;em&gt;close shot of fiddle&lt;/em&gt; as the cat plays it, we require the following things: &lt;em&gt;the cat&lt;/em&gt;, the &lt;em&gt;fence&lt;/em&gt;, the &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt;. That's all. See the image below and notice where the keyframes are and in which layers:&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJLpzH_tUI/AAAAAAAAAzI/BvueU5eVKLo/s1600-h/dma111_wk12_01.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJLpzH_tUI/AAAAAAAAAzI/BvueU5eVKLo/s400/dma111_wk12_01.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188792902154696002" /&gt;&lt;/a&gt;
      &lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;The Push-In&lt;span class="bold"&gt;&amp;#8212motion tweens from frames 230 to 275. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;cat_shadow&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;fence_shadow&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;A Pause&lt;span class="bold"&gt;&amp;#8212&lt;em&gt;in-between frames from frames 275 to 299&lt;/em&gt;. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;cat_shadow&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;fence_shadow&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;A Cut&lt;span class="bold"&gt;&amp;#8212keyframes in frame 300. This includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
          &lt;/li&gt;
          
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;The Close Shot of Fiddle&lt;span class="bold"&gt;&amp;#8212frames from frame 300 to 320. This also includes the &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;house&lt;/em&gt;, and the &lt;em&gt;ground&lt;/em&gt; layers.&lt;/span&gt;&lt;/p&gt;
            
            &lt;p class="bold"&gt;The image below is what the cat and the stage should look like for the &lt;em&gt;close shot of the fiddle&lt;/em&gt;. Notice how big the fiddle is relative to the size of the stage (the gray rectangle behind the cat). Remember, you must select &lt;em&gt;all the keyframes in the shot&lt;/em&gt; and resize them &lt;em&gt;at the same time&lt;/em&gt;.&lt;/p&gt;
            
            &lt;p class="bold"&gt;Nothing really happens in this shot. All the animation is &lt;em&gt;within&lt;/em&gt; the movie-clip symbols, so we need not add any additional animation. All we need to do is &lt;em&gt;extend the duration&lt;/em&gt; of the elements in the shot so we can view them and take in the shot for a moment. I extended the elements of the shot out to &lt;em&gt;frame 320&lt;/em&gt;. I chose 320 because the animation in the cat_mc animation loops every 20 frames, and that way we get a full cycle of the cat playing the fiddle.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJMaTH_tVI/AAAAAAAAAzQ/zskcCXQIEs0/s1600-h/dma111_wk12_02.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJMaTH_tVI/AAAAAAAAAzQ/zskcCXQIEs0/s400/dma111_wk12_02.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188793735378351442" /&gt;&lt;/a&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
      &lt;/li&gt;

      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;&lt;em&gt;Cut II&lt;/em&gt;: cutting the to a &lt;em&gt;close shot&lt;/em&gt; of the cat's face. &lt;span class="bold"&gt;If we continue with the same logic, the next step is very similar to the previous. We simply need to add another series of keyframes to the layers that will be part of the next shot. Since the next shot consists of the same elements as the previous, we add keyframes to the same layers which I do in &lt;em&gt;frame 320&lt;/em&gt;.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SAJQ-TH_tWI/AAAAAAAAAzY/GYFGdY6QNqQ/s1600-h/dma111_wk12_03.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SAJQ-TH_tWI/AAAAAAAAAzY/GYFGdY6QNqQ/s400/dma111_wk12_03.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188798751900153186" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;I then simply move everything upwards so that the cat's face fills most of the stage area. If you want to enlarge everything a little more so that the cat's face is even bigger, then do so.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAJREDH_tXI/AAAAAAAAAzg/k4OpYGVcohM/s1600-h/dma111_wk12_04.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAJREDH_tXI/AAAAAAAAAzg/k4OpYGVcohM/s400/dma111_wk12_04.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188798850684401010" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;We'll extend these layers out to frame 340. I choose 20 more frames again because I want to include at least one full cycle of the cat_mc movie-clip which is 20 frames long.&lt;/p&gt;
        
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAJUFzH_tYI/AAAAAAAAAzo/B8-0jPahqLQ/s1600-h/dma111_wk12_05.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAJUFzH_tYI/AAAAAAAAAzo/B8-0jPahqLQ/s400/dma111_wk12_05.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188802179284055426" /&gt;&lt;/a&gt;
        
        &lt;p class="bold"&gt;We have now completed two &lt;em&gt;new shots&lt;/em&gt;: &lt;em&gt;close shot of fiddle&lt;/em&gt;, and &lt;em&gt;close shot of cat's&lt;/em&gt; face. These two shots very closely follow frames 10 and 11 of the &lt;em&gt;storyboard&lt;/em&gt; (see &lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;&lt;em&gt;LINK&lt;/em&gt;&lt;/a&gt;). Hopefully, you will also notice two things about frame 11, that the cat is looking out at the audience toward the "camera" and that the last line beside the image in the storyboard says that the &lt;em&gt;cat smiles&lt;/em&gt;. These changes, modifying the expression of the cat, is the next step in our animation.&lt;/p&gt;
      &lt;/li&gt;

&lt;a name="Breaking"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;&lt;em&gt;Expression change&lt;/em&gt;: changing the cat's expression&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Breaking Apart&lt;/em&gt;: breaking the &lt;em&gt;cat_mc&lt;/em&gt; symbol;&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAKcIzH_tuI/AAAAAAAAA2Y/bG3_dFG04uo/s1600-h/dma111_wk12_27-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAKcIzH_tuI/AAAAAAAAA2Y/bG3_dFG04uo/s400/dma111_wk12_27-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188881395660863202" /&gt;&lt;/a&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Our next task is twofold: to make the cat move its eyes so that it is looking out at the audience, and then to make it smile. So that we can make it do this, we have to change the cat so that it is &lt;em&gt;no longer&lt;/em&gt; a symbol. You might ask: why do we need to do this? Well, think about it for a moment. If here, inside cat_mc symbol, we make the cat look out at the audience and smile, it will then be part of the symbol.&lt;/p&gt;
                
                &lt;p class="bold"&gt;But what does that mean? Well, it means that wherever you use the symbol, then the cat will be looking at us and smiling over and over repetitively. It will no longer be looking out in space with a funny smirk on its face. We do not want this to happen. We only want the cat to look at us and smile &lt;em&gt;one time&lt;/em&gt;, and then to look away.&lt;/p&gt;
                
                &lt;p class="bold"&gt;That means it &lt;em&gt;CANNOT&lt;/em&gt; be part of a symbol. Therefore, we must &lt;em&gt;break apart&lt;/em&gt; cat_mc. First, however, we have to &lt;em&gt;exit cat_mc&lt;/em&gt; by clicking on &lt;em&gt;Scene 1&lt;/em&gt; in the &lt;em&gt;upper-right corner&lt;/em&gt; if you have not already.&lt;/p&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Once you do that, make sure you are in the &lt;em&gt;last frame&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, which is &lt;em&gt;frame 340&lt;/em&gt; for me and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SAKfTzH_tvI/AAAAAAAAA2g/jYeYsYhdjNw/s1600-h/dma111_wk12_28-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SAKfTzH_tvI/AAAAAAAAA2g/jYeYsYhdjNw/s400/dma111_wk12_28-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188884883174307570" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;&lt;em&gt;Select&lt;/em&gt; the cat on the stage by clicking on it one time, and then &lt;em&gt;break apart (ctrl-B)&lt;/em&gt; the symbol. You will see that when you break it apart, the one symbol is broken into all of its body part symbols, into several symbols.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;But this is still not what we need. In order for this to work, the cat &lt;em&gt;cannot&lt;/em&gt; be a symbol, so we must &lt;em&gt;break-apart (ctrl-B)&lt;/em&gt; again. Now you will see that most of the cat is no longer a symbol. You know this because there are no more blue boxes, just the little dots when the cat is selected.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;The only exception to this are the eyes. They still have a blue box around them, which means they are still part of a symbol, so we have to &lt;em&gt;break apart (ctrl-B)&lt;/em&gt; one last time. When you've done this, the symbol will no longer be a symbol.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SAKhFDH_twI/AAAAAAAAA2o/XUUAcFXxmUg/s1600-h/dma111_wk12_29-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SAKhFDH_twI/AAAAAAAAA2o/XUUAcFXxmUg/s400/dma111_wk12_29-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188886828794492674" /&gt;&lt;/a&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
          &lt;/li&gt;
          
          
          

&lt;a name="CatLook"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Moving the eyes&lt;/em&gt;: Now that we have broken about the cat's symbols, we can start to work on the eyes, so zoom up on the eyes to begin.&lt;/p&gt;
            
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALBrjH_txI/AAAAAAAAA2w/dL5TIytPcWQ/s1600-h/dma111_wk12_30-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALBrjH_txI/AAAAAAAAA2w/dL5TIytPcWQ/s400/dma111_wk12_30-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188922674591545106" /&gt;&lt;/a&gt;
            
            &lt;p class="bold"&gt;Since we want the cat to look out at the audience we'll have to do the following:&lt;/span&gt;&lt;/p&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;You'll have to move the colored parts of the eye to the left and down a little, as well as make them a little larger and more rounded. Let's start with the right eye.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALJLjH_tyI/AAAAAAAAA24/4Hj1MYXeECk/s1600-h/dma111_wk12_31-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALJLjH_tyI/AAAAAAAAA24/4Hj1MYXeECk/s400/dma111_wk12_31-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188930920928753442" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;You will also have to move the pupil so that it is more in the center as well as skew it so that it is more symmetrical.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALJqjH_tzI/AAAAAAAAA3A/7wOHnRBboaQ/s1600-h/dma111_wk12_32-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALJqjH_tzI/AAAAAAAAA3A/7wOHnRBboaQ/s400/dma111_wk12_32-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188931453504698162" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;And finally, you'll have to fill in the spots with the paint bucket tool where the color had been erased.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALKDzH_t0I/AAAAAAAAA3I/qeBHQGF6gZ4/s1600-h/dma111_wk12_33-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALKDzH_t0I/AAAAAAAAA3I/qeBHQGF6gZ4/s400/dma111_wk12_33-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188931887296395074" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Repeating those steps somewhat differently for the left eye, you will also have to move the colored part of the eye so that it is more toward the corner of the eye as well as a little larger and reshaped so that it is somewhat more circular. Make certain that it is a little smaller than the other eye, however since it is a bit further away.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALK0TH_t1I/AAAAAAAAA3Q/XnsuPjqPgxg/s1600-h/dma111_wk12_34-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALK0TH_t1I/AAAAAAAAA3Q/XnsuPjqPgxg/s400/dma111_wk12_34-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188932720520050514" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class = "bold"&gt;Similarly, you will also have to move the pupil so that it is more in the corner of the eye, and skew it so that it is more symmetrical.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALLHTH_t2I/AAAAAAAAA3Y/AZnZn1BCaOI/s1600-h/dma111_wk12_35-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALLHTH_t2I/AAAAAAAAA3Y/AZnZn1BCaOI/s400/dma111_wk12_35-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188933046937565026" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class = "bold"&gt;Then, with the paint bucket, fill in all the gaps left behind. There, now that you have moved the eyes, they should look as if they are looking out at the viewers. &lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALLhzH_t3I/AAAAAAAAA3g/7rDUn9x0P4g/s1600-h/dma111_wk12_36-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALLhzH_t3I/AAAAAAAAA3g/7rDUn9x0P4g/s400/dma111_wk12_36-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188933502204098418" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;&lt;em&gt;Moving the eyes&lt;/em&gt;: We want to give the cat a few moments to just look like that out at us, then we want to make him smile.&lt;/p&gt;
                
                &lt;p class="bold"&gt;So, click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;. Then, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the other layers out to &lt;em&gt;frame 350&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALPxjH_t4I/AAAAAAAAA3o/e5afcS_X2ww/s1600-h/dma111_wk12_37-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALPxjH_t4I/AAAAAAAAA3o/e5afcS_X2ww/s400/dma111_wk12_37-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188938170833549186" /&gt;&lt;/a&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
          &lt;/li&gt;

&lt;a name="CatSmile"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Smiling Cat&lt;/em&gt;:&lt;/p&gt;
            &lt;ol type="a"&gt;
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Next, we will work on making the cat smile. To do this we will be doing a new kind of &lt;em&gt;tween animation&lt;/em&gt;. As you know, anytime you need to make a tween, there can only be one object on the stage. The same goes for this new sort of tween, so we will have to put the mouth on its own new layer. Therefore, &lt;em&gt;select&lt;/em&gt; the mouth, and &lt;em&gt;cut (ctrl-X)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALRfTH_t5I/AAAAAAAAA3w/D0GFKi10SsI/s1600-h/dma111_wk12_38-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALRfTH_t5I/AAAAAAAAA3w/D0GFKi10SsI/s400/dma111_wk12_38-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188940056324192146" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Add a &lt;em&gt;new layer&lt;/em&gt;, and name it &lt;em&gt;cat_mouth&lt;/em&gt;.&lt;/span&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SALSYDH_t6I/AAAAAAAAA34/7-81f_Mmo7o/s1600-h/dma111_wk12_39-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SALSYDH_t6I/AAAAAAAAA34/7-81f_Mmo7o/s400/dma111_wk12_39-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188941031281768354" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              
              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Now that the mouth is in a new layer of its own, &lt;em&gt;lock&lt;/em&gt; all the &lt;em&gt;other&lt;/em&gt; layers. Then, click in &lt;em&gt;frame 355&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, add a &lt;em&gt;keyframe (F6)&lt;/em&gt; in it, and &lt;em&gt;extend the duration&lt;/em&gt; of the other layers out to &lt;em&gt;frame 355&lt;/em&gt;.&lt;/p&gt;
              
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/SALTYDH_t7I/AAAAAAAAA4A/F-YB5D24IBw/s1600-h/dma111_wk12_40-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/SALTYDH_t7I/AAAAAAAAA4A/F-YB5D24IBw/s400/dma111_wk12_40-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188942130793396146" /&gt;&lt;/a&gt;
              &lt;/li&gt;

             &lt;li class="num"&gt;
               &lt;p class="bold"&gt;In this new keyframe, change the cat's mouth into a &lt;em&gt;smile&lt;/em&gt;.&lt;/p&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/SALVSTH_t8I/AAAAAAAAA4I/tmBvUs0Go-I/s1600-h/dma111_wk12_41-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/SALVSTH_t8I/AAAAAAAAA4I/tmBvUs0Go-I/s400/dma111_wk12_41-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188944231032403906" /&gt;&lt;/a&gt;
              &lt;/li&gt;
               
             &lt;li class="num"&gt;
               &lt;p class="bold"&gt;Now, click &lt;em&gt;in between&lt;/em&gt; those two keyframes, &lt;em&gt;frame 350 and frame 355&lt;/em&gt;, open up the &lt;em&gt;properties bar&lt;/em&gt;, look where it says &lt;em&gt;tween&lt;/em&gt;, and select &lt;em&gt;shape&lt;/em&gt;. It should turn green and have an arrow pointing to the right. If you drag the playhead back and forth, you should be able to see how the mouth changes into a smile.&lt;/p&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALWLjH_t9I/AAAAAAAAA4Q/s9hIR3PlSbo/s1600-h/dma111_wk12_42-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALWLjH_t9I/AAAAAAAAA4Q/s9hIR3PlSbo/s400/dma111_wk12_42-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945214579914706" /&gt;&lt;/a&gt;
               
               &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/SALWSzH_t-I/AAAAAAAAA4Y/FXWiuOYUyp0/s1600-h/dma111_wk12_43-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/SALWSzH_t-I/AAAAAAAAA4Y/FXWiuOYUyp0/s400/dma111_wk12_43-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945339133966306" /&gt;&lt;/a&gt;
              &lt;/li&gt;

              &lt;li class="num"&gt;
                &lt;p class="bold"&gt;Finally, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the layers out to &lt;em&gt;frame 380&lt;/em&gt;, save, and test the movie.&lt;/p&gt;
               
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/SALW2jH_t_I/AAAAAAAAA4g/uAY94fkUqqo/s1600-h/dma111_wk12_44-.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/SALW2jH_t_I/AAAAAAAAA4g/uAY94fkUqqo/s400/dma111_wk12_44-.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5188945953314289650" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              
              &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="550" height="400" id="dma101wk11_smile" align="middle"&gt;
                &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
                &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week11/dma101wk11_smile.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;
                &lt;embed src="http://www.ii-i.net/documents/dma101/week11/dma101wk11_smile.swf" quality="high" bgcolor="#333333" width="550" height="400" name="dma101wk11_smile" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;
                &lt;/embed&gt;
              &lt;/object&gt;
            &lt;/ol&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
        
&lt;a name="CatResume"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class = "head"&gt;INTRODUCE:&lt;/p&gt;
        
        &lt;ol type="A"&gt;
          &lt;li class="num"&gt;
            &lt;ol type="1"&gt;
              &lt;li&gt;
                &lt;p class="num"&gt;Return to the Movie-clip: &lt;span class="bold"&gt;Changing the cat's expression back, and going back to the movie-clip;&lt;/span&gt;&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;At this point in the animation, we have made the cat stop playing the fiddle by breaking apart the movie-clip, we have made the cat then look out at the audience, and then we have made it smile.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, we would like to allow the cat to return to playing the fiddle. We could do this rather easily, by placing another copy of the movie-clip, &lt;em&gt;cat_mc&lt;/em&gt; back on the stage in the cat layer (after placing a &lt;em&gt;blank keyframe (F7)&lt;/em&gt; of course), but that would be problematic. Sure, it would solve the problem, but it would be a very quick jump back in the cat's expression. It would avert its eyes to the side again, the smile would fade, and it would begin playing the fiddle all at once, at the same time. It would be too sudden and jerky.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Therefore, what we'll do instead is first make the cat look back off to the side, then we'll cause the smile to fade, and then after that, finally, he'll resume playing the fiddle. First step, however, is to look at the state of things in the image below:&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rip5f7L-JDI/AAAAAAAAAbA/K9PNTkcvNxI/s1600-h/catNote1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rip5f7L-JDI/AAAAAAAAAbA/K9PNTkcvNxI/s400/catNote1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055987121047610418" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;If we look at the timeline, we'll soon see that in frame 340, we have broken the cat_mc symbol apart, and moved its eyes so they're facing outward. In frames 350 through 355 the cat's mouth is converting into a smile. This expression and all the other layers are then extended out to frame 380.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;What we want next is to make the cat's eyes move off to the side again. We'll have to &lt;em&gt;copy &amp; paste&lt;/em&gt; from another frame. However, we do not have another frame from with to copy them. The most recent keyframe in which they eyes are looking off to the side is &lt;em&gt;frame 320&lt;/em&gt;, but here the cat is part of the cat_mc symbol. There is no keyframe yet in which the cat is &lt;em&gt;not&lt;/em&gt; a symbol, and with its eyes looking off to the side. So what we'll have to do is &lt;em&gt;copy &amp; paste the symbol&lt;/em&gt;, and then &lt;em&gt;break it apart (ctrl-B)&lt;/em&gt; again.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 320&lt;/em&gt; and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
            
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rip9vrL-JEI/AAAAAAAAAbI/wFaJEBAotqA/s1600-h/catNote2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rip9vrL-JEI/AAAAAAAAAbI/wFaJEBAotqA/s400/catNote2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055991789677061186" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Then, click in &lt;em&gt;frame 381&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, &lt;em&gt;add a blank keyframe (F7)&lt;/em&gt;, and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rip_zrL-JFI/AAAAAAAAAbQ/VtJcYUJd05A/s1600-h/catNote3.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rip_zrL-JFI/AAAAAAAAAbQ/VtJcYUJd05A/s400/catNote3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055994057419793490" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, select the cat on the stage by clicking on it one time, and &lt;em&gt;break it apart (ctrl-B)&lt;/em&gt;. You will probably have to do this a few times until it has no more &lt;em&gt;blue boxes&lt;/em&gt; remaining.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RiqBzbL-JHI/AAAAAAAAAbg/Uv1fdqlFmco/s1600-h/catNote4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RiqBzbL-JHI/AAAAAAAAAbg/Uv1fdqlFmco/s400/catNote4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055996252148081778" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;After you do that, make sure you are in &lt;em&gt;frame 381&lt;/em&gt; and that everything is &lt;em&gt;de-selected&lt;/em&gt;. Once done, delete the mouth from this frame, and color it back in like the images above demonstrate.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RiqEBbL-JII/AAAAAAAAAbo/J-lIIFQ52F4/s1600-h/catNote5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RiqEBbL-JII/AAAAAAAAAbo/J-lIIFQ52F4/s400/catNote5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055998691689505922" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Next, we have to make the mouth go back to the way it was originally, as it is in the cat_mc symbol. Click in &lt;em&gt;frame 381&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer, and &lt;em&gt;add a keyframe (F6)&lt;/em&gt;.&lt;/p&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RiqEXrL-JJI/AAAAAAAAAbw/DVUX6uCFHBM/s1600-h/catNote6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RiqEXrL-JJI/AAAAAAAAAbw/DVUX6uCFHBM/s400/catNote6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5055999073941595282" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p&gt; class="bold"&gt;Now, we'll copy an paste the mouth from &lt;em&gt;frame 350&lt;/em&gt; so that it goes back to its original expression.&lt;/p&gt;
                &lt;ul&gt;
                  &lt;li&gt;So, click in &lt;em&gt;frame 350&lt;/em&gt; of the &lt;em&gt;cat_mouth&lt;/em&gt; layer&lt;/li&gt;
                  &lt;li&gt;and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/li&gt;
                  &lt;li&gt;Then, click in &lt;em&gt;frame 385&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;&lt;em&gt;add a blank keyframe (F7)&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;&lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;,&lt;/li&gt;
                  &lt;li&gt;and &lt;em&gt;extend (F5)&lt;/em&gt; the &lt;em&gt;cat layer&lt;/em&gt; to 385 also.&lt;/li&gt;
                &lt;/ul&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Riqo67L-JKI/AAAAAAAAAb4/KUZzRBh2iJs/s1600-h/catNote7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Riqo67L-JKI/AAAAAAAAAb4/KUZzRBh2iJs/s400/catNote7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5056039261950583970" /&gt;&lt;/a&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Open up the &lt;em&gt;properties bar&lt;/em&gt;; then, where it says &lt;em&gt;tween&lt;/em&gt; select &lt;em&gt;shape&lt;/em&gt;. It should turn a greenish color with an arrow pointing to the right.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Lastly, we want to finally go back to the movie-clip, so click in &lt;em&gt;frame 386&lt;/em&gt; of the cat layer and add another &lt;em&gt;blank keyframe (F7)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Once you do this, click in &lt;em&gt;frame 320&lt;/em&gt; of the &lt;em&gt;cat&lt;/em&gt; layer and &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;Then click back in &lt;em&gt;frame 386&lt;/em&gt; and &lt;em&gt;paste-in-place (ctrl-shift-V)&lt;/em&gt;.&lt;/p&gt;
              &lt;/li&gt;
              &lt;li&gt;
                &lt;p class="bold"&gt;To complete this section, &lt;em&gt;extend the duration (F5)&lt;/em&gt; of the following layers out to &lt;em&gt;frame 410&lt;/em&gt;:&lt;/p&gt;
                &lt;ul&gt;
                  &lt;li&gt;cat&lt;/li&gt;
                  &lt;li&gt;fence&lt;/li&gt;
                  &lt;li&gt;shadow&lt;/li&gt;
                  &lt;li&gt;house&lt;/li&gt;
                  &lt;li&gt;ground&lt;/li&gt;
                  &lt;li&gt;moon&lt;/li&gt;
                  &lt;li&gt;stars&lt;/li&gt;
                &lt;/ul&gt;
              &lt;/li&gt;
            &lt;/ol&gt;
        &lt;/ol&gt;
    &lt;/ol&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-368988863549433973?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/368988863549433973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/11/hi-everybody-i-continue-to-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/368988863549433973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/368988863549433973'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/11/hi-everybody-i-continue-to-be.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 10 &amp; 11:&lt;br/&gt;&lt;small&gt;—11/23:  Tu, 12:25 - 3:25; &lt;br/&gt;—11/20: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_KinrtZqkqFk/SAJmPjH_taI/AAAAAAAAAz4/RUKNyj_0Ajk/s72-c/dma111_wk12_07.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-5887329211253130905</id><published>2010-11-11T17:24:00.001-08:00</published><updated>2010-11-11T18:36:04.133-08:00</updated><title type='text'>Fall 2010 wk 9:—11/10:  Tu, 12:25 - 3:25; —11/13: Fri, 9:00 - 12:00; </title><content type='html'>&lt;!--
&lt;p style="border-width:3px; border-style:double; border-color:#ff0000; font-size:18pt; font-weight:bold;"&gt;
Please, if you are in my &lt;em&gt;FRIDAY&lt;/em&gt; class, please click &lt;em&gt;&lt;a href="http://dma111.blogspot.com/2010/11/topics-complex-symbols-link-graphic.html"&gt;HERE&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
//--&gt;


&lt;ol type="I"&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Complex Symbols:&lt;/span&gt;&lt;/li&gt;
        &lt;ul type="circle" style="padding-left:0px; margin-left:10px;"&gt;
          &lt;li class="num"&gt;&lt;a href="#Graphic"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Graphic Symbols&amp;#8212;creating the initial graphic drawings of your characters, and creating all of their parts as individual symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Nested"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Nested Symbols&amp;#8212;placing symbols within symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated1"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols I&amp;#8212;animating symbols within symbols: moving the cow's head;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated2"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols II&amp;#8212;animating symbols within symbols: giving the cow blinking eyes;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated3"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols II&amp;#8212;animating symbols within symbols: making the cat play the fiddle;&lt;/span&gt;&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/ol&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;HOMEWORK:&lt;/span&gt;&lt;span class="bold"&gt;This week, work on your animation projects. We will be working on these animations from now until the end of the term. The assigned homework is always going to be the &lt;span style="color:#ff0000;"&gt;MINIMUM&lt;/span&gt; amount you should accomplish during the week, so I highly recommend you do &lt;em&gt;MUCH MORE&lt;/em&gt; each week.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
    &lt;ul style="color:#ff0000;"&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;COMPLETE work on creating complex symbols for your &lt;em&gt;characters&lt;/em&gt; as demonstrated in class with the cow, and in this week's posting.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;For ALL your characters make certain and create &lt;em&gt;&lt;strong&gt;blinking eyes&lt;/strong&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Complete the &lt;em&gt;&lt;strong&gt;FADE-IN&lt;/strong&gt;&lt;/em&gt; of the very beginning of your animation for class next week.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Complete the &lt;em&gt;&lt;strong&gt;TITLE FADING-IN and OUT&lt;/strong&gt;&lt;/em&gt; for your own animations for class next week.&lt;/span&gt;&lt;/li&gt;
    &lt;/ul&gt;
&lt;br/&gt;
&lt;br/&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each.&lt;/span&gt;&lt;/li&gt;
    &lt;ul style="padding-left:15px; margin-left:16px;"&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&lt;/span&gt;&lt;/li&gt;
    &lt;/ul&gt;
            &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s1600-h/stars3.gif"&gt;&lt;img style="float:right; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s400/stars3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040818434328425586" /&gt;&lt;/a&gt;&lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s1600-h/stars2.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s320/stars2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040869630338593922" /&gt;&lt;/a&gt;
&lt;a name="Fade-in"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-In:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see here are the way the layers should be stacked and how that should make the stage look. Now we must start the animation.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; and &lt;/span&gt;extend the duration (f5)&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in frame 20, &lt;em&gt;Select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. When you do this, notice that a little dot (a keyframe) automatically gets added where you have clicked, where the playhead is.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Right-click &lt;em&gt;between frames 1 and 20&lt;/em&gt; select &lt;/span&gt;create motion tween&lt;span class="bold"&gt;. This creates the fade in.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;extend the duration (F5)&lt;span class="bold"&gt;. Repeat this step for the stars layer also.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Fade-out"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;Now that we have the Fade-In portion of the animation, let's set up the Fade-Out part.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; to begin the fade-out sequence and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt;, right-click and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt; again.&lt;/span&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;In frame 80, &lt;em&gt;select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Again, open the &lt;em&gt;properties bar&lt;/em&gt; and this time change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;As before, &lt;em&gt;make certain that you have extended the duration (F5)&lt;/em&gt; of the other two layers out to frame 80.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock and Hide&lt;/em&gt; the &lt;/span&gt;fade layer.&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s1600-h/stars4.gif" target="_blank"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s400/stars4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041052681844749490" /&gt;&lt;/a&gt;
&lt;a name="Title"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Title Fade-In/Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;At this point, we have the opening and closing of this very first scene: the fade-in/fade-out sequence; however, we do not have the title fading in yet. If you read &lt;em&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;FRAME 2&lt;/a&gt;&lt;/em&gt; of the storyboard, you will see that the title fades-in over the stars, and then fades away again. This is our next step.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Since the title doesn't begin to fade-in until &lt;em&gt;after&lt;/em&gt; the stars and sky have already faded-in, we won't begin the title fade-in until &lt;em&gt;frame 20&lt;/em&gt;. That will be where the fade-in begins. Therefore, since the motion tween begins there, click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and then release. You must then &lt;/span&gt;click AGAIN, hold down, and drag to frame 20&lt;span class="bold"&gt;. Notice that when you do this, the area before frame 20 turns white. This means that it is blank. This makes sense because we have moved the keyframe past this area to frame 20. So let's think about this: since the title doesn't even begin to fade-in until &lt;em&gt;frame 20&lt;/em&gt;, it does not even need to be there at all until then. As it was before, however, it was in&lt;em&gt;frame 1&lt;/em&gt;. We did not need it there. Therefore, we clicked in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;moved it to frame 20 where it will begin the fade-in of the title.&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Good, now the title doesn't even arrive into the animation until &lt;em&gt;frame 20&lt;/em&gt;. Furthermore, it should only gradually become visible starting here, in frame 20. That means that in this frame, &lt;em&gt;frame 20&lt;/em&gt;, we must changle the opacity of the title. To do this, choose the &lt;/span&gt;selection tool (V)&lt;span class="bold"&gt; and select the title on the stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt; to make the title invisible.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, right-click and select &lt;em&gt;add motion tween&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;After about 20 more frames, the title should be fully visible, so &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 40&lt;/em&gt; and &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this frame, &lt;em&gt;frame 40&lt;/em&gt;, the title should be fully visible; however, as you can see, it is still invisible. Therefore, with the &lt;em&gt;selection tool (V)&lt;/em&gt;, click on the &lt;em&gt;little circle&lt;/em&gt; in the middle of the invisible title symbol on the stage to &lt;/span&gt;select the title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;. This will complete the &lt;em&gt;fade-in&lt;/em&gt; of the title. Next then is the fade-out portion.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;We must allow some time for the viewer to read the title and let it sink in, about 20 more frames. Only after that point in the timeline does the timeline begin to fade away again. That means that the fade-out begins in &lt;em&gt;frame 60&lt;/em&gt; of the timeline&amp;#8212;so right-click in that frame and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;The fade-out of the title will go a little faster than the fade-in, so it will take fewer frames, only about 10. So, right-click in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this time, however, the title will have completely disappeared again, which means we must reduce its opacity. Using the &lt;em&gt;selection tool (V)&lt;/em&gt; click on the title on the stage in &lt;em&gt;frame 70&lt;/em&gt; to select it. Then open the &lt;em&gt;propterties bar&lt;/em&gt; and reduce the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. This should conclude the fading-out of the title.&lt;br/&gt;
            Below you will see the timeline as it appears at the end of these steps:&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
          &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s1600-h/stars5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s400/stars5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041062452895347906" /&gt;&lt;/a&gt;






&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212CHARACTER SYMBOLS II:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Following last week's blog posting regarding the dog symbol, here I am goind to show you also how you might create your cow symbols. After you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/p&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/p&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
&lt;a name="Complex"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols, that is what we will begin working on in this section.&lt;/span&gt;&lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/p&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/p&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;
      &lt;br/&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" /&gt;&lt;/a&gt;
      &lt;br/&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/p&gt;
      &lt;/li&gt;
      &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;&lt;/p&gt;
      &lt;/li&gt;
      
        
&lt;a name="Complete"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/li&gt;
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
    &lt;/ol&gt;



&lt;a name="Layers"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212'CAMERA' PANNING MOTIONS:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Layers&amp;#8212;&lt;span class="bold"&gt;Stacking Order;&lt;/span&gt;&lt;/li&gt;
        &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="390" height="440" id="DMA101wk9_panPush" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" quality="high" bgcolor="#333333" width="390" height="440" name="DMA101wk9_panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;For our beginning in this entry, we'll start where we left off with our posting &lt;em&gt;last week&lt;/em&gt; when we faded into the movie and the title&amp;#8212;see above &lt;em&gt;fade-in/fade-out&lt;/em&gt;. Let's first observe, however, what the layer stacking order is:&lt;/p&gt;
            &lt;ol type="1"&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fade&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;title&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;tree_near&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;dog&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cat&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fence&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cow&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;ground&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;moon&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;stars&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
            &lt;/ol&gt;
          &lt;/li&gt;
&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p&gt;&lt;span class="num"&gt;Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;As you can see from the example above, that we have already completed the very beginning of our animation in which the sky fades in, followed by the title. If we compare this little animation so far to our storyboard, we will soon see that we have completed the first three frames at this point (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;&lt;em&gt;frames 1-3&lt;/em&gt;&lt;/a&gt;); however, our goal now is to complete a few more frames from the storyboard, namely the ones that include the panning motions. There are two of these &lt;em&gt;camera movements&lt;/em&gt;, &lt;em&gt;pan down&lt;/em&gt; from the sky to the ground, and &lt;em&gt;pan right&lt;/em&gt; from the dog to the cat. Since our 'camera' is stationary, since we cannot move our imaginary camera, we have to figure something else out.&lt;/span&gt;&lt;/p&gt;
            &lt;p class="bold"&gt;If we think of our &lt;em&gt;camera&lt;/em&gt; as the stage (everything must pass across the stage in order to be in the &lt;em&gt;shot&lt;/em&gt;), then we realize that instead of moving the camera, aka &lt;em&gt;the stage&lt;/em&gt;, across everything, then we must instead move everything else across the stage, aka &lt;em&gt;the camera&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;To &lt;em&gt;pan down&lt;/em&gt;, to move from above the ground, down to the ground, we must put everything, the entire landscape, below the stage.&lt;/p&gt;
            &lt;p class="bold"&gt;Therefore, since we have to make everything move, everything must then be a &lt;em&gt;SYMBOL&lt;/em&gt;&lt;/p&gt;
          &lt;/li&gt;
          &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s1600-h/panDown1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s400/panDown1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046254268513674322" /&gt;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;The stage is the smaller grey rectangle in the upper left. Notice how everything in the scene is placed below the it. Also, notice how the elements that set the scene, the tree, the ground, fence, etc., together all are more than 2 times as wide as the stage. This is so as to allow for the &lt;em&gt;pan right&lt;/em&gt; movement as well. As mentioned, I created a landscape that is approximately &lt;em&gt;2.5 times&lt;/em&gt; the width of the stage.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="num"&gt;Pan Down&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Starting at the point where the title fades out, &lt;em&gt;frame 90&lt;/em&gt; according to our last class demonstration (&lt;em&gt;but it could be any frame depending on your individual animation&lt;/em&gt;) we will begin the panning motion.&lt;/span&gt;&lt;/p&gt;
            &lt;p class="bold"&gt;The title fades out by frame 90, so we will begin the &lt;em&gt;pan down&lt;/em&gt;  after this, say at &lt;em&gt;frame 100&lt;/em&gt;. Therefore, we will need to &lt;em&gt;move all our objects&lt;/em&gt; in all the layers that contain elements from the scene &lt;em&gt;to this frame&lt;/em&gt;: &lt;em&gt;tree_near&lt;/em&gt;, &lt;em&gt;dog&lt;/em&gt;, &lt;em&gt;cow&lt;/em&gt;, &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;shadows&lt;/em&gt; (if you have any), &lt;em&gt;tree_far&lt;/em&gt;, &lt;em&gt;ground&lt;/em&gt;, &lt;em&gt;moon&lt;/em&gt;, and &lt;em&gt;stars&lt;/em&gt;. The movement begins in frame 100, so the easiest way to move the objects there in each layer is to first &lt;em&gt;select frame 1&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer. We do not need to concern ourselves with the &lt;em&gt;fade or title&lt;/em&gt; layers because they will not be panning down.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Then, hold down on the &lt;em&gt;shift key&lt;/em&gt; and click in &lt;em&gt;frame 1&lt;/em&gt; in the &lt;em&gt;bottom layer&lt;/em&gt; (this should be the stars layer.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;This should select &lt;em&gt;frame 1&lt;/em&gt; in &lt;em&gt;all the layers&lt;/em&gt; that have objects in the landscape.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Once selected, then &lt;em&gt;release&lt;/em&gt;. Now click again on the selected frames in frame one and &lt;em&gt;HOLD DOWN&lt;/em&gt;, but do &lt;em&gt;NOT DESELECT&lt;/em&gt;. Instead, drag these frames to frame 100 where we will need to begin the panning motion. Be careful not to drag the frames up or down a layer. If you make a mistake, simply undo (ctrl-Z) and try again. This point, frame 100, is the beginning point of the pan down motion.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now, we need to &lt;em&gt;extend the duration&lt;/em&gt; to mark the end of the &lt;em&gt;pan down&lt;/em&gt; motion. We'll give the movement about &lt;em&gt;150 frames&lt;/em&gt;, which would put us in &lt;em&gt;frame 250&lt;/em&gt;. So, click in &lt;em&gt;frame 250&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and click in frame 250 of the bottom layer, the &lt;em&gt;stars&lt;/em&gt; layer. This should select frame 250 in all the layers. Then &lt;em&gt;extend the duration (F5)&lt;/em&gt;. Right-click over the highlighted area &lt;em&gt;IN FRAME 250&lt;/em&gt;, and add a motion tween.&lt;/p&gt;
            &lt;br/&gt;
            &lt;p class="bold"&gt;***Careful &lt;em&gt;NOT&lt;/em&gt; to deselect anything at this point.***&lt;/p&gt;
          &lt;/li&gt;
          &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s1600-h/panDown6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s400/panDown6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287064883946674" /&gt;&lt;/a&gt;
          &lt;br/&gt;
          &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s1600-h/panDown7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s400/panDown7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287185143030978" /&gt;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;When you zoom out (do not deselect), you should see that everything below is still &lt;em&gt;selected&lt;/em&gt; with the blue boxes around each object. This is what we want. It will help us move everything &lt;em&gt;together&lt;/em&gt;. Please, do &lt;em&gt;NOT&lt;/em&gt; use the selection tool. Instead, to do this, hold down on the &lt;em&gt;shift&lt;/em&gt; key (to help us move things faster) while you click on the &lt;em&gt;up arrow key&lt;/em&gt; on the keyboard. Do so until the ground and all is &lt;em&gt;on top of the stage&lt;/em&gt;. Notice how a keyframe is added at the end of each of the motion tween in frame 250 after you move everything. This will cause everything that was below the stage to move gradually upwards until it is &lt;em&gt;on&lt;/em&gt; the stage.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p&gt;&lt;span class="num"&gt;Pan Right&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Now that we have completed the &lt;em&gt;pan down&lt;/em&gt; camera movement, we have to work on the &lt;em&gt;pan right&lt;/em&gt;. One clue as to how to do this is to notice that the ground and fence and entire scene that we drew is more than &lt;em&gt;2 times&lt;/em&gt; the width of the stage. This means that we will push everything to the &lt;em&gt;left&lt;/em&gt; in our motion tween this time to simulate the pan right motion of the camera.&lt;/span&gt;&lt;/p&gt;
            &lt;p class="bold"&gt;This time, we will give this movement about &lt;em&gt;150 frames&lt;/em&gt;; so, in the &lt;em&gt;tree_near&lt;/em&gt; layer, click in &lt;em&gt;frame 400&lt;/em&gt;, hold down the &lt;em&gt;shift key&lt;/em&gt;, and click in &lt;em&gt;frame 400&lt;/em&gt; of the &lt;em&gt;ground&lt;/em&gt; layer, and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. This time, do &lt;em&gt;NOT&lt;/em&gt; include the moon and the stars.&lt;/p&gt;
          &lt;/li&gt;
          &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s1600-h/panDown10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s400/panDown10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294306198807794" /&gt;&lt;/a&gt;
          &lt;br/&gt;
          &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s1600-h/panDown11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s400/panDown11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294465112597762" /&gt;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Once again make sure you &lt;em&gt;do NOT deselect&lt;/em&gt; anything. Just hold down on the &lt;em&gt;shift key&lt;/em&gt; and use the &lt;em&gt;left arrow key&lt;/em&gt; on the keyboard to move everything selected to the &lt;em&gt;left&lt;/em&gt; until the right edge of the ground is just hanging offstage to the right. Once again, notice how the keyframes were automatically added at the end of the duration.&lt;/p&gt;
          &lt;/li&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s1600-h/panDown12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s400/panDown12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046296122969974034" /&gt;&lt;/a&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Finally, click in &lt;em&gt;frame 225&lt;/em&gt; of the &lt;em&gt;moon&lt;/em&gt; and the &lt;em&gt;stars&lt;/em&gt; layers and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. There is no need to move them. They should just sit in the sky behind everything as the landscape pans by.&lt;/p&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
    &lt;/ol&gt;



&lt;a name="Pushing"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW I&lt;/span&gt;:&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Pushing-in to a shot:&lt;/li&gt;
        &lt;p class="bold"&gt;If at any point the animation seems too short or too long, then undo and redo it. You will have to adjust the number of frames, add more frames to make it slower, and remove frames if it needs to be faster. More than likely, below, the animation is much too fast which means &lt;em&gt;EVERYONE WHO FOLLOWS THE INSTRUCTIONS BELOW SHOULD LOOK AT THE ANIMATION AND ADJUST THE NUMBER OF FRAMES UNTIL IT LOOKS RIGHT&lt;/em&gt;.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now that we have reached the &lt;em&gt;cat&lt;/em&gt;, according to our storyboard we must &lt;em&gt;push-in&lt;/em&gt;, or, in other words , get closer to the cat. To push-in simply means to &lt;em&gt;push the camera closer to the object of interest&lt;/em&gt;. In this case, it is the cat. We have already passed all of the characters and we have already seen the landscape, or setting, of our story. When we reach the cat, we will truly begin telling the story.&lt;/p&gt;
            &lt;p class="bold"&gt;The sequence of movements we are completing now, the &lt;em&gt;pan and push-in&lt;/em&gt;, is known as the &lt;em&gt;establishing&lt;/em&gt; sequence. It is called this because it establishes, or sets up the beginning of the animation, and tells us all of the most important information about the setting and the main characters. In the nursery rhyme, &lt;em&gt;Hey, Diddle, Diddle!&lt;/em&gt;, our script, and our storyboard, the beginning starts with the cat. Therefore, when we reach the cat, we will begin telling our story.&lt;/p&gt;
            &lt;p class="bold"&gt;Now that we have reached the cat, we can begin telling our story, so we push-in, or, we get a little closer so as to get a better look, to pay closer attention to what we will see. This is what the "camera" does for us when it gets closer.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will start in the frame wherever you left off. In my case, I am at &lt;em&gt;frame 360&lt;/em&gt;. But let us first analyze the scene: if we look at the stage, we see that all that is left there are &lt;em&gt;the cat, the fence, the house, the ground, the moon, the stars, and the shadow from the fence&lt;/em&gt;. The cow, the dog, the tree, etc, all have already passed across the stage and left the area. They are no longer part of &lt;em&gt;the current shot&lt;/em&gt;. That is limited to the cat and the house behind, for the most part. As a result, when we push-in to the cat, we do not need to deal with those things that are off-stage, only what is on-stage.&lt;/p&gt;
            &lt;p class="bold"&gt;We will first &lt;em&gt;lock and hide&lt;/em&gt; those layers we do not currently need: &lt;em&gt;tree_near, dog, cow, shadow, and tree_far&lt;/em&gt;. Furthermore, since we will not be making the &lt;em&gt;moon and stars&lt;/em&gt; larger, we will also lock those layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we want to scroll over to determine where we want the next keyframe to be.  We'll give the viewer a brief pause before we actually begin the &lt;em&gt;push-in&lt;/em&gt; action of the camera, just as we did between the panning motions. That means we'll put a keyframe to mark the &lt;em&gt;start&lt;/em&gt; of the panning motion, and I'll say let's give ourselves about &lt;em&gt;15 more frames&lt;/em&gt;for this pause. Keep in mind, however, that we &lt;em&gt;ONLY&lt;/em&gt; need to select those layers which are &lt;em&gt;NOT&lt;/em&gt; hidden or locked. To do this, since we have to skip over some layers, instead of holding down on the &lt;em&gt;shift&lt;/em&gt;, you must hold down on the &lt;em&gt;CONTROL (the COMMAND key for the MAC)&lt;/em&gt; while you click:&lt;/p&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/SusnisNWAxI/AAAAAAAABgA/PPA9O1vBQgM/s1600-h/dma111wk8_pushCut_01.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 118px; height: 200px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/SusnisNWAxI/AAAAAAAABgA/PPA9O1vBQgM/s200/dma111wk8_pushCut_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452055269835538" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Susn3jZG1UI/AAAAAAAABgI/NYB17Pa4D9w/s1600-h/dma111wk8_pushCut_02.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Susn3jZG1UI/AAAAAAAABgI/NYB17Pa4D9w/s200/dma111wk8_pushCut_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452413680506178" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_KinrtZqkqFk/Susn34R4IMI/AAAAAAAABgQ/Pw73pCMEdcQ/s1600-h/dma111wk8_pushCut_03.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_KinrtZqkqFk/Susn34R4IMI/AAAAAAAABgQ/Pw73pCMEdcQ/s200/dma111wk8_pushCut_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452419287326914" /&gt;&lt;/a&gt;
            &lt;/div&gt;
          &lt;/li&gt;
&lt;br/&gt;
          &lt;li&gt;
            &lt;div style="float:left;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KinrtZqkqFk/SusqL2N2akI/AAAAAAAABgg/nUfdOaRKOaE/s1600-h/dma111wk8_pushCut_04.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://3.bp.blogspot.com/_KinrtZqkqFk/SusqL2N2akI/AAAAAAAABgg/nUfdOaRKOaE/s200/dma111wk8_pushCut_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398454961354205762" /&gt;&lt;/a&gt;
            &lt;/div&gt;
            &lt;p class="bold"&gt;Now, to complete the next camera action, the &lt;em&gt;push-in&lt;/em&gt;, we need to mark the &lt;em&gt;END&lt;/em&gt; of this motion, as we have already marked its beginning (frame 375). So, we need new keyframes in these same layers in &lt;em&gt;frame 500&lt;/em&gt;.&lt;/p&gt;
&lt;br/&gt;
&lt;br/&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 500&lt;/em&gt; in the top layer we are working with, the &lt;em&gt;cat layer&lt;/em&gt;, and hold onto the &lt;em&gt;control (or command)&lt;/em&gt;add click on those same layers, the &lt;em&gt;fence, shadow, house, and ground&lt;/em&gt; layers, and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;.
&lt;br/&gt;
&lt;br/&gt;
&lt;em&gt;ONCE YOU DO THIS, MAKE CERTAIN THAT YOU DO NOT DESELECT!!&lt;/em&gt;&lt;/p&gt;
          &lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
            
          &lt;li&gt;
            &lt;p class="bold"&gt;You should notice that all the object, the cat, ground, etc., are still selected and have blue boxes around them; however, if you &lt;em&gt;did&lt;/em&gt; deselect, you should try to undo until all the objects are once again selected. If this does not work, the &lt;em&gt;REDO THE PREVIOUS STEP&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
&lt;br/&gt;
          &lt;li&gt;
            &lt;div style="float:left;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_KinrtZqkqFk/Susx1EHrrqI/AAAAAAAABgo/Hgr4O_3lGvY/s1600-h/dma111wk8_pushCut_05.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 198px;" src="http://1.bp.blogspot.com/_KinrtZqkqFk/Susx1EHrrqI/AAAAAAAABgo/Hgr4O_3lGvY/s200/dma111wk8_pushCut_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398463366042463906" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Susx1XLnuHI/AAAAAAAABgw/a_fAy_WbnjU/s1600-h/dma111wk8_pushCut_06.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 198px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Susx1XLnuHI/AAAAAAAABgw/a_fAy_WbnjU/s200/dma111wk8_pushCut_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398463371159255154" /&gt;&lt;/a&gt;
            &lt;/div&gt;
            &lt;p class="bold"&gt;Now, turn on the &lt;em&gt;outlines&lt;/em&gt; for all the layers &lt;em&gt;except the cat layer&lt;/em&gt;. To do this, you have to look where the layers are, and right beside the lock in the top left, you will see a black box. If you click on this, it will put &lt;em&gt;all layers in outline mode&lt;/em&gt;. To do this, click on the colored box in the cat layer itself.&lt;/p&gt;
            &lt;p class="bold"&gt;This will allow us to see everything, but also see through them. You might ask why we would need to see through the objects: we not only need to see all the different objects we've drawn such as the house, the cat, the ground, etc., but also the stage itself.
            &lt;p class="bold"&gt;It will help us when we make everything larger. We need to be able to see the size of the stage because once we make everything larger, much, much larger, if we didn't turn on the outlines, everything would be so large we wouldn't be able to see the stage at all, and so we wouldn't be able to judge how large everything was.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Then select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and grab one of the &lt;em&gt;corners&lt;/em&gt; and make the selection much &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3E4f_1WI/AAAAAAAABhQ/LuHSIioXjS8/s1600-h/dma111wk8_pushCut_07.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 180px;" src="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3E4f_1WI/AAAAAAAABhQ/LuHSIioXjS8/s200/dma111wk8_pushCut_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469135359268194" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus3JVo3s4I/AAAAAAAABhY/ZTcc_D7cF8Q/s1600-h/dma111wk8_pushCut_08.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 340px; height: 180px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus3JVo3s4I/AAAAAAAABhY/ZTcc_D7cF8Q/s320/dma111wk8_pushCut_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469211900588930" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3Nz275cI/AAAAAAAABhg/u61ACGw97ag/s1600-h/dma111wk8_pushCut_09.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 180px;" src="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3Nz275cI/AAAAAAAABhg/u61ACGw97ag/s200/dma111wk8_pushCut_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469288732124610" /&gt;&lt;/a&gt;
              &lt;/div&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;If you are not sure about the size, whether it is big enough or whether it is too big, then move move &lt;em&gt;EVERYTHING&lt;/em&gt; at once &lt;em&gt;not just the cat&lt;/em&gt; so that it is on top of the stage. Make certain that the cat is almost the same height as the stage. If it is still not big enough, then repeat the above action: hold on the &lt;em&gt;shift key&lt;/em&gt; and grab the &lt;em&gt;corner&lt;/em&gt; to make it even larger.&lt;/p&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4SHsg0SI/AAAAAAAABh4/UaglW2muXsY/s1600-h/dma111wk8_pushCut_10.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 440px; height: 195px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4SHsg0SI/AAAAAAAABh4/UaglW2muXsY/s400/dma111wk8_pushCut_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398470462288220450" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4F0J5xuI/AAAAAAAABho/30uqeDKS93M/s1600-h/dma111wk8_pushCut_11.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 260px; height: 195px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4F0J5xuI/AAAAAAAABho/30uqeDKS93M/s320/dma111wk8_pushCut_11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398470250884351714" /&gt;&lt;/a&gt;
              &lt;/div&gt;
          &lt;/li&gt;

          &lt;li&gt;
            &lt;p class="bold"&gt;When it is the correct size, make sure the cat is on the stage and that you can see its entire body within the confines of the stage. Once again, you must be careful when you move the cat that you move &lt;em&gt;EVERYTHING TOGETHER&lt;/em&gt; and not just the cat.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li&gt;
            &lt;p class="bold"&gt;Extend the &lt;em&gt;duration (F5)&lt;/em&gt; of the &lt;em&gt;stars&lt;/em&gt; and &lt;em&gt;moon&lt;/em&gt; layers to &lt;em&gt;the last frame&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;So that the viewer can see the cat at this point, enlarged like this to what we call a &lt;em&gt;medium shot&lt;/em&gt; for a moment, we must increase the number of frames. If we look at the timeline right now, we see that the motion tweens end at frame 500, and that's it. Everything is this large for only that one frame. In order for it to last longer we should extend the duration for a few frames, say &lt;em&gt;40 or 50&lt;/em&gt; more frames, out to &lt;em&gt;frame 550&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 550&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, &lt;em&gt;hold onto the shift&lt;/em&gt;, click in the other layers (&lt;em&gt;cat, fence, shadow, house, ground&lt;/em&gt;) and select &lt;em&gt;F5&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
        
        
        
&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW II: Character Symbols&lt;/span&gt;&lt;/li&gt;
        &lt;ol type="A"&gt;
          &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
            &lt;ol type="1"&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;Following last Monday's class, after you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/span&gt;&lt;li class="num"&gt;&lt;span class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/span&gt;&lt;/li&gt;
            &lt;/ol&gt;
&lt;a name="Nested"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
              &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" height="338px" /&gt;&lt;/a&gt;
              
              &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" height="338px" /&gt;&lt;/a&gt;
            &lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" height="338px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" height="338px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" height="338px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" height="378px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" height="378px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/span&gt;
            &lt;div style="display:block;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" height="355px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" height="355px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" height="235px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" height="235px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" height="235px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
        &lt;br/&gt;
        &lt;br/&gt;
      &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
        &lt;/ol&gt;
        &lt;br/&gt;
        &lt;br/&gt;
              
&lt;a name="Animated1"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;&lt;span class="head"&gt;Animated Symbols I&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating symbols that move: &lt;em&gt;Moving Head&lt;/em&gt;&lt;/span&gt;
        &lt;ol&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;The reason we are doing this is because we are going to make the head move back-and-forth as the script calls for. The graphic symbol is usually a static symbol, meaning there is no movement within it. The movie-clip symbol, on the other hand, is a dynamic symbol. It often is a symbol that contains animation. In order to make our new movie-clip into an animated symbol, we must therefore put animation inside of it. To do this we must go into the symbol (into symbol-edit mode). As we have learned, to go into symbol edit mode we must double click on the symbol or symbol instace.&lt;/p&gt;
            &lt;p&gt;So, using the arrow tool (V), double-click on the cow_mc symbol. Once you do this, look in the upper-left-hand corner of the window and you will see &lt;em&gt;scene 1, cow_mc&lt;/em&gt;. This tells us we are currently working inside the cow_mc movie-clip, in symbol-edit mode for the cow_mc symbol.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Since we are going to animate the head to make it move back and forth, we must put the head into its own layer. We can actually put &lt;em&gt;all&lt;/em&gt; of the various body parts, the various graphic symbols into their own layers. To do this we must first select all of the symbols. Then, &lt;em&gt;right-click&lt;/em&gt; on the selection and choose &lt;em&gt;distribute to layers&lt;/em&gt;.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf4ajpti9_I/AAAAAAAAAQE/EVNau7riPN8/s1600-h/cow20.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf4ajpti9_I/AAAAAAAAAQE/EVNau7riPN8/s400/cow20.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043497832496166898" height="200px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4atZti-AI/AAAAAAAAAQM/XAr6wRGdMko/s1600-h/cow21.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4atZti-AI/AAAAAAAAAQM/XAr6wRGdMko/s400/cow21.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043497999999891458" height="200px" /&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, look at all your layers. You will see that this action &lt;em&gt;distribute to layers&lt;/em&gt; has given the layers the same names as the symbols within them; however, you might also see a few layers without names, that instead have the names &lt;em&gt;layer 8&lt;/em&gt; or &lt;em&gt;layer 3&lt;/em&gt; or &lt;em&gt;layer 13&lt;/em&gt;. More than likely, these layers have little fragments that should be discarded and deleted. Before you do such an action, however, you should always make certain there is nothing in the layer that you need. When you are done, you should &lt;em&gt;only&lt;/em&gt; have the layers with the names of the symbols.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now you have six layers, one with the head another with the body, others with the arms, and still others with the legs. To make certain everything is in the right place, hide one layer at a time. If you hide the body layer the body of the dog should disappear from the stage. If you hide the head layer, the head should disappear from the stage. Do this for each layer to make certain you have all the necessary parts.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Lock all of the layers except the &lt;em&gt;head layer&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;zoom tool (Z)&lt;/em&gt; and zoom into the head.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; and select the head.&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;You should notice the &lt;em&gt;little white circle&lt;/em&gt; in the center. This is the center-point of the head symbol. Click and drag it straight down to the top of the nose. This is the point around which the head will rotate when we make the head move back-and-forth.&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-BI/AAAAAAAAAQU/LUQ0m9nYFII/s1600-h/cow22.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-BI/AAAAAAAAAQU/LUQ0m9nYFII/s400/cow22.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043499958504978450" height="370px" /&gt;&lt;/a&gt;
            &lt;br/&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-CI/AAAAAAAAAQc/5KWavF9MFQs/s1600-h/cow23.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-CI/AAAAAAAAAQc/5KWavF9MFQs/s400/cow23.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043499958504978466" height="370px"/&gt;&lt;/a&gt;&lt;/div&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;&lt;span class="bold"&gt;Now &lt;em&gt;rotate&lt;/em&gt; the head a little.&lt;/span&gt;&lt;/li&gt;
            &lt;div style="float:left;"&gt;
              &lt;div style="float:left; width:70%;"&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click in &lt;em&gt;frame sixteen (16)&lt;/em&gt; of the head layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt;&amp;#8212;don’t be alarmed if the body disappears.&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you do this, right-click and &lt;em&gt;add a motion tween&lt;/em&gt; to the duration of the head layer.&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click back in frame eight (8) of the head layer. You can make sure that you’re in &lt;em&gt;frame eight (8)&lt;/em&gt; by checking to see if the &lt;em&gt;red playhead&lt;/em&gt; in the timeline is over frame eight. Once you are in frame eight, then, choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; again.&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;If the &lt;em&gt;center-point&lt;/em&gt; is not still above the top of the snout move it there again, and then rotate the head to the &lt;em&gt;other direction&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Hit enter to see the head move back and forth once.&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;You should notice that the body disappears but the head remains. That is because there is only one frame in the body layer. When the playhead moves past frame one, then the body disappears. Therefore, we just need to &lt;em&gt;extend the duration&lt;/em&gt; of the body out to frame sixteen (16). To do that, you just click in frame 16 of the body layer and hit &lt;em&gt;F5 to extend the sprite&lt;/em&gt; (aka extend the duration).&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click back on &lt;em&gt;scene one&lt;/em&gt; in the upper-lefthand corner to &lt;em&gt;exit&lt;/em&gt; symbol-edit mode.&lt;/span&gt;&lt;/li&gt;
                &lt;br/&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;And lastly, select &lt;em&gt;ctrl-enter&lt;/em&gt; to view the animated movie-clip looping.&lt;/span&gt;&lt;/li&gt;
              &lt;/div&gt;
              &lt;div style="float:left; width:30%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf4eQJti-DI/AAAAAAAAAQk/IWUD4i7NWPQ/s1600-h/cow24.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf4eQJti-DI/AAAAAAAAAQk/IWUD4i7NWPQ/s400/cow24.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043501895535228978"/&gt;&lt;/a&gt;
              &lt;/div&gt;
              &lt;br/&gt;
              &lt;br/&gt;
              &lt;br/&gt;
              &lt;br/&gt;
            &lt;/div&gt;
        &lt;/ol&gt;
&lt;a name="Animated2"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;
        &lt;p&gt;&lt;span class="head"&gt;Animated Symbols II&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating symbols that move: &lt;em&gt;Blinking Eyes&lt;/em&gt;&lt;/span&gt;
          &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgaIxmEOY7I/AAAAAAAAAQ0/B-nukdftPr0/s1600-h/cow_eyes1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgaIxmEOY7I/AAAAAAAAAQ0/B-nukdftPr0/s400/cow_eyes1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045870818128454578" /&gt;&lt;/a&gt;&lt;/div&gt;
        &lt;/p&gt;
        &lt;p class="bold"&gt;The next thing we'll do is create another movie-clip, but this one will be inside of the cow. We need to have the cow's eyes blinking, which means its eyes need to be animated. Remember, animation is just the change of something across a span of time. It may change colors, or positions, or it may change the way it looks, its size for example; or, in our case, the eyes will change the way they look, from being opened to being closed. Any of these things will constitute animation. Therefore, we will use a movie-clip symbol for the eyes.&lt;/p&gt;
        &lt;p class="bold"&gt;We've already drawn the eyes inside the &lt;em&gt;cow_head&lt;/em&gt; symbol, so we must go in there to begin. Using the selection tool (V), double-click on the &lt;em&gt;cow_mc&lt;/em&gt; symbol, and then double-click again on the &lt;em&gt;cow_head&lt;/em&gt; symbol. These two actions will take you inside of the two symbols. If you look in the upper-lefthand corner, you should see.
          &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/RgaJ9GEOY8I/AAAAAAAAAQ8/_ATBOPbn1HU/s1600-h/cow_eyes2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/RgaJ9GEOY8I/AAAAAAAAAQ8/_ATBOPbn1HU/s400/cow_eyes2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045872115208577986" /&gt;&lt;/a&gt;&lt;/div&gt;
        &lt;/p&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Once inside the cow_head symbol, zoom into the eyes, so they are large and fill up most of the screen area. We will need to get into there pretty close.&lt;/span&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgaXBWEOY-I/AAAAAAAAARM/vlp-LtPNsJQ/s1600-h/cow_eyes3.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgaXBWEOY-I/AAAAAAAAARM/vlp-LtPNsJQ/s400/cow_eyes3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045886481874183138" /&gt;&lt;/a&gt;&lt;/div&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select the eyes. Remember, to select more than one thing, you must hold down on the &lt;em&gt;shift key&lt;/em&gt; to add to your selection. Before doing so, however, lines must be drawn to separate the eyes from teh rest of the face. Please note the &lt;em&gt;green lines&lt;/em&gt; that were drawn to do just that.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you select both the eyes, &lt;em&gt;convert them to a symbol (F8)&lt;/em&gt;, and name it &lt;em&gt;eyes_mc&lt;/em&gt;, choose &lt;em&gt;movie clip&lt;/em&gt; for behavior.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Open up the &lt;em&gt;library&lt;/em&gt;, and make certain that the eyes_mc symbol is there in the list.&lt;/span&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rgabb2EOY_I/AAAAAAAAARU/SYAYhCrgThE/s1600-h/cow_eyes5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rgabb2EOY_I/AAAAAAAAARU/SYAYhCrgThE/s400/cow_eyes5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045891335187227634" /&gt;&lt;/a&gt;&lt;/div&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select the eyes &lt;em&gt;ON THE STAGE&lt;/em&gt; and delete. Notice that there are holes where the eyes were.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;These holes need to be filled up with the &lt;em&gt;paint bucket (K) tool&lt;/em&gt;.&lt;/span&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgacIWEOZAI/AAAAAAAAARc/J75aFE09Ssk/s1600-h/cow_eyes6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgacIWEOZAI/AAAAAAAAARc/J75aFE09Ssk/s400/cow_eyes6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045892099691406338" height="240px" /&gt;&lt;/a&gt;
        &lt;br/&gt;
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgadAWEOZBI/AAAAAAAAARk/BIlr3mK21w0/s1600-h/cow_eyes7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgadAWEOZBI/AAAAAAAAARk/BIlr3mK21w0/s400/cow_eyes7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045893061764080658" height="240px"/&gt;&lt;/a&gt;&lt;/div&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, from the library, drag the &lt;em&gt;eyes_mc&lt;/em&gt; symbol back onto the stage.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Double-click on the eyes_mc symbol, to enter into &lt;em&gt;symbol-edit mode&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Delete the little green lines that were drawn earlier from the eyes.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click in &lt;em&gt;frame 28&lt;/em&gt; and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;.&lt;/span&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgaeSWEOZCI/AAAAAAAAARs/Yv-ppSpcyys/s1600-h/cow_eyes8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgaeSWEOZCI/AAAAAAAAARs/Yv-ppSpcyys/s400/cow_eyes8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045894470513353762" width="420px" /&gt;&lt;/a&gt;
        &lt;br/&gt;
        &lt;br/&gt;
        &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgagpWEOZDI/AAAAAAAAAR0/5Syp9FwkWm0/s1600-h/cow_eyes9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgagpWEOZDI/AAAAAAAAAR0/5Syp9FwkWm0/s400/cow_eyes9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045897064673600562" width="420px"/&gt;&lt;/a&gt;&lt;/div&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;
        &lt;p class="bold"&gt;Since one eye is surrounded by black, and the other eye is surrounded by white, we are going to treat them each a little differently. First, make certain you are in frame 38. Then, for the one in the black, choose the &lt;em&gt;paint bucket (K)&lt;/em&gt; and fill in the whole eye with black. As a result, it should completely disappear.&lt;/p&gt;
        &lt;p class="bold"&gt;For the other eye, the one surrounded by white, &lt;em&gt;delete&lt;/em&gt; the stroke at the top, and fill the rest of the eye with white. As a result of this, just a kind of &lt;em&gt;U-shaped stroke&lt;/em&gt; remains. This gives the illusion of a closed eye.&lt;/p&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Finally, click in &lt;em&gt;frame 30&lt;/em&gt; and &lt;em&gt;extend its duration (F5)&lt;/em&gt;.&lt;/span&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RgahR2EOZEI/AAAAAAAAAR8/6T-bI3vby4A/s1600-h/cow_eyes10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RgahR2EOZEI/AAAAAAAAAR8/6T-bI3vby4A/s400/cow_eyes10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045897760458302530" width="470px" /&gt;&lt;/a&gt;&lt;/div&gt;
      &lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;Click back on &lt;em&gt;scene 1&lt;/em&gt; when you have done this to exit the symbol.&lt;/span&gt;&lt;/li&gt;
        &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
          &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="475" height="550" id="cow-timeline" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/cow-timeline.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week9/cow-timeline.swf" quality="high" bgcolor="#333333" width="475" height="550" name="cow-timeline" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;
          &lt;/object&gt;
        &lt;/div&gt;
    &lt;/ol&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-5887329211253130905?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/5887329211253130905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/11/topics-complex-symbols-link-graphic_11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/5887329211253130905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/5887329211253130905'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/11/topics-complex-symbols-link-graphic_11.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 9:&lt;br/&gt;&lt;small&gt;—11/10:  Tu, 12:25 - 3:25; &lt;br/&gt;—11/13: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s72-c/stars3.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-8315171492296708292</id><published>2010-11-04T16:35:00.000-07:00</published><updated>2010-11-04T16:47:11.203-07:00</updated><title type='text'>Fall 2010 wk 8:—11/03:  Tu, 12:25 - 3:25; —11/06: Fri, 9:00 - 12:00; </title><content type='html'>&lt;ol type="I"&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
    &lt;ol type="A"&gt;&lt;li class="num"&gt;&lt;span class="bold"&gt;Complex Symbols:&lt;/span&gt;
        &lt;ul type="circle" style="padding-left:0px; margin-left:10px;"&gt;
          &lt;li class="num"&gt;&lt;a href="#Graphic"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Graphic Symbols&amp;#8212;creating the initial graphic drawings of your characters, and creating all of their parts as individual symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Nested"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Nested Symbols&amp;#8212;placing symbols within symbols;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated1"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols I&amp;#8212;animating symbols within symbols: moving the cow's head;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated2"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols II&amp;#8212;animating symbols within symbols: giving the cow &lt;em&gt;blinking eyes&lt;/em&gt;;&lt;/span&gt;&lt;/li&gt;
          &lt;li class="num"&gt;&lt;a href="#Animated3"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Animated Symbols II&amp;#8212;animating symbols within symbols: making the cat play the fiddle;&lt;/span&gt;&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/ol&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;HOMEWORK:&lt;/span&gt;&lt;span class="bold"&gt;This week, work on your animation projects. We will be working on these animations from now until the end of the term. The assigned homework is always going to be the &lt;span style="color:#ff0000;"&gt;MINIMUM&lt;/span&gt; amount you should accomplish during the week, so I highly recommend you do &lt;em&gt;MUCH MORE&lt;/em&gt; each week.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
    &lt;ul&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;strong&gt;&lt;em&gt;CHARACTERS&lt;/em&gt;&lt;/strong&gt;&amp;#8212;Continue work on creating complex symbols for your &lt;em&gt;characters&lt;/em&gt; as demonstrated in class, and in this week's posting. That means follow the instructions below for the cow for &lt;em&gt;EACH&lt;/em&gt; of your character symbols.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;strong&gt;&lt;em&gt;BLINKING EYES&lt;/em&gt;&lt;/strong&gt;&amp;#8212;All of your &lt;em&gt;character symbols&lt;/em&gt;  should have &lt;em&gt;blinking eyes&lt;/em&gt;, so &lt;em&gt;TRY&lt;/em&gt; to do this. &lt;span style="color:#ff0000;"&gt;Remember, just give it a try, &lt;em&gt;even if you're &lt;strong&gt;NOT&lt;/strong&gt; successful&lt;/em&gt; and it turns out badly. &lt;em&gt;DON'T WORRY&lt;/em&gt;. Just &lt;em&gt;TRY!!!&lt;/em&gt;. You can always repair what you've done badly the first time&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;strong&gt;&lt;em&gt;FADE-IN/FADE-OUT&lt;/em&gt;&lt;/strong&gt;&amp;#8212;Attempt to do the &lt;em&gt;fade-in/fade-out&lt;/em&gt;As instructed in the last couple of blog postings. Check previous weeks to find out the steps to this. Your animation should fade in, your title should then fade in. We should then get an opportunity to read the title, after which it should fade out.&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;strong&gt;&lt;em&gt;***EXTRA CREDIT***&lt;/em&gt;&lt;/strong&gt;
&lt;br/&gt;
        &lt;em&gt;ATTEMPT&lt;/em&gt; to do the &lt;em&gt;panning motions&lt;/em&gt; as instructed in the last blog. &lt;em&gt;ANY ATTEMPT&lt;/em&gt;, even if it is a failed attempt, will get you &lt;em&gt;&lt;strong&gt;EXTRA POINTS&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;.&lt;/li&gt;
    &lt;/ul&gt;
&lt;br/&gt;
&lt;br/&gt;
 &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each.&lt;/span&gt;&lt;/li&gt;
   &lt;ul style="padding-left:15px; margin-left:16px;"&gt;
     &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
      &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&lt;/span&gt;&lt;/li&gt;
    &lt;/ul&gt;


&lt;a name="Pushing"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW I&lt;/span&gt;:&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Pushing-in to a shot:&lt;/li&gt;
       &lt;p class="bold"&gt;If at any point the animation seems too short or too long, then undo and redo it. You will have to adjust the number of frames, add more frames to make it slower, and remove frames if it needs to be faster. More than likely, below, the animation is much too fast which means &lt;em&gt;EVERYONE WHO FOLLOWS THE INSTRUCTIONS BELOW SHOULD LOOK AT THE ANIMATION AND ADJUST THE NUMBER OF FRAMES UNTIL IT LOOKS RIGHT&lt;/em&gt;.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now that we have reached the &lt;em&gt;cat&lt;/em&gt;, according to our storyboard we must &lt;em&gt;push-in&lt;/em&gt;, or, in other words , get closer to the cat. To push-in simply means to &lt;em&gt;push the camera closer to the object of interest&lt;/em&gt;. In this case, it is the cat. We have already passed all of the characters and we have already seen the landscape, or setting, of our story. When we reach the cat, we will truly begin telling the story.&lt;/p&gt;
            &lt;p class="bold"&gt;The sequence of movements we are completing now, the &lt;em&gt;pan and push-in&lt;/em&gt;, is known as the &lt;em&gt;establishing&lt;/em&gt; sequence. It is called this because it establishes, or sets up the beginning of the animation, and tells us all of the most important information about the setting and the main characters. In the nursery rhyme, &lt;em&gt;Hey, Diddle, Diddle!&lt;/em&gt;, our script, and our storyboard, the beginning starts with the cat. Therefore, when we reach the cat, we will begin telling our story.&lt;/p&gt;
            &lt;p class="bold"&gt;Now that we have reached the cat, we can begin telling our story, so we push-in, or, we get a little closer so as to get a better look, to pay closer attention to what we will see. This is what the "camera" does for us when it gets closer.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will start in the frame wherever you left off. In my case, I am at &lt;em&gt;frame 360&lt;/em&gt;. But let us first analyze the scene: if we look at the stage, we see that all that is left there are &lt;em&gt;the cat, the fence, the house, the ground, the moon, the stars, and the shadow from the fence&lt;/em&gt;. The cow, the dog, the tree, etc, all have already passed across the stage and left the area. They are no longer part of &lt;em&gt;the current shot&lt;/em&gt;. That is limited to the cat and the house behind, for the most part. As a result, when we push-in to the cat, we do not need to deal with those things that are off-stage, only what is on-stage.&lt;/p&gt;
            &lt;p class="bold"&gt;We will first &lt;em&gt;lock and hide&lt;/em&gt; those layers we do not currently need: &lt;em&gt;tree_near, dog, cow, shadow, and tree_far&lt;/em&gt;. Furthermore, since we will not be making the &lt;em&gt;moon and stars&lt;/em&gt; larger, we will also lock those layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we want to scroll over to determine where we want the next keyframe to be.  We'll give the viewer a brief pause before we actually begin the &lt;em&gt;push-in&lt;/em&gt; action of the camera, just as we did between the panning motions. That means we'll put a keyframe to mark the &lt;em&gt;start&lt;/em&gt; of the panning motion, and I'll say let's give ourselves about &lt;em&gt;15 more frames&lt;/em&gt;for this pause. Keep in mind, however, that we &lt;em&gt;ONLY&lt;/em&gt; need to select those layers which are &lt;em&gt;NOT&lt;/em&gt; hidden or locked. To do this, since we have to skip over some layers, instead of holding down on the &lt;em&gt;shift&lt;/em&gt;, you must hold down on the &lt;em&gt;CONTROL (the COMMAND key for the MAC)&lt;/em&gt; while you click:
              &lt;/p&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/SusnisNWAxI/AAAAAAAABgA/PPA9O1vBQgM/s1600-h/dma111wk8_pushCut_01.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 118px; height: 200px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/SusnisNWAxI/AAAAAAAABgA/PPA9O1vBQgM/s200/dma111wk8_pushCut_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452055269835538" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Susn3jZG1UI/AAAAAAAABgI/NYB17Pa4D9w/s1600-h/dma111wk8_pushCut_02.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Susn3jZG1UI/AAAAAAAABgI/NYB17Pa4D9w/s200/dma111wk8_pushCut_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452413680506178" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_KinrtZqkqFk/Susn34R4IMI/AAAAAAAABgQ/Pw73pCMEdcQ/s1600-h/dma111wk8_pushCut_03.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_KinrtZqkqFk/Susn34R4IMI/AAAAAAAABgQ/Pw73pCMEdcQ/s200/dma111wk8_pushCut_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398452419287326914" /&gt;&lt;/a&gt;
            &lt;/div&gt;
          &lt;/li&gt;
&lt;br/&gt;
          &lt;li&gt;
            &lt;div style="float:left;padding-right:12px; padding-left:12px;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KinrtZqkqFk/SusqL2N2akI/AAAAAAAABgg/nUfdOaRKOaE/s1600-h/dma111wk8_pushCut_04.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://3.bp.blogspot.com/_KinrtZqkqFk/SusqL2N2akI/AAAAAAAABgg/nUfdOaRKOaE/s200/dma111wk8_pushCut_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398454961354205762" /&gt;&lt;/a&gt;
            &lt;/div&gt;
            &lt;p class="bold"&gt;Now, to complete the next camera action, the &lt;em&gt;push-in&lt;/em&gt;, we need to mark the &lt;em&gt;END&lt;/em&gt; of this motion, as we have already marked its beginning (frame 375). So, we need new keyframes in these same layers in &lt;em&gt;frame 500&lt;/em&gt;.&lt;/p&gt;
&lt;br/&gt;
&lt;br/&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 500&lt;/em&gt; in the top layer we are working with, the &lt;em&gt;cat layer&lt;/em&gt;, and hold onto the &lt;em&gt;control (or command)&lt;/em&gt;add click on those same layers, the &lt;em&gt;fence, shadow, house, and ground&lt;/em&gt; layers, and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;.
&lt;br/&gt;
&lt;br/&gt;
&lt;em&gt;ONCE YOU DO THIS, MAKE CERTAIN THAT YOU DO NOT DESELECT!!&lt;/em&gt;&lt;/p&gt;
          &lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
            
          &lt;li&gt;
            &lt;p class="bold"&gt;You should notice that all the object, the cat, ground, etc., are still selected and have blue boxes around them; however, if you &lt;em&gt;did&lt;/em&gt; deselect, you should try to undo until all the objects are once again selected. If this does not work, the &lt;em&gt;REDO THE PREVIOUS STEP&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
&lt;br/&gt;
          &lt;li&gt;
            &lt;div style="float:left;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_KinrtZqkqFk/Susx1EHrrqI/AAAAAAAABgo/Hgr4O_3lGvY/s1600-h/dma111wk8_pushCut_05.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 198px;" src="http://1.bp.blogspot.com/_KinrtZqkqFk/Susx1EHrrqI/AAAAAAAABgo/Hgr4O_3lGvY/s200/dma111wk8_pushCut_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398463366042463906" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Susx1XLnuHI/AAAAAAAABgw/a_fAy_WbnjU/s1600-h/dma111wk8_pushCut_06.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 198px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Susx1XLnuHI/AAAAAAAABgw/a_fAy_WbnjU/s200/dma111wk8_pushCut_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398463371159255154" /&gt;&lt;/a&gt;
            &lt;/div&gt;
            &lt;p class="bold"&gt;Now, turn on the &lt;em&gt;outlines&lt;/em&gt; for all the layers &lt;em&gt;except the cat layer&lt;/em&gt;. To do this, you have to look where the layers are, and right beside the lock in the top left, you will see a black box. If you click on this, it will put &lt;em&gt;all layers in outline mode&lt;/em&gt;. To do this, click on the colored box in the cat layer itself.&lt;/p&gt;
            &lt;p class="bold"&gt;This will allow us to see everything, but also see through them. You might ask why we would need to see through the objects: we not only need to see all the different objects we've drawn such as the house, the cat, the ground, etc., but also the stage itself.
            &lt;p class="bold"&gt;It will help us when we make everything larger. We need to be able to see the size of the stage because once we make everything larger, much, much larger, if we didn't turn on the outlines, everything would be so large we wouldn't be able to see the stage at all, and so we wouldn't be able to judge how large everything was.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Then select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and grab one of the &lt;em&gt;corners&lt;/em&gt; and make the selection much &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3E4f_1WI/AAAAAAAABhQ/LuHSIioXjS8/s1600-h/dma111wk8_pushCut_07.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 180px;" src="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3E4f_1WI/AAAAAAAABhQ/LuHSIioXjS8/s200/dma111wk8_pushCut_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469135359268194" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus3JVo3s4I/AAAAAAAABhY/ZTcc_D7cF8Q/s1600-h/dma111wk8_pushCut_08.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 340px; height: 180px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus3JVo3s4I/AAAAAAAABhY/ZTcc_D7cF8Q/s320/dma111wk8_pushCut_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469211900588930" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3Nz275cI/AAAAAAAABhg/u61ACGw97ag/s1600-h/dma111wk8_pushCut_09.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 180px;" src="http://4.bp.blogspot.com/_KinrtZqkqFk/Sus3Nz275cI/AAAAAAAABhg/u61ACGw97ag/s200/dma111wk8_pushCut_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398469288732124610" /&gt;&lt;/a&gt;
              &lt;/div&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;If you are not sure about the size, whether it is big enough or whether it is too big, then move move &lt;em&gt;EVERYTHING&lt;/em&gt; at once &lt;em&gt;not just the cat&lt;/em&gt; so that it is on top of the stage. Make certain that the cat is almost the same height as the stage. If it is still not big enough, then repeat the above action: hold on the &lt;em&gt;shift key&lt;/em&gt; and grab the &lt;em&gt;corner&lt;/em&gt; to make it even larger.&lt;/p&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4SHsg0SI/AAAAAAAABh4/UaglW2muXsY/s1600-h/dma111wk8_pushCut_10.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 440px; height: 195px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4SHsg0SI/AAAAAAAABh4/UaglW2muXsY/s400/dma111wk8_pushCut_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398470462288220450" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4F0J5xuI/AAAAAAAABho/30uqeDKS93M/s1600-h/dma111wk8_pushCut_11.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 260px; height: 195px;" src="http://2.bp.blogspot.com/_KinrtZqkqFk/Sus4F0J5xuI/AAAAAAAABho/30uqeDKS93M/s320/dma111wk8_pushCut_11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398470250884351714" /&gt;&lt;/a&gt;
              &lt;/div&gt;
          &lt;/li&gt;

          &lt;li&gt;
            &lt;p class="bold"&gt;When it is the correct size, make sure the cat is on the stage and that you can see its entire body within the confines of the stage. Once again, you must be careful when you move the cat that you move &lt;em&gt;EVERYTHING TOGETHER&lt;/em&gt; and not just the cat.&lt;/p&gt;
          &lt;/li&gt;

          &lt;li&gt;
            &lt;p class="bold"&gt;Extend the &lt;em&gt;duration (F5)&lt;/em&gt; of the &lt;em&gt;stars&lt;/em&gt; and &lt;em&gt;moon&lt;/em&gt; layers to &lt;em&gt;the last frame&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;So that the viewer can see the cat at this point, enlarged like this to what we call a &lt;em&gt;medium shot&lt;/em&gt; for a moment, we must increase the number of frames. If we look at the timeline right now, we see that the motion tweens end at frame 500, and that's it. Everything is this large for only that one frame. In order for it to last longer we should extend the duration for a few frames, say &lt;em&gt;40 or 50&lt;/em&gt; more frames, out to &lt;em&gt;frame 550&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 550&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, &lt;em&gt;hold onto the shift&lt;/em&gt;, click in the other layers (&lt;em&gt;cat, fence, shadow, house, ground&lt;/em&gt;) and select &lt;em&gt;F5&lt;/em&gt;.&lt;/p&gt;
          &lt;/li&gt;
        &lt;/ol&gt;
        
        
        
&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
      &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW II: Character Symbols&lt;/span&gt;&lt;/li&gt;
        &lt;ol type="A"&gt;
          &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
            &lt;ol type="1"&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;Following last Monday's class, after you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/span&gt;&lt;li class="num"&gt;&lt;span class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/span&gt;&lt;/li&gt;
              &lt;li class="num"&gt;&lt;span class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/span&gt;&lt;/li&gt;
            &lt;/ol&gt;
&lt;a name="Nested"&gt;&amp;nbsp;&lt;/a&gt;
          &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols&lt;/span&gt;
            &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
              &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" height="338px" /&gt;&lt;/a&gt;
              
              &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" height="338px" /&gt;&lt;/a&gt;
            &lt;/div&gt;
          &lt;/li&gt;
              &lt;ol&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/span&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" height="338px" /&gt;&lt;/a&gt;
                    
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" height="338px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" height="338px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;
        
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" height="378px" /&gt;&lt;/a&gt;
                    
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" height="378px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/span&gt;
                  &lt;div style="display:block;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" height="355px" /&gt;&lt;/a&gt;
                    
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" height="355px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" height="235px" /&gt;&lt;/a&gt;
        
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" height="235px" /&gt;&lt;/a&gt;
                  
                  
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" height="235px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
          
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;
                
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;
                &lt;/li&gt;
              &lt;/ol&gt;
              &lt;br/&gt;
              &lt;br/&gt;
            &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
              &lt;ol type="1"&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;
                    
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
              &lt;/ol&gt;
              &lt;br/&gt;
              &lt;br/&gt;
              
&lt;a name="Animated1"&gt;&amp;nbsp;&lt;/a&gt;
            &lt;li class="num"&gt;&lt;span class="head"&gt;Animated Symbols I&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating symbols that move: &lt;em&gt;Moving Head&lt;/em&gt;&lt;/span&gt;
              &lt;ol&gt;
                &lt;li class="num"&gt;
                  &lt;p class="bold"&gt;The reason we are doing this is because we are going to make the head move back-and-forth as the script calls for. The graphic symbol is usually a static symbol, meaning there is no movement within it. The movie-clip symbol, on the other hand, is a dynamic symbol. It often is a symbol that contains animation. In order to make our new movie-clip into an animated symbol, we must therefore put animation inside of it. To do this we must go into the symbol (into symbol-edit mode). As we have learned, to go into symbol edit mode we must double click on the symbol or symbol instace.&lt;/p&gt;
                  
                  &lt;p&gt;So, using the arrow tool (V), double-click on the cow_mc symbol. Once you do this, look in the upper-left-hand corner of the window and you will see &lt;em&gt;scene 1, cow_mc&lt;/em&gt;. This tells us we are currently working inside the cow_mc movie-clip, in symbol-edit mode for the cow_mc symbol.&lt;/p&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Since we are going to animate the head to make it move back and forth, we must put the head into its own layer. We can actually put &lt;em&gt;all&lt;/em&gt; of the various body parts, the various graphic symbols into their own layers. To do this we must first select all of the symbols. Then, &lt;em&gt;right-click&lt;/em&gt; on the selection and choose &lt;em&gt;distribute to layers&lt;/em&gt;.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf4ajpti9_I/AAAAAAAAAQE/EVNau7riPN8/s1600-h/cow20.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf4ajpti9_I/AAAAAAAAAQE/EVNau7riPN8/s400/cow20.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043497832496166898" height="200px" /&gt;&lt;/a&gt;
                  
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4atZti-AI/AAAAAAAAAQM/XAr6wRGdMko/s1600-h/cow21.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4atZti-AI/AAAAAAAAAQM/XAr6wRGdMko/s400/cow21.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043497999999891458" height="200px" /&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, look at all your layers. You will see that this action &lt;em&gt;distribute to layers&lt;/em&gt; has given the layers the same names as the symbols within them; however, you might also see a few layers without names, that instead have the names &lt;em&gt;layer 8&lt;/em&gt; or &lt;em&gt;layer 3&lt;/em&gt; or &lt;em&gt;layer 13&lt;/em&gt;. More than likely, these layers have little fragments that should be discarded and deleted. Before you do such an action, however, you should always make certain there is nothing in the layer that you need. When you are done, you should &lt;em&gt;only&lt;/em&gt; have the layers with the names of the symbols.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now you have six layers, one with the head another with the body, others with the arms, and still others with the legs. To make certain everything is in the right place, hide one layer at a time. If you hide the body layer the body of the dog should disappear from the stage. If you hide the head layer, the head should disappear from the stage. Do this for each layer to make certain you have all the necessary parts.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Lock all of the layers except the &lt;em&gt;head layer&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;zoom tool (Z)&lt;/em&gt; and zoom into the head.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; and select the head.&lt;/span&gt;&lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;You should notice the &lt;em&gt;little white circle&lt;/em&gt; in the center. This is the center-point of the head symbol. Click and drag it straight down to the top of the nose. This is the point around which the head will rotate when we make the head move back-and-forth.&lt;/span&gt;
                  &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-BI/AAAAAAAAAQU/LUQ0m9nYFII/s1600-h/cow22.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-BI/AAAAAAAAAQU/LUQ0m9nYFII/s400/cow22.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043499958504978450" height="370px" /&gt;&lt;/a&gt;
                    
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-CI/AAAAAAAAAQc/5KWavF9MFQs/s1600-h/cow23.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf4cfZti-CI/AAAAAAAAAQc/5KWavF9MFQs/s400/cow23.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043499958504978466" height="370px"/&gt;&lt;/a&gt;
                  &lt;/div&gt;
                &lt;/li&gt;
                
                &lt;li class="num"&gt;&lt;span class="bold"&gt;Now &lt;em&gt;rotate&lt;/em&gt; the head a little.&lt;/span&gt;&lt;/li&gt;
                
                &lt;div style="float:left;"&gt;
                  &lt;div style="float:left; width:70%;"&gt;
                
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click in &lt;em&gt;frame sixteen (16)&lt;/em&gt; of the head layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt;&amp;#8212;don’t be alarmed if the body disappears.&lt;/span&gt;&lt;/li&gt;
                
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you do this, right-click and &lt;em&gt;add a motion tween&lt;/em&gt; to the duration of the head layer.&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click back in frame eight (8) of the head layer. You can make sure that you’re in &lt;em&gt;frame eight (8)&lt;/em&gt; by checking to see if the &lt;em&gt;red playhead&lt;/em&gt; in the timeline is over frame eight. Once you are in frame eight, then, choose the &lt;em&gt;free-transform tool (Q)&lt;/em&gt; again.&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;If the &lt;em&gt;center-point&lt;/em&gt; is not still above the top of the snout move it there again, and then rotate the head to the &lt;em&gt;other direction&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;Hit enter to see the head move back and forth once.&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;You should notice that the body disappears but the head remains. That is because there is only one frame in the body layer. When the playhead moves past frame one, then the body disappears. Therefore, we just need to &lt;em&gt;extend the duration&lt;/em&gt; of the body out to frame sixteen (16). To do that, you just click in frame 16 of the body layer and hit &lt;em&gt;F5 to extend the sprite&lt;/em&gt; (aka extend the duration).&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click back on &lt;em&gt;scene one&lt;/em&gt; in the upper-lefthand corner to &lt;em&gt;exit&lt;/em&gt; symbol-edit mode.&lt;/span&gt;&lt;/li&gt;
                    &lt;br/&gt;
                    &lt;li class="num"&gt;&lt;span class="bold"&gt;And lastly, select &lt;em&gt;ctrl-enter&lt;/em&gt; to view the animated movie-clip looping.&lt;/span&gt;&lt;/li&gt;
                  &lt;/div&gt;
                  &lt;div style="float:left; width:30%;"&gt;
                    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf4eQJti-DI/AAAAAAAAAQk/IWUD4i7NWPQ/s1600-h/cow24.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf4eQJti-DI/AAAAAAAAAQk/IWUD4i7NWPQ/s400/cow24.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043501895535228978"/&gt;&lt;/a&gt;
                  &lt;/div&gt;
                    &lt;br/&gt;
                    &lt;br/&gt;
                    &lt;br/&gt;
                    &lt;br/&gt;
                &lt;/div&gt;
              &lt;/ol&gt;
&lt;a name="Animated2"&gt;&amp;nbsp;&lt;/a&gt;
            &lt;li class="num"&gt;
              &lt;p&gt;&lt;span class="head"&gt;Animated Symbols II&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating symbols that move: &lt;em&gt;Blinking Eyes&lt;/em&gt;&lt;/span&gt;
                &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgaIxmEOY7I/AAAAAAAAAQ0/B-nukdftPr0/s1600-h/cow_eyes1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgaIxmEOY7I/AAAAAAAAAQ0/B-nukdftPr0/s400/cow_eyes1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045870818128454578" /&gt;&lt;/a&gt;
                &lt;/div&gt;
              &lt;/p&gt;
                
              &lt;p class="bold"&gt;The next thing we'll do is create another movie-clip, but this one will be inside of the cow. We need to have the cow's eyes blinking, which means its eyes need to be animated. Remember, animation is just the change of something across a span of time. It may change colors, or positions, or it may change the way it looks, its size for example; or, in our case, the eyes will change the way they look, from being opened to being closed. Any of these things will constitute animation. Therefore, we will use a movie-clip symbol for the eyes.&lt;/p&gt;
          
              &lt;p class="bold"&gt;We've already drawn the eyes inside the &lt;em&gt;cow_head&lt;/em&gt; symbol, so we must go in there to begin. Using the selection tool (V), double-click on the &lt;em&gt;cow_mc&lt;/em&gt; symbol, and then double-click again on the &lt;em&gt;cow_head&lt;/em&gt; symbol. These two actions will take you inside of the two symbols. If you look in the upper-lefthand corner, you should see.
                &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/RgaJ9GEOY8I/AAAAAAAAAQ8/_ATBOPbn1HU/s1600-h/cow_eyes2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/RgaJ9GEOY8I/AAAAAAAAAQ8/_ATBOPbn1HU/s400/cow_eyes2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045872115208577986" /&gt;&lt;/a&gt;
                &lt;/div&gt;
              &lt;/p&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Once inside the cow_head symbol, zoom into the eyes, so they are large and fill up most of the screen area. We will need to get into there pretty close.&lt;/span&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgaXBWEOY-I/AAAAAAAAARM/vlp-LtPNsJQ/s1600-h/cow_eyes3.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgaXBWEOY-I/AAAAAAAAARM/vlp-LtPNsJQ/s400/cow_eyes3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045886481874183138" /&gt;&lt;/a&gt;
              &lt;/div&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select the eyes. Remember, to select more than one thing, you must hold down on the &lt;em&gt;shift key&lt;/em&gt; to add to your selection. Before doing so, however, lines must be drawn to separate the eyes from teh rest of the face. Please note the &lt;em&gt;green lines&lt;/em&gt; that were drawn to do just that.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you select both the eyes, &lt;em&gt;convert them to a symbol (F8)&lt;/em&gt;, and name it &lt;em&gt;eyes_mc&lt;/em&gt;, choose &lt;em&gt;movie clip&lt;/em&gt; for behavior.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open up the &lt;em&gt;library&lt;/em&gt;, and make certain that the eyes_mc symbol is there in the list.&lt;/span&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rgabb2EOY_I/AAAAAAAAARU/SYAYhCrgThE/s1600-h/cow_eyes5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rgabb2EOY_I/AAAAAAAAARU/SYAYhCrgThE/s400/cow_eyes5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045891335187227634" /&gt;&lt;/a&gt;
              &lt;/div&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, select the eyes &lt;em&gt;ON THE STAGE&lt;/em&gt; and delete. Notice that there are holes where the eyes were.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;These holes need to be filled up with the &lt;em&gt;paint bucket (K) tool&lt;/em&gt;.&lt;/span&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgacIWEOZAI/AAAAAAAAARc/J75aFE09Ssk/s1600-h/cow_eyes6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgacIWEOZAI/AAAAAAAAARc/J75aFE09Ssk/s400/cow_eyes6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045892099691406338" height="240px" /&gt;&lt;/a&gt;
                
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgadAWEOZBI/AAAAAAAAARk/BIlr3mK21w0/s1600-h/cow_eyes7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgadAWEOZBI/AAAAAAAAARk/BIlr3mK21w0/s400/cow_eyes7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045893061764080658" height="240px"/&gt;&lt;/a&gt;
              &lt;/div&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, from the library, drag the &lt;em&gt;eyes_mc&lt;/em&gt; symbol back onto the stage.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Double-click on the eyes_mc symbol, to enter into &lt;em&gt;symbol-edit mode&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Delete the little green lines that were drawn earlier from the eyes.&lt;/span&gt;&lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, click in &lt;em&gt;frame 28&lt;/em&gt; and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;.&lt;/span&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgaeSWEOZCI/AAAAAAAAARs/Yv-ppSpcyys/s1600-h/cow_eyes8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgaeSWEOZCI/AAAAAAAAARs/Yv-ppSpcyys/s400/cow_eyes8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045894470513353762" width="420px" /&gt;&lt;/a&gt;
           
           &lt;br/&gt;
           &lt;br/&gt;
           
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RgagpWEOZDI/AAAAAAAAAR0/5Syp9FwkWm0/s1600-h/cow_eyes9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RgagpWEOZDI/AAAAAAAAAR0/5Syp9FwkWm0/s400/cow_eyes9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045897064673600562" width="420px"/&gt;&lt;/a&gt;
              &lt;/div&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Since one eye is surrounded by black, and the other eye is surrounded by white, we are going to treat them each a little differently. First, make certain you are in frame 38. Then, for the one in the black, choose the &lt;em&gt;paint bucket (K)&lt;/em&gt; and fill in the whole eye with black. As a result, it should completely disappear.&lt;/p&gt;
              
              &lt;p class="bold"&gt;For the other eye, the one surrounded by white, &lt;em&gt;delete&lt;/em&gt; the stroke at the top, and fill the rest of the eye with white. As a result of this, just a kind of &lt;em&gt;U-shaped stroke&lt;/em&gt; remains. This gives the illusion of a closed eye.&lt;/p&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Finally, click in &lt;em&gt;frame 30&lt;/em&gt; and &lt;em&gt;extend its duration (F5)&lt;/em&gt;.&lt;/span&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RgahR2EOZEI/AAAAAAAAAR8/6T-bI3vby4A/s1600-h/cow_eyes10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RgahR2EOZEI/AAAAAAAAAR8/6T-bI3vby4A/s400/cow_eyes10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5045897760458302530" width="470px" /&gt;&lt;/a&gt;
              &lt;/div&gt;
            &lt;/li&gt;
            
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Click back on &lt;em&gt;scene 1&lt;/em&gt; when you have done this to exit the symbol.&lt;/span&gt;&lt;/li&gt;
              &lt;div style="display:block;padding-right:12px; padding-left:12px;"&gt;
                &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="475" height="550" id="cow-timeline" align="middle"&gt;
                  &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
                  &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/cow-timeline.swf" /&gt;
                  &lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;
                  &lt;embed src="http://www.ii-i.net/documents/dma101/week9/cow-timeline.swf" quality="high" bgcolor="#333333" width="475" height="550" name="cow-timeline" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;
                &lt;/object&gt;
              &lt;/div&gt;
          &lt;/ol&gt;
      &lt;/ol&gt;
  &lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-8315171492296708292?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/8315171492296708292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/11/topics-complex-symbols-link-graphic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/8315171492296708292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/8315171492296708292'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/11/topics-complex-symbols-link-graphic.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 8:&lt;br/&gt;&lt;small&gt;—11/03:  Tu, 12:25 - 3:25; &lt;br/&gt;—11/06: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_KinrtZqkqFk/SusnisNWAxI/AAAAAAAABgA/PPA9O1vBQgM/s72-c/dma111wk8_pushCut_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-9151028406457248263</id><published>2010-10-26T06:51:00.000-07:00</published><updated>2010-11-01T20:06:30.954-07:00</updated><title type='text'>Fall 2010 wk 7:—10/26:  Tu, 12:25 - 3:25; —10/29: Fri, 9:00 - 12:00; </title><content type='html'>&lt;!--
&lt;p style="border-width:3px; border-style:double; border-color:#ff0000; font-size:18pt; font-weight:bold;"&gt;
Please, if you are in my &lt;em&gt;FRIDAY&lt;/em&gt; class, please click &lt;em&gt;&lt;a href=http://dma111.blogspot.com/2010/10/hi-everybody-although-most-of-you-with.html"&gt;HERE&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
//--&gt;


&lt;p&gt;Hi Everybody,&lt;/p&gt;
&lt;p&gt;We only have 7 more weeks remaining, so let's keep on going and see how much of this animation you can get completed.&lt;/p&gt;
&lt;p&gt;This week, I want you to complete everything that you had not completed for the Midterm; and, in addition, you should also &lt;strong&gt;attempt the beginning of your animation&lt;/strong&gt;. This is a &lt;strong&gt;REQUIREMENT&lt;/strong&gt; for this week. As I have said from the &lt;strong&gt;beginning of the term&lt;/strong&gt;, it does &lt;em&gt;NOT&lt;/em&gt; have to be correct, or 100% beautiful or even 100% completed, but you have to make a &lt;em&gt;SERIOUS &amp; SINCERE EFFORT&lt;/em&gt;. Also, please do &lt;strong&gt;NOT&lt;/strong&gt;delete your mistakes. This is how I know you've been doing work.&lt;/p&gt;



  &lt;ol type="I"&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Review: Fading into the night sky&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Sky"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a night sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Stacking"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Layer Stacking Order&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Fade-in"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading into the sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Fade-out"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading out of the sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Title"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading in and out of the title&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;Review: Character Symbols II&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Graphic"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a character as a graphic symbol&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Complex"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating complex character symbols&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Complete"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Nesting character parts inside a movieclip symbol&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;Review: Panning motions&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Layers"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Stacking order of the layers&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Pan-Down"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion I: pan down from sky to ground&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Pan-Right"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion II: pan right from dog to cat&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
      &lt;/ol&gt;
&lt;br/&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;&lt;em&gt;MIDTERM PROJECT&amp;#8212;PAST DUE:&lt;/em&gt;&lt;/span&gt;&lt;span class="bold"&gt;This is a repeat of last week's assignment. I want you all to read through this list and make certain you have all of it complete so that you are ready to start animating for homework &lt;em&gt;THIS WEEK!!!&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
      &lt;ol style="border-color:#ff0000; border-width:3px; border-style:double;"&gt;
        &lt;lh style="font-variant:small-caps;font-size:11pt; font-weight:bold;"&gt;Below, the first 4 items are &lt;strong&gt;ABSOLUTELY MANDATORY&lt;/strong&gt; as they are past due. The others &lt;em&gt;BELOW&lt;/em&gt; that are required as &lt;em&gt;NEXT&lt;/em&gt; week's homework.&lt;/lh&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;strong&gt;TYPE&lt;/strong&gt; your &lt;strong&gt;storyline&lt;/strong&gt; using Microsoft Word.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Complete your &lt;strong&gt;STORYBOARD&lt;/strong&gt; using the examples I've given you in past classes and down below where it says storyboard.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;In Flash, Draw your &lt;strong&gt;SETTING&lt;/strong&gt;, whether it be the country or the city, or a town, or outerspace. Convert &lt;em&gt;EACH ELEMENT&lt;/em&gt; into a &lt;em&gt;SYMBOL&lt;/em&gt; and put it on its own layer.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Create your &lt;strong&gt;MAIN CHARACTERS&lt;/strong&gt; &lt;em&gt;IN FLASH&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
        &lt;lh style="font-variant:small-caps;font-size:11pt; font-weight:bold;"&gt;Below are this week's &lt;strong&gt;HOMEWORK EXERCISES&lt;/strong&gt;. If you do not &lt;strong&gt;attempt&lt;/strong&gt; them, they will be past due.&lt;/lh&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;RE-create your &lt;strong&gt;MAIN CHARACTERS&lt;/strong&gt; the way instructed &lt;em&gt;HERE IN THIS BLOG DOWN BELOW WITH THE COW.&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;If you have a &lt;strong&gt;NIGHT SKY&lt;/strong&gt;, create several different &lt;em&gt;shining star&lt;/em&gt; movieclips (the instructions for these are in last week's and this week's blog entry and are very similar to the shining sun we have already done) and create a night-sky background. Each star movieclip does not have to have 10 frames, or 20 frames inside. They can have any number of frames so that they shine at different rates.&lt;br/&gt;
&lt;br/&gt;
However, if you have a &lt;strong&gt;DAY SKY&lt;/strong&gt;, draw your clouds and a shining sun in a similar way that we created the shining sun for the snowman animation.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;***&lt;em&gt;EXTRA CREDIT&lt;/em&gt;***&lt;span class="bold"&gt;Attempt the &lt;strong&gt;Fade-in&lt;/strong&gt; at the beginning of the animation as indicated below,&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;***&lt;em&gt;EXTRA CREDIT&lt;/em&gt;***&lt;span class="bold"&gt;Attempt the &lt;strong&gt;fade-in&lt;/strong&gt; of the &lt;strong&gt;title&lt;/strong&gt;, and&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;***&lt;em&gt;EXTRA CREDIT&lt;/em&gt;***&lt;span class="bold"&gt;Attempt the &lt;em&gt;fade-out&lt;/em&gt; of the &lt;strong&gt;title&lt;/strong&gt;.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;***&lt;em&gt;EXTRA CREDIT&lt;/em&gt;***&lt;span class="bold"&gt;Attempt the &lt;em&gt;panning motions&lt;/em&gt; as introduced in last week's blog, and as reviewed below.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;***&lt;em&gt;EXTRA CREDIT&lt;/em&gt;***&lt;span class="bold"&gt;Make an attempt at completing the &lt;em&gt;PUSH-IN&lt;/em&gt; camera motion into the cat (see frame 9 of the storyboard and the explanation below).&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
        &lt;br/&gt;
        &lt;p class="bold"&gt;Well, &lt;em&gt;MIDTERM IS PAST&lt;/em&gt;, and most of you &lt;em&gt;STILL HAVE A LOT OF WORK TO DO&lt;/em&gt;!!! So, let's keep high gear and churn it out so that you're ready to really jump into the animations next week in class.&lt;/p&gt;
      &lt;/ol&gt;

    &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each. &lt;em&gt;You should complete up to frame 8 for the MIDTERM&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
      &lt;ul&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&amp;#8212;&lt;/span&gt;not yet complete.&lt;/li&gt;
      &lt;/ul&gt;


&lt;a name="Sky"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&amp;#8212;NIGHT SKY:&lt;/span&gt;
    &lt;p class = "bold"&gt;In next week's class we are going to create the very beginning of the animation that we will work on for the remainder of the term. We will do the first three frames from the storyboard above and here (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;#8212&lt;em&gt;Frames 1-3&lt;/em&gt;). The idea is to read the text next to each drawing in the storyboard to find out what happens, and then to look at the picture to see what the viewer should see.&lt;/p&gt;
    &lt;p class = "bold"&gt;As you should read, the first thing it says is &lt;em&gt;FADE IN&lt;/em&gt;; but we also have to know what to fade-in TO. All we have to do to find out the answer to this question is to look at the picture to the right, and we see that it is a night sky. It also describes what we see in the text to the left. Before we get to the actual fade-in, however, we must draw and create the scene.&lt;/p&gt;
    &lt;p class = "bold"&gt;In the following steps, I assume that you have already drawn your scene, and so will not go through steps of how to create the shining stars. If you need to know how to do this, you should see above how to create a shining star.&lt;/p&gt;
    &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="385" height="280" id="DMA101_wk6-stars"&gt;
      &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
      &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" quality="high" bgcolor="#000000" width="385" height="280" name="DMA101_wk6-stars" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;
    &lt;/object&gt;&lt;br/&gt;
      &lt;ol type="A"&gt;
&lt;a name="Stacking"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Layer Stacking Order:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see above is the final result. In order to get there we must first put all the necessary symbols on the stage in their correct layer. Then we must put the layers in their correct order so that the correct one is on top of the others.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the first layer &lt;/span&gt;stars&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;library (F11)&lt;/em&gt;, and drag the &lt;/span&gt;star movie-clips&lt;span class="bold"&gt; into this first layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you have placed enough stars on the stage to your liking, &lt;em&gt;lock&lt;/em&gt;, the first layer and &lt;em&gt;add&lt;/em&gt; a new layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the second layer &lt;/span&gt;title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Drag&lt;/em&gt; the &lt;/span&gt;title symbol&lt;span class="bold"&gt; into the second layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock&lt;/em&gt; the &lt;/span&gt;title layer&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Add&lt;/em&gt; a new layer and &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;rectangle tool (R)&lt;/em&gt; and &lt;em&gt;draw&lt;/em&gt; a &lt;/span&gt;black rectangle&lt;span class="bold"&gt; that covers over the entire stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;selection tool (V)&lt;/em&gt; and &lt;em&gt;select&lt;/em&gt; the black rectangle by &lt;/span&gt;double-clicking&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Convert to Symbol (F8)&lt;/em&gt;, &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;, and choose &lt;em&gt;graphic&lt;/em&gt; for type. The image shows the way your layers should now look.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s1600-h/stars3.gif"&gt;&lt;img style="float:right; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s400/stars3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040818434328425586" /&gt;&lt;/a&gt;&lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s1600-h/stars2.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s320/stars2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040869630338593922" /&gt;&lt;/a&gt;
&lt;a name="Fade-in"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-In:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see here are the way the layers should be stacked and how that should make the stage look. Now we must start the animation.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; and &lt;/span&gt;extend the duration (f5)&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in frame 20, &lt;em&gt;Select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. When you do this, notice that a little dot (a keyframe) automatically gets added where you have clicked, where the playhead is.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Right-click &lt;em&gt;between frames 1 and 20&lt;/em&gt; select &lt;/span&gt;create motion tween&lt;span class="bold"&gt;. This creates the fade in.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;extend the duration (F5)&lt;span class="bold"&gt;. Repeat this step for the stars layer also.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Fade-out"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;Now that we have the Fade-In portion of the animation, let's set up the Fade-Out part.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; to begin the fade-out sequence and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt;, right-click and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt; again.&lt;/span&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;In frame 80, &lt;em&gt;select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Again, open the &lt;em&gt;properties bar&lt;/em&gt; and this time change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;As before, &lt;em&gt;make certain that you have extended the duration (F5)&lt;/em&gt; of the other two layers out to frame 80.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock and Hide&lt;/em&gt; the &lt;/span&gt;fade layer.&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s1600-h/stars4.gif" target="_blank"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s400/stars4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041052681844749490" /&gt;&lt;/a&gt;
&lt;a name="Title"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Title Fade-In/Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;At this point, we have the opening and closing of this very first scene: the fade-in/fade-out sequence; however, we do not have the title fading in yet. If you read &lt;em&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;FRAME 2&lt;/a&gt;&lt;/em&gt; of the storyboard, you will see that the title fades-in over the stars, and then fades away again. This is our next step.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Since the title doesn't begin to fade-in until &lt;em&gt;after&lt;/em&gt; the stars and sky have already faded-in, we won't begin the title fade-in until &lt;em&gt;frame 20&lt;/em&gt;. That will be where the fade-in begins. Therefore, since the motion tween begins there, click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and then release. You must then &lt;/span&gt;click AGAIN, hold down, and drag to frame 20&lt;span class="bold"&gt;. Notice that when you do this, the area before frame 20 turns white. This means that it is blank. This makes sense because we have moved the keyframe past this area to frame 20. So let's think about this: since the title doesn't even begin to fade-in until &lt;em&gt;frame 20&lt;/em&gt;, it does not even need to be there at all until then. As it was before, however, it was in&lt;em&gt;frame 1&lt;/em&gt;. We did not need it there. Therefore, we clicked in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;moved it to frame 20 where it will begin the fade-in of the title.&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Good, now the title doesn't even arrive into the animation until &lt;em&gt;frame 20&lt;/em&gt;. Furthermore, it should only gradually become visible starting here, in frame 20. That means that in this frame, &lt;em&gt;frame 20&lt;/em&gt;, we must changle the opacity of the title. To do this, choose the &lt;/span&gt;selection tool (V)&lt;span class="bold"&gt; and select the title on the stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt; to make the title invisible.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, right-click and select &lt;em&gt;add motion tween&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;After about 20 more frames, the title should be fully visible, so &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 40&lt;/em&gt; and &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this frame, &lt;em&gt;frame 40&lt;/em&gt;, the title should be fully visible; however, as you can see, it is still invisible. Therefore, with the &lt;em&gt;selection tool (V)&lt;/em&gt;, click on the &lt;em&gt;little circle&lt;/em&gt; in the middle of the invisible title symbol on the stage to &lt;/span&gt;select the title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;. This will complete the &lt;em&gt;fade-in&lt;/em&gt; of the title. Next then is the fade-out portion.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;We must allow some time for the viewer to read the title and let it sink in, about 20 more frames. Only after that point in the timeline does the timeline begin to fade away again. That means that the fade-out begins in &lt;em&gt;frame 60&lt;/em&gt; of the timeline&amp;#8212;so right-click in that frame and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;The fade-out of the title will go a little faster than the fade-in, so it will take fewer frames, only about 10. So, right-click in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this time, however, the title will have completely disappeared again, which means we must reduce its opacity. Using the &lt;em&gt;selection tool (V)&lt;/em&gt; click on the title on the stage in &lt;em&gt;frame 70&lt;/em&gt; to select it. Then open the &lt;em&gt;propterties bar&lt;/em&gt; and reduce the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. This should conclude the fading-out of the title.&lt;br/&gt;
            Below you will see the timeline as it appears at the end of these steps:&lt;/span&gt;
          &lt;/ol&gt;
          &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s1600-h/stars5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s400/stars5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041062452895347906" /&gt;&lt;/a&gt;
      &lt;/ol&gt;


&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212CHARACTER SYMBOLS II:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Following last week's blog posting regarding the dog symbol, here I am goind to show you also how you might create your cow symbols. After you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/p&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/p&gt;
            &lt;/li&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/p&gt;
            &lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Complex"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols, that is what we will begin working on in this section.&lt;/span&gt;&lt;/li&gt;
          &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;1.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/p&gt;
              &lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;2.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" /&gt;&lt;/a&gt;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;3.&lt;/span&gt;&lt;/td&gt;
             &lt;td rowspan="2"&gt;
               &lt;p class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;4.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;5.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;6.&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;7.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;8.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;9.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;10.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;11.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;12.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;13.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;14.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;15.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;16.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;17.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
       &lt;/table&gt;
&lt;a name="Complete"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1"&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/li&gt;
           &lt;table width="100%" border="0px" cellspacing="0px" cellpadding="0px"&gt;
             &lt;tr&gt;
               &lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;&lt;/td&gt;
             &lt;/tr&gt;
           &lt;/table&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
         &lt;/ol&gt;
      &lt;/ol&gt;



&lt;a name="Layers"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212'CAMERA' PANNING MOTIONS:&lt;/span&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Layers&amp;#8212;&lt;span class="bold"&gt;Stacking Order;&lt;/span&gt;&lt;/li&gt;
        &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="390" height="440" id="DMA101wk9_panPush" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" quality="high" bgcolor="#333333" width="390" height="440" name="DMA101wk9_panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;1.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;For our beginning in this entry, we'll start where we left off with our posting &lt;em&gt;last week&lt;/em&gt; when we faded into the movie and the title&amp;#8212;see above &lt;em&gt;fade-in/fade-out&lt;/em&gt;. Let's first observe, however, what the layer stacking order is:&lt;/p&gt;
              &lt;ol type="1"&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fade&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;title&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;tree_near&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;dog&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cat&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fence&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cow&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;ground&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;moon&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;stars&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;/ol&gt;
&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;2.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p&gt;&lt;span class="num"&gt;Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;As you can see from the example above, that we have already completed the very beginning of our animation in which the sky fades in, followed by the title. If we compare this little animation so far to our storyboard, we will soon see that we have completed the first three frames at this point (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;&lt;em&gt;frames 1-3&lt;/em&gt;&lt;/a&gt;); however, our goal now is to complete a few more frames from the storyboard, namely the ones that include the panning motions. There are two of these &lt;em&gt;camera movements&lt;/em&gt;, &lt;em&gt;pan down&lt;/em&gt; from the sky to the ground, and &lt;em&gt;pan right&lt;/em&gt; from the dog to the cat. Since our 'camera' is stationary, since we cannot move our imaginary camera, we have to figure something else out.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;If we think of our &lt;em&gt;camera&lt;/em&gt; as the stage (everything must pass across the stage in order to be in the &lt;em&gt;shot&lt;/em&gt;), then we realize that instead of moving the camera, aka &lt;em&gt;the stage&lt;/em&gt;, across everything, then we must instead move everything else across the stage, aka &lt;em&gt;the camera&lt;/em&gt;.&lt;/p&gt;
              &lt;p class="bold"&gt;To &lt;em&gt;pan down&lt;/em&gt;, to move from above the ground, down to the ground, we must put everything, the entire landscape, below the stage.&lt;/p&gt;
              &lt;p class="bold"&gt;Therefore, since we have to make everything move, everything must then be a &lt;em&gt;SYMBOL&lt;/em&gt;&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s1600-h/panDown1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s400/panDown1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046254268513674322" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;The stage is the smaller grey rectangle in the upper left. Notice how everything in the scene is placed below the it. Also, notice how the elements that set the scene, the tree, the ground, fence, etc., together all are more than 2 times as wide as the stage. This is so as to allow for the &lt;em&gt;pan right&lt;/em&gt; movement as well. As mentioned, I created a landscape that is approximately &lt;em&gt;2.5 times&lt;/em&gt; the width of the stage.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&lt;a name="PanDown"&gt;&amp;nbsp;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;3.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
&lt;a name="Pan-Down"&gt;&amp;nbsp;&lt;/a&gt;
              &lt;p class="num"&gt;Pan Down&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Starting at the point where the title fades out, &lt;em&gt;frame 90&lt;/em&gt; according to our last class demonstration (&lt;em&gt;but it could be any frame depending on your individual animation&lt;/em&gt;) we will begin the panning motion.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;The title fades out by frame 90, so we will begin the &lt;em&gt;pan down&lt;/em&gt;  after this, say at &lt;em&gt;frame 100&lt;/em&gt;. Therefore, we will need to &lt;em&gt;move all our objects&lt;/em&gt; in all the layers that contain elements from the scene &lt;em&gt;to this frame&lt;/em&gt;: &lt;em&gt;tree_near&lt;/em&gt;, &lt;em&gt;dog&lt;/em&gt;, &lt;em&gt;cow&lt;/em&gt;, &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;shadows&lt;/em&gt; (if you have any), &lt;em&gt;tree_far&lt;/em&gt;, &lt;em&gt;ground&lt;/em&gt;, &lt;em&gt;moon&lt;/em&gt;, and &lt;em&gt;stars&lt;/em&gt;. The movement begins in frame 100, so the easiest way to move the objects there in each layer is to first &lt;em&gt;select frame 1&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer. We do not need to concern ourselves with the &lt;em&gt;fade or title&lt;/em&gt; layers because they will not be panning down.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;4.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Then, hold down on the &lt;em&gt;shift key&lt;/em&gt; and click in &lt;em&gt;frame 1&lt;/em&gt; in the &lt;em&gt;bottom layer&lt;/em&gt; (this should be the stars layer.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;This should select &lt;em&gt;frame 1&lt;/em&gt; in &lt;em&gt;all the layers&lt;/em&gt; that have objects in the landscape.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;5.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Once selected, then &lt;em&gt;release&lt;/em&gt;. Now click again on the selected frames in frame one and &lt;em&gt;HOLD DOWN&lt;/em&gt;, but do &lt;em&gt;NOT DESELECT&lt;/em&gt;. Instead, drag these frames to frame 100 where we will need to begin the panning motion. Be careful not to drag the frames up or down a layer. If you make a mistake, simply undo (ctrl-Z) and try again. This point, frame 100, is the beginning point of the pan down motion.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;6.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Now, we need to &lt;em&gt;extend the duration&lt;/em&gt; to mark the end of the &lt;em&gt;pan down&lt;/em&gt; motion. We'll give the movement about &lt;em&gt;150 frames&lt;/em&gt;, which would put us in &lt;em&gt;frame 250&lt;/em&gt;. So, click in &lt;em&gt;frame 250&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and click in frame 250 of the bottom layer, the &lt;em&gt;stars&lt;/em&gt; layer. This should select frame 250 in all the layers. Then &lt;em&gt;extend the duration (F5)&lt;/em&gt;. Right-click over the highlighted area &lt;em&gt;IN FRAME 250&lt;/em&gt;, and add a motion tween.&lt;/p&gt;
              &lt;br/&gt;
              &lt;p class="bold"&gt;***Careful &lt;em&gt;NOT&lt;/em&gt; to deselect anything at this point.***&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s1600-h/panDown6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s400/panDown6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287064883946674" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s1600-h/panDown7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s400/panDown7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287185143030978" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;7.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;When you zoom out (do not deselect), you should see that everything below is still &lt;em&gt;selected&lt;/em&gt; with the blue boxes around each object. This is what we want. It will help us move everything &lt;em&gt;together&lt;/em&gt;. Please, do &lt;em&gt;NOT&lt;/em&gt; use the selection tool. Instead, to do this, hold down on the &lt;em&gt;shift&lt;/em&gt; key (to help us move things faster) while you click on the &lt;em&gt;up arrow key&lt;/em&gt; on the keyboard. Do so until the ground and all is &lt;em&gt;on top of the stage&lt;/em&gt;. Notice how a keyframe is added at the end of each of the motion tween in frame 250 after you move everything. This will cause everything that was below the stage to move gradually upwards until it is &lt;em&gt;on&lt;/em&gt; the stage.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;8.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
&lt;a name="Pan-Right"&gt;&amp;nbsp;&lt;/a&gt;
              &lt;p&gt;&lt;span class="num"&gt;Pan Right&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Now that we have completed the &lt;em&gt;pan down&lt;/em&gt; camera movement, we have to work on the &lt;em&gt;pan right&lt;/em&gt;. One clue as to how to do this is to notice that the ground and fence and entire scene that we drew is more than &lt;em&gt;2 times&lt;/em&gt; the width of the stage. This means that we will push everything to the &lt;em&gt;left&lt;/em&gt; in our motion tween this time to simulate the pan right motion of the camera.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;This time, we will give this movement about &lt;em&gt;150 frames&lt;/em&gt;; so, in the &lt;em&gt;tree_near&lt;/em&gt; layer, click in &lt;em&gt;frame 400&lt;/em&gt;, hold down the &lt;em&gt;shift key&lt;/em&gt;, and click in &lt;em&gt;frame 400&lt;/em&gt; of the &lt;em&gt;ground&lt;/em&gt; layer, and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. This time, do &lt;em&gt;NOT&lt;/em&gt; include the moon and the stars.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s1600-h/panDown10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s400/panDown10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294306198807794" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s1600-h/panDown11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s400/panDown11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294465112597762" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;9.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Once again make sure you &lt;em&gt;do NOT deselect&lt;/em&gt; anything. Just hold down on the &lt;em&gt;shift key&lt;/em&gt; and use the &lt;em&gt;left arrow key&lt;/em&gt; on the keyboard to move everything selected to the &lt;em&gt;left&lt;/em&gt; until the right edge of the ground is just hanging offstage to the right. Once again, notice how the keyframes were automatically added at the end of the duration.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s1600-h/panDown12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s400/panDown12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046296122969974034" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;10.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Finally, click in &lt;em&gt;frame 225&lt;/em&gt; of the &lt;em&gt;moon&lt;/em&gt; and the &lt;em&gt;stars&lt;/em&gt; layers and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. There is no need to move them. They should just sit in the sky behind everything as the landscape pans by.&lt;/p&gt;
          &lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
          &lt;td&gt;&amp;nbsp;&lt;/td&gt;
        &lt;/tr&gt;
      &lt;/table&gt;
    &lt;/ol&gt;
&lt;a name="Pushing"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&lt;/span&gt;:&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Pushing-in to a shot:&lt;/li&gt;
       &lt;p class="bold"&gt;If at any point the animation seems too short or too long, then undo and redo it. You will have to adjust the number of frames, add more frames to make it slower, and remove frames if it needs to be faster. More than likely, below, the animation is much too fast which means &lt;em&gt;EVERYONE WHO FOLLOWS THE INSTRUCTIONS BELOW SHOULD LOOK AT THE ANIMATION AND ADJUST THE NUMBER OF FRAMES UNTIL IT LOOKS RIGHT&lt;/em&gt;.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now that we have reached the &lt;em&gt;cat&lt;/em&gt;, according to our storyboard we must &lt;em&gt;push-in&lt;/em&gt;, or, in other words , get closer to the cat. To push-in simply means to &lt;em&gt;push the camera closer to the object of interest&lt;/em&gt;. In this case, it is the cat. We have already passed all of the characters and we have already seen the landscape, or setting, of our story. When we reach the cat, we will truly begin telling the story.&lt;/p&gt;
            &lt;p class="bold"&gt;The sequence of movements we are completing now, the &lt;em&gt;pan and push-in&lt;/em&gt;, is known as the &lt;em&gt;establishing&lt;/em&gt; sequence. It is called this because it establishes, or sets up the beginning of the animation, and tells us all of the most important information about the setting and the main characters. In the nursery rhyme, &lt;em&gt;Hey, Diddle, Diddle!&lt;/em&gt;, our script, and our storyboard, the beginning starts with the cat. Therefore, when we reach the cat, we will begin telling our story.&lt;/p&gt;
            &lt;p class="bold"&gt;Now that we have reached the cat, we can begin telling our story, so we push-in, or, we get a little closer so as to get a better look, to pay closer attention to what we will see. This is what the "camera" does for us when it gets closer.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will start where we left off at &lt;em&gt;frame 225&lt;/em&gt;. But let us first analyze the scene: if we look at the stage, we see that all that is left there are &lt;em&gt;the cat, the fence, the house, the ground, the moon, the stars, and the shadow from the fence&lt;/em&gt;. The cow, the dog, the tree, etc, all have already passed across the stage and left the area. They are no longer part of &lt;em&gt;the current shot&lt;/em&gt;. That is limited to the cat and the house behind, for the most part. As a result, when we push-in to the cat, we do not need to deal with those things that are off-stage, only what is on-stage.&lt;/p&gt;
            &lt;p class="bold"&gt;We will first &lt;em&gt;lock and hide&lt;/em&gt; those layers we do not currently need: &lt;em&gt;tree_near, dog, cow, shadow, and tree_far&lt;/em&gt;. Furthermore, since we will not be making the &lt;em&gt;moon and stars&lt;/em&gt; larger, we will also lock those layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we want to scroll over to determine where we want the next keyframe to be.  We'll give ourselves about &lt;em&gt;50 more frames&lt;/em&gt; to complete the next camera action, the &lt;em&gt;push-in&lt;/em&gt;. So, we need keyframes in &lt;em&gt;frame 275&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 275&lt;/em&gt; in the top layer we are working with, the &lt;em&gt;cat layer&lt;/em&gt;, and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;. &lt;em&gt;Repeat&lt;/em&gt; this for the &lt;em&gt;fence, shadow, house, and ground&lt;/em&gt; layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we need to &lt;em&gt;select&lt;/em&gt; those new keyframes. To do this, click in &lt;em&gt;frame 275&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and then click in &lt;em&gt;frame 275&lt;/em&gt; of the &lt;em&gt;ground layer&lt;/em&gt;. This should select the keyframes in all those layers, and highlights them. If it does not do this, then try again. you should also notice that it selects everything on the stage. This is what we want.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Now, turn on the &lt;em&gt;outlines&lt;/em&gt; for all the layers &lt;em&gt;except the cat layer&lt;/em&gt;. This will allow us to see everything, but also see through them. It will help us when we make everything larger.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Then select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and grab one of the &lt;em&gt;corners&lt;/em&gt; and make the selection much &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
          &lt;li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;If you are not sure about the size, whether it is big enough or whether it is too big, then move move &lt;em&gt;everything&lt;/em&gt; at once &lt;em&gt;not just the cat&lt;/em&gt; so that it is on top of the stage. Make certain that the cat is almost the same height as the stage. If it is still not big enough, then repeat the above action: hold on the &lt;em&gt;shift key&lt;/em&gt; and grab the &lt;em&gt;corner&lt;/em&gt; to make it even larger.&lt;/p&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;When it is the correct size, make sure the cat is on the stage and that you can see its entire body within the confines of the stage.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Now, add a motion tween to all of those layers between the keyframes.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Extend the &lt;em&gt;duration (F5)&lt;/em&gt; of the &lt;em&gt;stars&lt;/em&gt; and &lt;em&gt;moon&lt;/em&gt; layers to &lt;em&gt;frame 275&lt;/em&gt;.&lt;/p&gt;
          &lt;li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;So that the viewer can see the cat at this point, enlarged like this to what we call a &lt;em&gt;medium shot&lt;/em&gt; for a moment, we must increase the number of frames. If we look at the timeline right now, we see that the motion tweens end at frame 275, and that's it. Everything is this large for only that one frame. In order for it to last longer we should extend the duration for a few frames, say &lt;em&gt;20 or 25&lt;/em&gt; more frames, out to &lt;em&gt;frame 300&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 300&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt; and select &lt;em&gt;F5&lt;/em&gt;. Repeat this for the &lt;em&gt;fence, shadow, house, ground, moon, and stars&lt;/em&gt; layers.&lt;/p&gt;
        &lt;/ol&gt;
        &lt;a name="View"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;div style="padding:10px; text-align:center; vertical-align:middle; border-width:1px; border-style:solid; border-color:#990066;"&gt;
          &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="550" height="400" id="DMA111_wk9-panPush" align="middle"&gt;
            &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
            &lt;param name="movie" value="DMA111_wk9-panPush.swf" /&gt;
            &lt;param name="quality" value="high" /&gt;
            &lt;param name="bgcolor" value="#333333" /&gt;
            &lt;embed src="http://www.ii-i.net/documents/dma111/week9/DMA111_wk9-panPush.swf" quality="high" bgcolor="#333333" width="550" height="400" name="DMA111_wk9-panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;
            &lt;/embed&gt;
          &lt;/object&gt;
        &lt;/div&gt;
    &lt;/ol&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-9151028406457248263?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/9151028406457248263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/10/fall-2010-wk-7-1026-tu-1225-325-1029.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/9151028406457248263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/9151028406457248263'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/10/fall-2010-wk-7-1026-tu-1225-325-1029.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 7:&lt;br/&gt;&lt;small&gt;—10/26:  Tu, 12:25 - 3:25; &lt;br/&gt;—10/29: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s72-c/stars3.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-6971166294850193265</id><published>2010-10-21T12:54:00.000-07:00</published><updated>2010-10-21T12:59:24.268-07:00</updated><title type='text'>Fall 2010 wk 6:—10/19:  Tu, 12:25 - 3:25; —10/22: Fri, 9:00 - 12:00; </title><content type='html'>&lt;p&gt;Hi Everybody,&lt;/p&gt;
&lt;p&gt;Although most of you (with a few exceptions) are doing well in class, there are many of you who have not done much outside of class for homework in preparation for the midterm.&lt;/p&gt;

&lt;p&gt;That is unfortunate, because &lt;em&gt;THE MIDTERM PROJECT IS THE 2ND MOST IMPORTANT GRADE OF THE SEMESTER AND IT IS DUE NEXT WEEK!!!!&lt;/em&gt;. So, I continue to be disappointed in the amount of homework that you all as a class complete each week. The majority of you were VERY far behind where you should have been at this point in the term, and you must do a mountain of work if you wish to catch up by next week.&lt;/p&gt;

&lt;p&gt;A number of you are having big of problems, and the reason for that is obvious: you aren't doing any homework. Heck, you're probably not even reading this, so sometimes I wonder why I spend so much time working on my blog: I create this blog primarily for &lt;em&gt;YOU&lt;/em&gt;, you the ones who have the most problems, but you are precisely the ones who are NOT taking advantage of it. What else can I do to get you guys to be a little exciting and passionate about &lt;em&gt;SOMETHING&lt;/em&gt;!?!? Isn't that what life is about? Find something you love and then go for it 100%? Okay, so I get it: you don't love animation; but wouldn't it be better to pass this class and get out of here as fast as possible, rather than having to suffer through another term of it and me?&lt;/p&gt;

&lt;p&gt;Take a cue from those few who &lt;em&gt;ARE&lt;/em&gt; excited, talk to them (I'll give you names if you want), become friends with them, sit next to them, and let a little of that rub off on you. You'll be thankful in the end.&lt;/p&gt;

&lt;p&gt;This week is basically a repeat of last week: just do the homework that was due last week (what we did in class this week) and you will have most of what is due for the &lt;em&gt;MIDTERM PROJECT&lt;/em&gt; next week.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;GOOD LUCK&lt;/EM&gt;!!!&lt;br/&gt;
Carter-&lt;/p&gt;



  &lt;ol type="I"&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Review: Symbols&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Symbols"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Symbol Types&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#MovieClip"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;MovieClip Symbols: Creating a shining star&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Nesting"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Nesting a symbol inside another symbol&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Animating"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Animating inside a MovieClip symbol&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;Review: Fading into the night sky&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Sky"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a night sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Stacking"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Layer Stacking Order&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Fade-in"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading into the sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Fade-out"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading out of the sky&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Title"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading in and out of the title&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;Review: Character Symbols II&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Graphic"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a character as a graphic symbol&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Complex"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating complex character symbols&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Complete"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Nesting character parts inside a movieclip symbol&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;Review: Panning motions&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;a href="#Layers"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Stacking order of the layers&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Pan-Down"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion I: pan down from sky to ground&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;a href="#Pan-Right"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion II: pan right from dog to cat&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
      &lt;/ol&gt;
&lt;br/&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;&lt;em&gt;MIDTERM PROJECT&amp;#8212;DUE NEXT WEEK:&lt;/em&gt;&lt;/span&gt;&lt;span class="bold"&gt;Complete the following for the midterm project due next week:&lt;/span&gt;&lt;/li&gt;
      &lt;ol style="border-color:#ff0000; border-width:3px; border-style:double;"&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;&lt;strong&gt;Storyline or Plotline&lt;/strong&gt;&lt;/em&gt; &amp;#8212 type out the basic plot, the main events of your story.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;/em&gt; &amp;#8212 You must draw and create all of your characters and make them into &lt;em&gt;graphic symbols&lt;/em&gt;. That is the very least.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;&lt;strong&gt;Setting&lt;/strong&gt;&lt;/em&gt; &amp;#8212 Draw your landscape, whether it be the country or the city, or a town, in outerspace, or in heaven, convert each element into a symbol and then put it on its own layer.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;&lt;strong&gt;Storyboard&lt;/strong&gt;&lt;/em&gt; &amp;#8212; You must draw either by hand, in Photoshop, in Illustrator, &lt;em&gt;OR&lt;/em&gt; in Flash a storyboard for your animation which has &lt;em&gt;NO LESS THAN 12 DRAWN FRAMES&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;Characters&lt;/strong&gt;&lt;/em&gt; &amp;#8212; create your characters they way instructed below in this posting with the cow example using graphic symbols for each body part that are put &lt;em&gt;inside&lt;/em&gt; movie-clip symbols.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;fade-in&lt;/strong&gt;&lt;/em&gt; &amp;#8212; of the scene.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;fade-in&lt;/strong&gt;&lt;/em&gt; &amp;#8212; of the title.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;fade-out&lt;/strong&gt;&lt;/em&gt; &amp;#8212; of the title.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;fade-out&lt;/strong&gt;&lt;/em&gt; &amp;#8212; of the scene.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;shining star or sun&lt;/strong&gt;&lt;/em&gt; &amp;#8212; Depending on your animation, you will either have a day sky or a night sky. Depending on which, create a &lt;em&gt;shining star&lt;/em&gt; or a &lt;em&gt;shining sun&lt;/em&gt; movieclip as outlined below and create a sky background to go with it.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;Extra Credit: &lt;em&gt;&lt;strong&gt;panning motions&lt;/strong&gt;&lt;/em&gt; &amp;#8212; Complete the &lt;em&gt;panning motions&lt;/em&gt; as introduced in last week's blog, and as reviewed below, for your own animation.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
        &lt;br/&gt;
        &lt;p class="bold"&gt;Well, &lt;em&gt;MIDTERM IS HERE&lt;/em&gt;, and most of you have &lt;em&gt;A LOT OF WORK TO DO&lt;/em&gt;!!! So put yourselves in high gear and churn it out. Now is not the time to dawdle on details. Get the symbols made and the animation done. Afterwards, if you have any extra time, you can work on the details and make your drawings perfect.&lt;/p&gt;
        &lt;p&gt;The midterm is the &lt;em&gt;second most important grade of the term&lt;/em&gt;. It will be more difficult to pass the class if you fail the midterm, so I hope you all work hard this week and get it done.&lt;/p&gt;
      &lt;/ol&gt;

    &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each. &lt;em&gt;You should complete up to frame 8 for the MIDTERM&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
      &lt;ul&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&amp;#8212;&lt;/span&gt;not yet complete.&lt;/li&gt;
      &lt;/ul&gt;


&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&amp;#8212;SYMBOLS:&lt;/span&gt;&lt;/li&gt;
    &lt;p class = "bold"&gt;There are &lt;em&gt;three (3)&lt;/em&gt; different kinds of symbol types in Flash, but so far we have learned only about one kind, Graphic Symbols. Movieclips are the new type that are introduced down below. This will be difficult and confusing to many, but simply do your best. We will cover it thoroughly in class.&lt;/p&gt;
    &lt;p class = "bold"&gt;We have used graphic symbols to enable us to create motion tweens and to create re-usable graphics, graphics that may be used many times; however, there are many more uses for symbols, including creating re-usable animation &lt;em&gt;WITHIN&lt;/em&gt; Movie-Clip symbols.&lt;/p&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;&lt;em&gt;Defining Movie-Clip&lt;/em&gt; and &lt;em&gt;Graphic&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The main distinction between these two types of symbols is that one is a &lt;em&gt;dynamic&lt;/em&gt; symbol, and one is primarily a &lt;em&gt;static symbol&lt;/em&gt;. In other words, one involves activity (animation) and interactivity, and the other involves in-activity or the lack of activity or interactivity, just simple motionless graphics. When a web graphic or object is dynamic, such as a movie-clip, it usually involves animation or user interactivity of some kind. Static graphics, on the other hand, are NOT usually active and NEVER interactive. They are static, still, non-moving, inactive.&lt;/p&gt;
        &lt;li class="num"&gt;&lt;em&gt;Graphic&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class = "bold"&gt;Graphic symbols are the most basic symbol types, but they possess all of the fundamental properties of symbols: they are &lt;em&gt;reusable&lt;/em&gt; graphics, in which multiple instances of the symbol may be used without drawing more, and without adding filesize to your movie; they allow you to create motion tween animations, and they reside in the &lt;em&gt;library (ctrl-L || F11)&lt;/em&gt;. All types of symbols have these three fundamental properties, but a graphic symbol is probably the type that is used most often. As its name suggests, it is for graphics, any ordinary drawing or object that you would create in Flash. Some graphic symbols do contain animation within them; however, the vast majority will not.&lt;/p&gt;
        &lt;li class="num"&gt;&lt;em&gt;Movie-Clip&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class = "bold"&gt;Next to graphic symbols, Movie-Clips are the most widely used type of symbol; and, in fact, for web-sites or interactive movies, they are perhaps even more widely used than graphic symbols. This type of symbol, being dynamic, often contains animation &lt;em&gt;within&lt;/em&gt; it. Unlike simple graphic symbols, which usually contain a simple drawing of some type, movie-clips may contain within themselves entire animations. More often, however, they contain snippets of animation, brief animated sequences. Furthermore, one of the properties of movie-clips is that they may be allowed to play endlessly in a &lt;em&gt;loop&lt;/em&gt;. As a result, those brief snippets of animation are played over and over and over again, such as an eye blinking, a raindrop falling, or a bird's wings flapping. If the sequence requires repetitive movement of some kind, then it is ideal for being placed in a movie-clip symbol. A character’s blinking eyes are a great example of this sort of animation.&lt;/p&gt;
      &lt;/ol&gt;
&lt;a name="MovieClip"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;Creating a Movie-Clip Symbol&amp;#8212;a shining star (star_mc):&lt;/span&gt;&lt;/li&gt;
    &lt;p class = "bold"&gt;Next, we will create our own movie-clip symbol. Doing this is like creating the simple graphic symbols that we have made up to now. We will start first with a drawing.&lt;/p&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Starting with the Graphic Symbol:&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Draw:&lt;/li&gt;
            &lt;p class="bold"&gt;Using the &lt;em&gt;polygon tool&lt;/em&gt; &lt;strong&gt;(R—press down on the tool until the polygon shows itself, then click on options in the toolbar to select STAR)&lt;/strong&gt; to draw a star. It may be any type of star you like, 5 or 6 points, fat or skinny.&lt;/p&gt;&lt;table width="100%" border="0px"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9rtRZ_tmyI/AAAAAAAAAps/JbP3u5F4oEw/s1600-h/fade01.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9rtRZ_tmyI/AAAAAAAAAps/JbP3u5F4oEw/s400/fade01.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177711604907481890" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9rtbZ_tmzI/AAAAAAAAAp0/TUwhKRuK6iw/s1600-h/fade02.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9rtbZ_tmzI/AAAAAAAAAp0/TUwhKRuK6iw/s400/fade02.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177711776706173746" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;Stroke:&lt;/li&gt;
            &lt;p class="bold"&gt;Once drawn, select the &lt;em&gt;selection tool (V)&lt;/em&gt;, and select &lt;em&gt;only&lt;/em&gt; &lt;strong&gt;the stroke&lt;/strong&gt;, the outline of the star.&lt;/p&gt;
            &lt;li class="num"&gt;Delete:&lt;/li&gt;
            &lt;p class="bold"&gt;Now hit &lt;em&gt;delete&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;Select:&lt;/li&gt;
            &lt;p class="bold"&gt;Make sure the &lt;em&gt;selection tool (V)&lt;/em&gt; is still activated, and then select the star on the stage.&lt;/p&gt;
            &lt;li class="num"&gt;Convert:&lt;/li&gt;
            &lt;p class="bold"&gt;Choose &lt;em&gt;convert to symbol (F8)&lt;/em&gt;, select &lt;em&gt;graphic&lt;/em&gt; for type and then click &lt;em&gt;okay&lt;/em&gt;.&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9rxpJ_tm3I/AAAAAAAAAqU/08Hw5mKWlgg/s1600-h/fade03.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9rxpJ_tm3I/AAAAAAAAAqU/08Hw5mKWlgg/s400/fade03.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177716410975886194" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9rxvJ_tm4I/AAAAAAAAAqc/BipncIeUiK8/s1600-h/fade04.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9rxvJ_tm4I/AAAAAAAAAqc/BipncIeUiK8/s400/fade04.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177716514055101314" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
          &lt;/ol&gt;
&lt;a name="Nesting"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Nesting Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The star symbol is now a graphic symbol; although, it is not yet animated. In order to do this we must &lt;em&gt;NEST&lt;/em&gt; it within another symbol and then we can create the animation inside of the symbol with symbol-edit mode.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Graphic:&lt;/li&gt;
            &lt;p class="bold"&gt;Your star is now an ordinary graphic symbol; however, we want the symbol that we create to contain animation within the symbol itself. Now why, you might ask, would we want that? Well, the reason is so that the animation can be resusable. What does that mean, you might wonder? Presumably, you will want more than one star in your sky, and you would also want those stars to shine over and over again repeatedly and not just one time, the end, that’s it. So that you do not have to make the shining animation for each star (and if you have lots of stars this could be very many indeed), you just put the animation in a symbol. Once you do that, all you have to do is drag a star from the library and it will automatically be animated. In addition, it will play its animation in an endless loop. This is very convenient and economical.&lt;/p&gt;
            &lt;li class="num"&gt;Check:&lt;/li&gt;
            &lt;p class="bold"&gt;Therefore, we must put this new graphic symbol of the star INSIDE another symbol. When you put a symbol inside of another, this is called nesting, and it is really a very simple thing to do. First, you have to make sure you are not already inside the graphic symbol. Look in the upper left corner and next to where it says Scene 1, make sure you do not see the name of any symbol. If you do, click on the words Scene 1 and you will exit from whatever symbol you are in.&lt;/p&gt;
            &lt;li class="num"&gt;Convert:&lt;/li&gt;
            &lt;p class="bold"&gt;Now, using the selection tool (V), click on the symbol of the star once on the stage to select it, and convert it to a symbol (F8).&lt;/p&gt;
            &lt;li class="num"&gt;Movieclip:&lt;/li&gt;
            &lt;p class="bold"&gt;Give it the name star_mc, select movieclip for type, and then select okay.&lt;/p&gt;
            &lt;li class="num"&gt;Nest:&lt;/li&gt;
            &lt;p class="bold"&gt;Once done, it should have a blue box around it just like a graphic symbol does when it is selected, and inside of this symbol is the graphic symbol.&lt;/p&gt;
          &lt;/ol&gt;
&lt;a name="Animating"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Animating Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The star symbol is now a movie-clip symbol; however, it is not yet animated. We must create the animation inside of the symbol with symbol-edit mode. Now that we have our symbols nested, a graphic symbol inside of a movie-clip symbol, we can go about creating our animated movie-clip.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Edit mode:&lt;/li&gt;
            &lt;p class="bold"&gt;Select the &lt;em&gt;selection tool (V)&lt;/em&gt; &amp; &lt;em&gt;double-click&lt;/em&gt; on the star on the stage to go into &lt;em&gt;symbol-edit mode&lt;/em&gt; for the movie-clip.&lt;/p&gt;
            &lt;li class="num"&gt;layer 1:&lt;/li&gt;
            &lt;p class="bold"&gt;Once inside the movie-clip symbol, name the first layer &lt;em&gt;star&lt;/em&gt;, and &lt;em&gt;add&lt;/em&gt; a second layer.&lt;/p&gt;
            &lt;li class="num"&gt;layer 2:&lt;/li&gt;
            &lt;p class="bold"&gt;Name the second layer &lt;em&gt;shine&lt;/em&gt; and &lt;em&gt;lock&lt;/em&gt; it&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/R9sPpp_tm-I/AAAAAAAAArM/myLup9NeLhs/s1600-h/fade05.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/R9sPpp_tm-I/AAAAAAAAArM/myLup9NeLhs/s400/fade05.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177749404914654178" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/R9sPwp_tm_I/AAAAAAAAArU/Pk3TqpOuDZc/s1600-h/fade06.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/R9sPwp_tm_I/AAAAAAAAArU/Pk3TqpOuDZc/s400/fade06.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177749525173738482" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;copy:&lt;/li&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;star layer&lt;/em&gt; &amp; &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sQT5_tnAI/AAAAAAAAArc/kAE1H0SrjRc/s1600-h/fade07.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sQT5_tnAI/AAAAAAAAArc/kAE1H0SrjRc/s400/fade07.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177750130764127234" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/R9sQbZ_tnBI/AAAAAAAAArk/nzIjQULLn0A/s1600-h/fade08.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/R9sQbZ_tnBI/AAAAAAAAArk/nzIjQULLn0A/s400/fade08.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177750259613146130" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;lock:&lt;/li&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Lock&lt;/em&gt; the &lt;em&gt;star&lt;/em&gt; layer &amp; &lt;em&gt;unlock&lt;/em&gt; the &lt;em&gt;shine&lt;/em&gt; layer.&lt;/p&gt;
            &lt;li class="num"&gt;paste:&lt;/li&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;shine&lt;/em&gt; layer and &lt;em&gt;paste (ctrl-V)&lt;/em&gt;.&lt;/p&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sRR5_tnCI/AAAAAAAAArs/Sb2zmxwjNgQ/s1600-h/fade09.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sRR5_tnCI/AAAAAAAAArs/Sb2zmxwjNgQ/s400/fade09.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177751195916016674" /&gt;&lt;/a&gt;
            &lt;li class="num"&gt;extend the duration:&lt;/li&gt;
            &lt;p class="bold"&gt;Now, click in &lt;em&gt;frame 10&lt;/em&gt; of the &lt;em&gt;shine&lt;/em&gt; layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;motion tween: &lt;span class="bold"&gt;Now right-click in the timeline &lt;em&gt;within the gray area (known as in-between frames0&lt;/em&gt;, and add a &lt;em&gt;motion tween&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;transform:&lt;/li&gt;
            &lt;p class="bold"&gt;Do &lt;em&gt;NOT&lt;/em&gt; move your playhead (the red thing in the numberline with the red line that goes down below it over the frames), but select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;. Then, hold onto the &lt;em&gt;shift key&lt;/em&gt;, grab the &lt;em&gt;corner&lt;/em&gt; of the star, and make it &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;select:&lt;/li&gt;
            &lt;p class="bold"&gt;After that, choose the &lt;em&gt;selection tool (V)&lt;/em&gt; and select the star on the stage by clicking on it &lt;em&gt;one time&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;alpha:&lt;/li&gt;
            &lt;p class="bold"&gt;Then open the &lt;em&gt;properties bar&lt;/em&gt;, click where it says &lt;em&gt;color&lt;/em&gt;, and set the &lt;em&gt;alpha&lt;/em&gt; to &lt;em&gt;zero&lt;/em&gt;.&lt;/p&gt;
            &lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sTg5_tnFI/AAAAAAAAAsE/BmfYiUpQdZY/s1600-h/fade11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sTg5_tnFI/AAAAAAAAAsE/BmfYiUpQdZY/s400/fade11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177753652637310034" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;stacking order:&lt;/li&gt;
            &lt;p class="bold"&gt;Also in the &lt;em&gt;timeline&lt;/em&gt;, make sure that the shine layer is &lt;em&gt;below&lt;/em&gt; the star layer.&lt;/p&gt;
            &lt;li class="num"&gt;duration:&lt;/li&gt;
            &lt;p class="bold"&gt;Next, click in &lt;em&gt;frame 10&lt;/em&gt; of the &lt;em&gt;star&lt;/em&gt; layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt; here as well.&lt;/p&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9sUUJ_tnGI/AAAAAAAAAsM/39qyq8NoxVk/s1600-h/fade12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9sUUJ_tnGI/AAAAAAAAAsM/39qyq8NoxVk/s400/fade12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177754533105605730" /&gt;&lt;/a&gt;
            &lt;li class="num"&gt;exit:&lt;/li&gt;
            &lt;p class="bold"&gt;Finally, &lt;em&gt;exit&lt;/em&gt; symbol-edit mode by clicking on &lt;em&gt;Scene 1&lt;/em&gt; in the upper left-hand corner.&lt;/p&gt;
            &lt;li class="num"&gt;view:&lt;/li&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Save (ctrl-S)&lt;/em&gt; and &lt;em&gt;test (ctrl-enter)&lt;/em&gt; the movie, you will see your star shining over and over in an endless loop.&lt;/p&gt;
          &lt;/ol&gt;
      &lt;/ol&gt;
&lt;a name="Sky"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&amp;#8212;NIGHT SKY:&lt;/span&gt;
    &lt;p class = "bold"&gt;In next week's class we are going to create the very beginning of the animation that we will work on for the remainder of the term. We will do the first three frames from the storyboard above and here (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;#8212&lt;em&gt;Frames 1-3&lt;/em&gt;). The idea is to read the text next to each drawing in the storyboard to find out what happens, and then to look at the picture to see what the viewer should see.&lt;/p&gt;
    &lt;p class = "bold"&gt;As you should read, the first thing it says is &lt;em&gt;FADE IN&lt;/em&gt;; but we also have to know what to fade-in TO. All we have to do to find out the answer to this question is to look at the picture to the right, and we see that it is a night sky. It also describes what we see in the text to the left. Before we get to the actual fade-in, however, we must draw and create the scene.&lt;/p&gt;
    &lt;p class = "bold"&gt;In the following steps, I assume that you have already drawn your scene, and so will not go through steps of how to create the shining stars. If you need to know how to do this, you should see above how to create a shining star.&lt;/p&gt;
    &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="385" height="280" id="DMA101_wk6-stars"&gt;
      &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
      &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" quality="high" bgcolor="#000000" width="385" height="280" name="DMA101_wk6-stars" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;
    &lt;/object&gt;&lt;br/&gt;
      &lt;ol type="A"&gt;
&lt;a name="Stacking"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Layer Stacking Order:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see above is the final result. In order to get there we must first put all the necessary symbols on the stage in their correct layer. Then we must put the layers in their correct order so that the correct one is on top of the others.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the first layer &lt;/span&gt;stars&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;library (F11)&lt;/em&gt;, and drag the &lt;/span&gt;star movie-clips&lt;span class="bold"&gt; into this first layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you have placed enough stars on the stage to your liking, &lt;em&gt;lock&lt;/em&gt;, the first layer and &lt;em&gt;add&lt;/em&gt; a new layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the second layer &lt;/span&gt;title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Drag&lt;/em&gt; the &lt;/span&gt;title symbol&lt;span class="bold"&gt; into the second layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock&lt;/em&gt; the &lt;/span&gt;title layer&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Add&lt;/em&gt; a new layer and &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;rectangle tool (R)&lt;/em&gt; and &lt;em&gt;draw&lt;/em&gt; a &lt;/span&gt;black rectangle&lt;span class="bold"&gt; that covers over the entire stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;selection tool (V)&lt;/em&gt; and &lt;em&gt;select&lt;/em&gt; the black rectangle by &lt;/span&gt;double-clicking&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Convert to Symbol (F8)&lt;/em&gt;, &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;, and choose &lt;em&gt;graphic&lt;/em&gt; for type. The image shows the way your layers should now look.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s1600-h/stars3.gif"&gt;&lt;img style="float:right; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s400/stars3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040818434328425586" /&gt;&lt;/a&gt;&lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s1600-h/stars2.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s320/stars2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040869630338593922" /&gt;&lt;/a&gt;
&lt;a name="Fade-in"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-In:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see here are the way the layers should be stacked and how that should make the stage look. Now we must start the animation.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; and &lt;/span&gt;extend the duration (f5)&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in frame 20, &lt;em&gt;Select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. When you do this, notice that a little dot (a keyframe) automatically gets added where you have clicked, where the playhead is.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Right-click &lt;em&gt;between frames 1 and 20&lt;/em&gt; select &lt;/span&gt;create motion tween&lt;span class="bold"&gt;. This creates the fade in.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;extend the duration (F5)&lt;span class="bold"&gt;. Repeat this step for the stars layer also.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Fade-out"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;Now that we have the Fade-In portion of the animation, let's set up the Fade-Out part.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; to begin the fade-out sequence and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt;, right-click and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt; again.&lt;/span&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;In frame 80, &lt;em&gt;select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Again, open the &lt;em&gt;properties bar&lt;/em&gt; and this time change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;As before, &lt;em&gt;make certain that you have extended the duration (F5)&lt;/em&gt; of the other two layers out to frame 80.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock and Hide&lt;/em&gt; the &lt;/span&gt;fade layer.&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s1600-h/stars4.gif" target="_blank"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s400/stars4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041052681844749490" /&gt;&lt;/a&gt;
&lt;a name="Title"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Title Fade-In/Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;At this point, we have the opening and closing of this very first scene: the fade-in/fade-out sequence; however, we do not have the title fading in yet. If you read &lt;em&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;FRAME 2&lt;/a&gt;&lt;/em&gt; of the storyboard, you will see that the title fades-in over the stars, and then fades away again. This is our next step.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Since the title doesn't begin to fade-in until &lt;em&gt;after&lt;/em&gt; the stars and sky have already faded-in, we won't begin the title fade-in until &lt;em&gt;frame 20&lt;/em&gt;. That will be where the fade-in begins. Therefore, since the motion tween begins there, click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and then release. You must then &lt;/span&gt;click AGAIN, hold down, and drag to frame 20&lt;span class="bold"&gt;. Notice that when you do this, the area before frame 20 turns white. This means that it is blank. This makes sense because we have moved the keyframe past this area to frame 20. So let's think about this: since the title doesn't even begin to fade-in until &lt;em&gt;frame 20&lt;/em&gt;, it does not even need to be there at all until then. As it was before, however, it was in&lt;em&gt;frame 1&lt;/em&gt;. We did not need it there. Therefore, we clicked in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;moved it to frame 20 where it will begin the fade-in of the title.&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Good, now the title doesn't even arrive into the animation until &lt;em&gt;frame 20&lt;/em&gt;. Furthermore, it should only gradually become visible starting here, in frame 20. That means that in this frame, &lt;em&gt;frame 20&lt;/em&gt;, we must changle the opacity of the title. To do this, choose the &lt;/span&gt;selection tool (V)&lt;span class="bold"&gt; and select the title on the stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt; to make the title invisible.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, right-click and select &lt;em&gt;add motion tween&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;After about 20 more frames, the title should be fully visible, so &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 40&lt;/em&gt; and &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this frame, &lt;em&gt;frame 40&lt;/em&gt;, the title should be fully visible; however, as you can see, it is still invisible. Therefore, with the &lt;em&gt;selection tool (V)&lt;/em&gt;, click on the &lt;em&gt;little circle&lt;/em&gt; in the middle of the invisible title symbol on the stage to &lt;/span&gt;select the title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;. This will complete the &lt;em&gt;fade-in&lt;/em&gt; of the title. Next then is the fade-out portion.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;We must allow some time for the viewer to read the title and let it sink in, about 20 more frames. Only after that point in the timeline does the timeline begin to fade away again. That means that the fade-out begins in &lt;em&gt;frame 60&lt;/em&gt; of the timeline&amp;#8212;so right-click in that frame and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;The fade-out of the title will go a little faster than the fade-in, so it will take fewer frames, only about 10. So, right-click in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this time, however, the title will have completely disappeared again, which means we must reduce its opacity. Using the &lt;em&gt;selection tool (V)&lt;/em&gt; click on the title on the stage in &lt;em&gt;frame 70&lt;/em&gt; to select it. Then open the &lt;em&gt;propterties bar&lt;/em&gt; and reduce the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. This should conclude the fading-out of the title.&lt;br/&gt;
            Below you will see the timeline as it appears at the end of these steps:&lt;/span&gt;&lt;/span&gt;
          &lt;/ol&gt;
          &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s1600-h/stars5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s400/stars5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041062452895347906" /&gt;&lt;/a&gt;
      &lt;/ol&gt;


&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212CHARACTER SYMBOLS II:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Following last week's blog posting regarding the dog symbol, here I am goind to show you also how you might create your cow symbols. After you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/p&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/p&gt;
            &lt;/li&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/p&gt;
            &lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Complex"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols, that is what we will begin working on in this section.&lt;/span&gt;&lt;/li&gt;
          &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;1.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/p&gt;
              &lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;2.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" /&gt;&lt;/a&gt;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;3.&lt;/span&gt;&lt;/td&gt;
             &lt;td rowspan="2"&gt;
               &lt;p class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;4.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;5.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;6.&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;7.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;8.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;9.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;10.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;11.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;12.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;13.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;14.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;15.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;16.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;17.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
       &lt;/table&gt;
&lt;a name="Complete"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1"&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/li&gt;
           &lt;table width="100%" border="0px" cellspacing="0px" cellpadding="0px"&gt;
             &lt;tr&gt;
               &lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;&lt;/td&gt;
             &lt;/tr&gt;
           &lt;/table&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
         &lt;/ol&gt;
      &lt;/ol&gt;



&lt;a name="Layers"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212'CAMERA' PANNING MOTIONS:&lt;/span&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Layers&amp;#8212;&lt;span class="bold"&gt;Stacking Order;&lt;/span&gt;&lt;/li&gt;
        &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="390" height="440" id="DMA101wk9_panPush" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" quality="high" bgcolor="#333333" width="390" height="440" name="DMA101wk9_panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;1.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;For our beginning in this entry, we'll start where we left off with our posting &lt;em&gt;last week&lt;/em&gt; when we faded into the movie and the title&amp;#8212;see above &lt;em&gt;fade-in/fade-out&lt;/em&gt;. Let's first observe, however, what the layer stacking order is:&lt;/p&gt;
              &lt;ol type="1"&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fade&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;title&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;tree_near&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;dog&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cat&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fence&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cow&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;ground&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;moon&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;stars&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;/ol&gt;
&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;2.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p&gt;&lt;span class="num"&gt;Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;As you can see from the example above, that we have already completed the very beginning of our animation in which the sky fades in, followed by the title. If we compare this little animation so far to our storyboard, we will soon see that we have completed the first three frames at this point (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;&lt;em&gt;frames 1-3&lt;/em&gt;&lt;/a&gt;); however, our goal now is to complete a few more frames from the storyboard, namely the ones that include the panning motions. There are two of these &lt;em&gt;camera movements&lt;/em&gt;, &lt;em&gt;pan down&lt;/em&gt; from the sky to the ground, and &lt;em&gt;pan right&lt;/em&gt; from the dog to the cat. Since our 'camera' is stationary, since we cannot move our imaginary camera, we have to figure something else out.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;If we think of our &lt;em&gt;camera&lt;/em&gt; as the stage (everything must pass across the stage in order to be in the &lt;em&gt;shot&lt;/em&gt;), then we realize that instead of moving the camera, aka &lt;em&gt;the stage&lt;/em&gt;, across everything, then we must instead move everything else across the stage, aka &lt;em&gt;the camera&lt;/em&gt;.&lt;/p&gt;
              &lt;p class="bold"&gt;To &lt;em&gt;pan down&lt;/em&gt;, to move from above the ground, down to the ground, we must put everything, the entire landscape, below the stage.&lt;/p&gt;
              &lt;p class="bold"&gt;Therefore, since we have to make everything move, everything must then be a &lt;em&gt;SYMBOL&lt;/em&gt;&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s1600-h/panDown1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s400/panDown1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046254268513674322" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;The stage is the smaller grey rectangle in the upper left. Notice how everything in the scene is placed below the it. Also, notice how the elements that set the scene, the tree, the ground, fence, etc., together all are more than 2 times as wide as the stage. This is so as to allow for the &lt;em&gt;pan right&lt;/em&gt; movement as well. As mentioned, I created a landscape that is approximately &lt;em&gt;2.5 times&lt;/em&gt; the width of the stage.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&lt;a name="PanDown"&gt;&amp;nbsp;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;3.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
&lt;a name="Pan-Down"&gt;&amp;nbsp;&lt;/a&gt;
              &lt;p class="num"&gt;Pan Down&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Starting at the point where the title fades out, &lt;em&gt;frame 90&lt;/em&gt; according to our last class demonstration (&lt;em&gt;but it could be any frame depending on your individual animation&lt;/em&gt;) we will begin the panning motion.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;The title fades out by frame 90, so we will begin the &lt;em&gt;pan down&lt;/em&gt;  after this, say at &lt;em&gt;frame 100&lt;/em&gt;. Therefore, we will need to &lt;em&gt;move all our objects&lt;/em&gt; in all the layers that contain elements from the scene &lt;em&gt;to this frame&lt;/em&gt;: &lt;em&gt;tree_near&lt;/em&gt;, &lt;em&gt;dog&lt;/em&gt;, &lt;em&gt;cow&lt;/em&gt;, &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;shadows&lt;/em&gt; (if you have any), &lt;em&gt;tree_far&lt;/em&gt;, &lt;em&gt;ground&lt;/em&gt;, &lt;em&gt;moon&lt;/em&gt;, and &lt;em&gt;stars&lt;/em&gt;. The movement begins in frame 100, so the easiest way to move the objects there in each layer is to first &lt;em&gt;select frame 1&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer. We do not need to concern ourselves with the &lt;em&gt;fade or title&lt;/em&gt; layers because they will not be panning down.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;4.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Then, hold down on the &lt;em&gt;shift key&lt;/em&gt; and click in &lt;em&gt;frame 1&lt;/em&gt; in the &lt;em&gt;bottom layer&lt;/em&gt; (this should be the stars layer.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;This should select &lt;em&gt;frame 1&lt;/em&gt; in &lt;em&gt;all the layers&lt;/em&gt; that have objects in the landscape.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;5.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Once selected, then &lt;em&gt;release&lt;/em&gt;. Now click again on the selected frames in frame one and &lt;em&gt;HOLD DOWN&lt;/em&gt;, but do &lt;em&gt;NOT DESELECT&lt;/em&gt;. Instead, drag these frames to frame 100 where we will need to begin the panning motion. Be careful not to drag the frames up or down a layer. If you make a mistake, simply undo (ctrl-Z) and try again. This point, frame 100, is the beginning point of the pan down motion.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;6.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Now, we need to &lt;em&gt;extend the duration&lt;/em&gt; to mark the end of the &lt;em&gt;pan down&lt;/em&gt; motion. We'll give the movement about &lt;em&gt;150 frames&lt;/em&gt;, which would put us in &lt;em&gt;frame 250&lt;/em&gt;. So, click in &lt;em&gt;frame 250&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and click in frame 250 of the bottom layer, the &lt;em&gt;stars&lt;/em&gt; layer. This should select frame 250 in all the layers. Then &lt;em&gt;extend the duration (F5)&lt;/em&gt;. Right-click over the highlighted area &lt;em&gt;IN FRAME 250&lt;/em&gt;, and add a motion tween.&lt;/p&gt;
              &lt;br/&gt;
              &lt;p class="bold"&gt;***Careful &lt;em&gt;NOT&lt;/em&gt; to deselect anything at this point.***&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s1600-h/panDown6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDWWEOZLI/AAAAAAAAAS0/M0LEQxzfZao/s400/panDown6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287064883946674" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s1600-h/panDown7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RggDdWEOZMI/AAAAAAAAAS8/Ji96if3Px5Q/s400/panDown7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046287185143030978" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;7.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;When you zoom out (do not deselect), you should see that everything below is still &lt;em&gt;selected&lt;/em&gt; with the blue boxes around each object. This is what we want. It will help us move everything &lt;em&gt;together&lt;/em&gt;. Please, do &lt;em&gt;NOT&lt;/em&gt; use the selection tool. Instead, to do this, hold down on the &lt;em&gt;shift&lt;/em&gt; key (to help us move things faster) while you click on the &lt;em&gt;up arrow key&lt;/em&gt; on the keyboard. Do so until the ground and all is &lt;em&gt;on top of the stage&lt;/em&gt;. Notice how a keyframe is added at the end of each of the motion tween in frame 250 after you move everything. This will cause everything that was below the stage to move gradually upwards until it is &lt;em&gt;on&lt;/em&gt; the stage.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;8.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
&lt;a name="Pan-Right"&gt;&amp;nbsp;&lt;/a&gt;
              &lt;p&gt;&lt;span class="num"&gt;Pan Right&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Now that we have completed the &lt;em&gt;pan down&lt;/em&gt; camera movement, we have to work on the &lt;em&gt;pan right&lt;/em&gt;. One clue as to how to do this is to notice that the ground and fence and entire scene that we drew is more than &lt;em&gt;2 times&lt;/em&gt; the width of the stage. This means that we will push everything to the &lt;em&gt;left&lt;/em&gt; in our motion tween this time to simulate the pan right motion of the camera.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;This time, we will give this movement about &lt;em&gt;150 frames&lt;/em&gt;; so, in the &lt;em&gt;tree_near&lt;/em&gt; layer, click in &lt;em&gt;frame 400&lt;/em&gt;, hold down the &lt;em&gt;shift key&lt;/em&gt;, and click in &lt;em&gt;frame 400&lt;/em&gt; of the &lt;em&gt;ground&lt;/em&gt; layer, and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. This time, do &lt;em&gt;NOT&lt;/em&gt; include the moon and the stars.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s1600-h/panDown10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/RggJ72EOZPI/AAAAAAAAATU/sh2w1V2Z88M/s400/panDown10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294306198807794" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s1600-h/panDown11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RggKFGEOZQI/AAAAAAAAATc/ZbxdEFVG2sI/s400/panDown11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046294465112597762" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;9.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Once again make sure you &lt;em&gt;do NOT deselect&lt;/em&gt; anything. Just hold down on the &lt;em&gt;shift key&lt;/em&gt; and use the &lt;em&gt;left arrow key&lt;/em&gt; on the keyboard to move everything selected to the &lt;em&gt;left&lt;/em&gt; until the right edge of the ground is just hanging offstage to the right. Once again, notice how the keyframes were automatically added at the end of the duration.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s1600-h/panDown12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/RggLlmEOZRI/AAAAAAAAATk/WWQpzXLuTVc/s400/panDown12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046296122969974034" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;10.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Finally, click in &lt;em&gt;frame 225&lt;/em&gt; of the &lt;em&gt;moon&lt;/em&gt; and the &lt;em&gt;stars&lt;/em&gt; layers and &lt;em&gt;extend the duration (F5)&lt;/em&gt;. There is no need to move them. They should just sit in the sky behind everything as the landscape pans by.&lt;/p&gt;
          &lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
          &lt;td&gt;&amp;nbsp;&lt;/td&gt;
        &lt;/tr&gt;
      &lt;/table&gt;
    &lt;/ol&gt;
&lt;a name="Pushing"&gt;&amp;nbsp;&lt;/a&gt;
  &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&lt;/span&gt;:&lt;/li&gt;
    &lt;ol type="A"&gt;
      &lt;li class="num"&gt;Pushing-in to a shot:&lt;/li&gt;
       &lt;p class="bold"&gt;If at any point the animation seems too short or too long, then undo and redo it. You will have to adjust the number of frames, add more frames to make it slower, and remove frames if it needs to be faster. More than likely, below, the animation is much too fast which means &lt;em&gt;EVERYONE WHO FOLLOWS THE INSTRUCTIONS BELOW SHOULD LOOK AT THE ANIMATION AND ADJUST THE NUMBER OF FRAMES UNTIL IT LOOKS RIGHT&lt;/em&gt;.&lt;/p&gt;
        &lt;ol type="1"&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;Now that we have reached the &lt;em&gt;cat&lt;/em&gt;, according to our storyboard we must &lt;em&gt;push-in&lt;/em&gt;, or, in other words , get closer to the cat. To push-in simply means to &lt;em&gt;push the camera closer to the object of interest&lt;/em&gt;. In this case, it is the cat. We have already passed all of the characters and we have already seen the landscape, or setting, of our story. When we reach the cat, we will truly begin telling the story.&lt;/p&gt;
            &lt;p class="bold"&gt;The sequence of movements we are completing now, the &lt;em&gt;pan and push-in&lt;/em&gt;, is known as the &lt;em&gt;establishing&lt;/em&gt; sequence. It is called this because it establishes, or sets up the beginning of the animation, and tells us all of the most important information about the setting and the main characters. In the nursery rhyme, &lt;em&gt;Hey, Diddle, Diddle!&lt;/em&gt;, our script, and our storyboard, the beginning starts with the cat. Therefore, when we reach the cat, we will begin telling our story.&lt;/p&gt;
            &lt;p class="bold"&gt;Now that we have reached the cat, we can begin telling our story, so we push-in, or, we get a little closer so as to get a better look, to pay closer attention to what we will see. This is what the "camera" does for us when it gets closer.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li class="num"&gt;
            &lt;p class="bold"&gt;We will start where we left off at &lt;em&gt;frame 225&lt;/em&gt;. But let us first analyze the scene: if we look at the stage, we see that all that is left there are &lt;em&gt;the cat, the fence, the house, the ground, the moon, the stars, and the shadow from the fence&lt;/em&gt;. The cow, the dog, the tree, etc, all have already passed across the stage and left the area. They are no longer part of &lt;em&gt;the current shot&lt;/em&gt;. That is limited to the cat and the house behind, for the most part. As a result, when we push-in to the cat, we do not need to deal with those things that are off-stage, only what is on-stage.&lt;/p&gt;
            &lt;p class="bold"&gt;We will first &lt;em&gt;lock and hide&lt;/em&gt; those layers we do not currently need: &lt;em&gt;tree_near, dog, cow, shadow, and tree_far&lt;/em&gt;. Furthermore, since we will not be making the &lt;em&gt;moon and stars&lt;/em&gt; larger, we will also lock those layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we want to scroll over to determine where we want the next keyframe to be.  We'll give ourselves about &lt;em&gt;50 more frames&lt;/em&gt; to complete the next camera action, the &lt;em&gt;push-in&lt;/em&gt;. So, we need keyframes in &lt;em&gt;frame 275&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 275&lt;/em&gt; in the top layer we are working with, the &lt;em&gt;cat layer&lt;/em&gt;, and add a &lt;em&gt;keyframe (F6)&lt;/em&gt;. &lt;em&gt;Repeat&lt;/em&gt; this for the &lt;em&gt;fence, shadow, house, and ground&lt;/em&gt; layers.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Next, we need to &lt;em&gt;select&lt;/em&gt; those new keyframes. To do this, click in &lt;em&gt;frame 275&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and then click in &lt;em&gt;frame 275&lt;/em&gt; of the &lt;em&gt;ground layer&lt;/em&gt;. This should select the keyframes in all those layers, and highlights them. If it does not do this, then try again. you should also notice that it selects everything on the stage. This is what we want.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Now, turn on the &lt;em&gt;outlines&lt;/em&gt; for all the layers &lt;em&gt;except the cat layer&lt;/em&gt;. This will allow us to see everything, but also see through them. It will help us when we make everything larger.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Then select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;, hold down on the &lt;em&gt;shift key&lt;/em&gt;, and grab one of the &lt;em&gt;corners&lt;/em&gt; and make the selection much &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
          &lt;li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;If you are not sure about the size, whether it is big enough or whether it is too big, then move move &lt;em&gt;everything&lt;/em&gt; at once &lt;em&gt;not just the cat&lt;/em&gt; so that it is on top of the stage. Make certain that the cat is almost the same height as the stage. If it is still not big enough, then repeat the above action: hold on the &lt;em&gt;shift key&lt;/em&gt; and grab the &lt;em&gt;corner&lt;/em&gt; to make it even larger.&lt;/p&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;When it is the correct size, make sure the cat is on the stage and that you can see its entire body within the confines of the stage.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Now, add a motion tween to all of those layers between the keyframes.&lt;/p&gt;
          &lt;/li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;Extend the &lt;em&gt;duration (F5)&lt;/em&gt; of the &lt;em&gt;stars&lt;/em&gt; and &lt;em&gt;moon&lt;/em&gt; layers to &lt;em&gt;frame 275&lt;/em&gt;.&lt;/p&gt;
          &lt;li&gt;
          &lt;li&gt;
            &lt;p class="bold"&gt;So that the viewer can see the cat at this point, enlarged like this to what we call a &lt;em&gt;medium shot&lt;/em&gt; for a moment, we must increase the number of frames. If we look at the timeline right now, we see that the motion tweens end at frame 275, and that's it. Everything is this large for only that one frame. In order for it to last longer we should extend the duration for a few frames, say &lt;em&gt;20 or 25&lt;/em&gt; more frames, out to &lt;em&gt;frame 300&lt;/em&gt;.&lt;/p&gt;
            &lt;p class="bold"&gt;To do this, click in &lt;em&gt;frame 300&lt;/em&gt; of the &lt;em&gt;cat layer&lt;/em&gt; and select &lt;em&gt;F5&lt;/em&gt;. Repeat this for the &lt;em&gt;fence, shadow, house, ground, moon, and stars&lt;/em&gt; layers.&lt;/p&gt;
        &lt;/ol&gt;
        &lt;a name="View"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;div style="padding:10px; text-align:center; vertical-align:middle; border-width:1px; border-style:solid; border-color:#990066;"&gt;
          &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="550" height="400" id="DMA111_wk9-panPush" align="middle"&gt;
            &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
            &lt;param name="movie" value="DMA111_wk9-panPush.swf" /&gt;
            &lt;param name="quality" value="high" /&gt;
            &lt;param name="bgcolor" value="#333333" /&gt;
            &lt;embed src="http://www.ii-i.net/documents/dma111/week9/DMA111_wk9-panPush.swf" quality="high" bgcolor="#333333" width="550" height="400" name="DMA111_wk9-panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;
            &lt;/embed&gt;
          &lt;/object&gt;
        &lt;/div&gt;
    &lt;/ol&gt;
&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5827972603856673539-6971166294850193265?l=dma111.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dma111.blogspot.com/feeds/6971166294850193265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dma111.blogspot.com/2010/10/hi-everybody-although-most-of-you-with.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/6971166294850193265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5827972603856673539/posts/default/6971166294850193265'/><link rel='alternate' type='text/html' href='http://dma111.blogspot.com/2010/10/hi-everybody-although-most-of-you-with.html' title='&lt;small&gt;Fall 2010 &lt;/small&gt;wk 6:&lt;br/&gt;&lt;small&gt;—10/19:  Tu, 12:25 - 3:25; &lt;br/&gt;—10/22: Fri, 9:00 - 12:00; &lt;/small&gt;'/><author><name>carter</name><uri>http://www.blogger.com/profile/14166382855798675286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos1.blogger.com/blogger/2650/3938/1600/carter1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_KinrtZqkqFk/R9rtRZ_tmyI/AAAAAAAAAps/JbP3u5F4oEw/s72-c/fade01.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5827972603856673539.post-6990481333215406675</id><published>2010-10-14T08:58:00.000-07:00</published><updated>2010-10-19T11:18:01.627-07:00</updated><title type='text'>Fall 2010 wk 5:—10/12:  Tu, 12:25 - 3:25; —10/15: Fri, 9:00 - 12:00; </title><content type='html'>&lt;!--
&lt;p style="border-width:3px; border-style:double; border-color:#ff0000; font-size:18pt; font-weight:bold;"&gt;
Please, if you are in my &lt;em&gt;FRIDAY&lt;/em&gt; class, please click &lt;em&gt;&lt;a href="http://dma111.blogspot.com/2010/10/hi-everybody-im-sorry-i-am-missing.html"&gt;HERE&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
//--&gt;



&lt;p&gt;Hi Everybody,&lt;/p&gt;
&lt;p&gt;Once again, for those of you in my TUESDAY class, we had to miss it again. This time it was due to the strike we were forced to undertake for a few hours during that day, as the administration had up to that point failed to negotiate a new contract with us as adults. Luckily, they were frightened by our unity and were required to negotiate with us.&lt;/p&gt;
&lt;p&gt;However, that does &lt;em&gt;NOT&lt;/em&gt; mean that you all get a 3-week break from doing work. Please make certain that you do the homework from &lt;em&gt;WEEK 4&lt;/em&gt; and &lt;em&gt;WEEK 5&lt;/em&gt; (this week's posting) as it will be due in our next class. Please make an serious effort at this as we're nearing the halfway point in the term.&lt;/p&gt;
&lt;p&gt;As always, I &lt;em&gt;NEVER&lt;/em&gt; expect things to be perfect, especially the first time around; but I &lt;em&gt;DO EXPECT&lt;/em&gt; that you will take the homework seriously.&lt;/p&gt;
&lt;p&gt;You did pretty good in our class last week with the &lt;em&gt;FISH swimming&lt;/em&gt; and the beginning of the &lt;em&gt;snowman animation&lt;/em&gt;. You also did all right with the continuation of the &lt;em&gt;snowman animation&lt;/em&gt; in class this week. These exercises, should help you start to get the skills you will need to produce your own animation. This week for homework, you will actually begin work on your animations.&lt;/p&gt;
&lt;p&gt;As our lessons get more and more complicated (and they will), as we learn more and more and start to put together our animations, it's often a good idea to review things that we have already done in class and that I've already covered in the blog. I hope you all understand that you can scroll down and look to the right, where you will see &lt;em&gt;links&lt;/em&gt; to each week's posting in case you forget how to do something, or in case you need to review something we've covered previously in class.&lt;/p&gt;
&lt;p&gt;In addition to what we did in class this week, the posting below covers the title &lt;em&gt;fading in/out&lt;/em&gt; as well as something new, &lt;em&gt;panning&lt;/em&gt; camera motions. These are mentioned in our storyboard&amp;#8212;the panning movement down from the sky to the ground, and the panning movement to the right along the landscape and fence until the camera reaches the cat. Next week in class, I will combine all of these in class. I will review the fade in and the titles of last week, and I will add the panning motions mentioned below. Altogether, you have yourself a real beginning to your animations. This will be part of what's due for your midterm (the week after next).&lt;/p&gt;
&lt;p&gt;Just give it a shot, and don't worry if it comes out perfectly the first time. More often than not, you will have to do things more than once before you get them right.&lt;/p&gt;
&lt;p&gt;Carter-&lt;/p&gt;



  &lt;ol type="I"&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;TOPICS:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;lh class="num"&gt;Review: Symbols&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Symbols"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Symbol Types&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#MovieClip"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;MovieClip Symbols: Creating a shining star&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Nesting"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Nesting a symbol inside another symbol&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Animating"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Animating inside a MovieClip symbol&lt;/span&gt;&lt;/li&gt;
      &lt;/ol&gt;
&lt;br/&gt;
      &lt;ol type="A"&gt;
        &lt;lh class="num"&gt;Review: Fading into the night sky&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Sky"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a night sky&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Stacking"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Layer Stacking Order&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Fade-in"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading into the sky&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Fade-out"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading out of the sky&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Title"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Fading in and out of the title&lt;/span&gt;&lt;/li&gt;
      &lt;/ol&gt;
&lt;br/&gt;
      &lt;ol type="A"&gt;
        &lt;lh class="num"&gt;Introduce: Character Symbols II&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Graphic"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating a character as a graphic symbol&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Complex"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Creating complex character symbols&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Complete"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Nesting character parts inside a movieclip symbol&lt;/span&gt;&lt;/li&gt;
      &lt;/ol&gt;
&lt;br/&gt;
      &lt;ol type="A"&gt;
        &lt;lh class="num"&gt;Introduce: Panning motions&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Layers"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Stacking order of the layers&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Pan-Down"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion I: pan down from sky to ground&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="#Pan-Right"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;&amp;#8212;Panning Motion II: pan right from dog to cat&lt;/span&gt;&lt;/li&gt;
      &lt;/ol&gt;
&lt;br/&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;HOMEWORK:&lt;/span&gt;&lt;span class="bold"&gt;Following this week's demonstration, you continue work on planning your animation and complete the following:&lt;/span&gt;&lt;/li&gt;
      &lt;ol style="border-color:#ff0000; border-width:3px; border-style:double;"&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;STORY&lt;/em&gt;&amp;#8212;write out the main events in your story. one-by-one.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;CHARACTERS&lt;/em&gt;&amp;#8212;draw ALL of your characters in Flash, and make them Graphic Symbols.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;SETTING&lt;/em&gt;&amp;#8212;draw your setting in Flash and separate the different parts into different layers.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;STORYBOARD&lt;/em&gt;&amp;#8212;begin creating a &lt;em&gt;SIMPLE STORYBOARD&lt;/em&gt; for your story: Click &lt;strong&gt;&lt;a href="http://www.ii-i.net/documents/dma111/week5/dma111_wk5_storyboards.pdf"&gt;HERE&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a href="http://www.ii-i.net/documents/dma111/week5/dma111_wk5_storyboardHitchcock.pdf"&gt;HERE&lt;/a&gt;&lt;/strong&gt; for information and examples of how to do this. Notice in the example there the similarity between the film stills on the right, and the drawings on the left. The drawings were done BEFORE the film was shot. Hitchcock planned each camera shot perfectly before he even touched a camera.
&lt;br/&gt;
&lt;br/&gt;
You should also notice the links for the storyboard below. These are the pages of the storyboard that we will use to create an animation together in class.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Extra Credit: FADE-IN&lt;/em&gt; at the beginning of your animation with your setting, but have it fade-in to your SKY, whether it takes place in daytime or nighttime.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Extra Credit: TITLE FADE-IN&lt;/em&gt; of the title.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Extra Credit: TITLE FADE-OUT&lt;/em&gt; of the title.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Extra Credit: SUN/STARS&lt;/em&gt;For the EXTRA CREDIT, depending on whether you make a night sky or a day sky, create several different &lt;em&gt;shining stars&lt;/em&gt; to create a night-sky background, with the moon, etc, or a &lt;em&gt;shining sun&lt;/em&gt; The stars should follow my example this week in class of creating a shining sun, or you can just look below to see how they are created. Inside our shining sun movieclip symbol, we used 25 frames. However, your sun or stars can have any number of frames. If you are making a night sky with stars, make each star you create with a different number of frames so that they shine at different rates.&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Extra Credit: PANNING MOTIONS&lt;/em&gt;Attempt to do the &lt;em&gt;panning motions&lt;/em&gt; as introduced below.&lt;/span&gt;&lt;/li&gt;
&lt;br/&gt;
&lt;br/&gt;
        &lt;p class="bold"&gt;Much of what you see above I have already asked for over the past several weeks; however, &lt;em&gt;MANY OF YOU HAVE DONE LITTLE OR NO HOMEWORK&lt;/em&gt;. As you see, it creeps up on you and builds up until you find yourself rather far behind. Try not to miss another week of homework. Midterm is in a week and a half, and it will include most of what you see above. &lt;em&gt;DON'T LET YOURSELF GET ANY FURTHER BEHIND!!!&lt;/em&gt;&lt;/p&gt;
      &lt;/ol&gt;

    &lt;li class="num"&gt;&lt;span class = "head"&gt;STORYBOARD:&lt;/span&gt; &lt;span class="bold"&gt;below you will find links to each of the pages of the storyboard containing 3-frames each.&lt;/span&gt;&lt;/li&gt;
      &lt;ul&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 1-3&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle2.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 4-6&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle3.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 7-9&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle4.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 10-12&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle5.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 13-15&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle6.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 16-18&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle7.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 19-21&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle8.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 22-24&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle9.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 25-27&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 28-30&lt;/span&gt;&lt;/li&gt;
        &lt;li class="num"&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle10.pdf"&gt;LINK&lt;/a&gt;&amp;nbsp; &amp;nbsp;&lt;span class="bold"&gt;Frames 31-33&amp;#8212;&lt;/span&gt;not yet complete.&lt;/li&gt;
      &lt;/ul&gt;


&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&amp;#8212;SYMBOLS:&lt;/span&gt;&lt;/li&gt;
    &lt;p class = "bold"&gt;There are &lt;em&gt;three (3)&lt;/em&gt; different kinds of symbol types in Flash, but so far we have learned only about one kind, Graphic Symbols. Movieclips are the new type that are introduced down below. This will be difficult and confusing to many, but simply do your best. We will cover it thoroughly in class.&lt;/p&gt;
    &lt;p class = "bold"&gt;We have used graphic symbols to enable us to create motion tweens and to create re-usable graphics, graphics that may be used many times; however, there are many more uses for symbols, including creating re-usable animation &lt;em&gt;WITHIN&lt;/em&gt; Movie-Clip symbols.&lt;/p&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;&lt;em&gt;Defining Movie-Clip&lt;/em&gt; and &lt;em&gt;Graphic&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The main distinction between these two types of symbols is that one is a &lt;em&gt;dynamic&lt;/em&gt; symbol, and one is primarily a &lt;em&gt;static symbol&lt;/em&gt;. In other words, one involves activity (animation) and interactivity, and the other involves in-activity or the lack of activity or interactivity, just simple motionless graphics. When a web graphic or object is dynamic, such as a movie-clip, it usually involves animation or user interactivity of some kind. Static graphics, on the other hand, are NOT usually active and NEVER interactive. They are static, still, non-moving, inactive.&lt;/p&gt;
        &lt;li class="num"&gt;&lt;em&gt;Graphic&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class = "bold"&gt;Graphic symbols are the most basic symbol types, but they possess all of the fundamental properties of symbols: they are &lt;em&gt;reusable&lt;/em&gt; graphics, in which multiple instances of the symbol may be used without drawing more, and without adding filesize to your movie; they allow you to create motion tween animations, and they reside in the &lt;em&gt;library (ctrl-L || F11)&lt;/em&gt;. All types of symbols have these three fundamental properties, but a graphic symbol is probably the type that is used most often. As its name suggests, it is for graphics, any ordinary drawing or object that you would create in Flash. Some graphic symbols do contain animation within them; however, the vast majority will not.&lt;/p&gt;
        &lt;li class="num"&gt;&lt;em&gt;Movie-Clip&lt;/em&gt; Symbols:&lt;/li&gt;
        &lt;p class = "bold"&gt;Next to graphic symbols, Movie-Clips are the most widely used type of symbol; and, in fact, for web-sites or interactive movies, they are perhaps even more widely used than graphic symbols. This type of symbol, being dynamic, often contains animation &lt;em&gt;within&lt;/em&gt; it. Unlike simple graphic symbols, which usually contain a simple drawing of some type, movie-clips may contain within themselves entire animations. More often, however, they contain snippets of animation, brief animated sequences. Furthermore, one of the properties of movie-clips is that they may be allowed to play endlessly in a &lt;em&gt;loop&lt;/em&gt;. As a result, those brief snippets of animation are played over and over and over again, such as an eye blinking, a raindrop falling, or a bird's wings flapping. If the sequence requires repetitive movement of some kind, then it is ideal for being placed in a movie-clip symbol. A character’s blinking eyes are a great example of this sort of animation.&lt;/p&gt;
      &lt;/ol&gt;
&lt;a name="MovieClip"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;Creating a Movie-Clip Symbol&amp;#8212;a shining star (star_mc):&lt;/span&gt;&lt;/li&gt;
    &lt;p class = "bold"&gt;Next, we will create our own movie-clip symbol. Doing this is like creating the simple graphic symbols that we have made up to now. We will start first with a drawing.&lt;/p&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Starting with the Graphic Symbol:&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Draw:&lt;/li&gt;
            &lt;p class="bold"&gt;Using the &lt;em&gt;polygon tool&lt;/em&gt; &lt;strong&gt;(R—press down on the tool until the polygon shows itself, then click on options in the toolbar to select STAR)&lt;/strong&gt; to draw a star. It may be any type of star you like, 5 or 6 points, fat or skinny.&lt;/p&gt;&lt;table width="100%" border="0px"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9rtRZ_tmyI/AAAAAAAAAps/JbP3u5F4oEw/s1600-h/fade01.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9rtRZ_tmyI/AAAAAAAAAps/JbP3u5F4oEw/s400/fade01.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177711604907481890" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9rtbZ_tmzI/AAAAAAAAAp0/TUwhKRuK6iw/s1600-h/fade02.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9rtbZ_tmzI/AAAAAAAAAp0/TUwhKRuK6iw/s400/fade02.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177711776706173746" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;Stroke:&lt;/li&gt;
            &lt;p class="bold"&gt;Once drawn, select the &lt;em&gt;selection tool (V)&lt;/em&gt;, and select &lt;em&gt;only&lt;/em&gt; &lt;strong&gt;the stroke&lt;/strong&gt;, the outline of the star.&lt;/p&gt;
            &lt;li class="num"&gt;Delete:&lt;/li&gt;
            &lt;p class="bold"&gt;Now hit &lt;em&gt;delete&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;Select:&lt;/li&gt;
            &lt;p class="bold"&gt;Make sure the &lt;em&gt;selection tool (V)&lt;/em&gt; is still activated, and then select the star on the stage.&lt;/p&gt;
            &lt;li class="num"&gt;Convert:&lt;/li&gt;
            &lt;p class="bold"&gt;Choose &lt;em&gt;convert to symbol (F8)&lt;/em&gt;, select &lt;em&gt;graphic&lt;/em&gt; for type and then click &lt;em&gt;okay&lt;/em&gt;.&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9rxpJ_tm3I/AAAAAAAAAqU/08Hw5mKWlgg/s1600-h/fade03.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9rxpJ_tm3I/AAAAAAAAAqU/08Hw5mKWlgg/s400/fade03.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177716410975886194" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9rxvJ_tm4I/AAAAAAAAAqc/BipncIeUiK8/s1600-h/fade04.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9rxvJ_tm4I/AAAAAAAAAqc/BipncIeUiK8/s400/fade04.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177716514055101314" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
          &lt;/ol&gt;
&lt;a name="Nesting"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Nesting Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The star symbol is now a graphic symbol; although, it is not yet animated. In order to do this we must &lt;em&gt;NEST&lt;/em&gt; it within another symbol and then we can create the animation inside of the symbol with symbol-edit mode.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Graphic:&lt;/li&gt;
            &lt;p class="bold"&gt;Your star is now an ordinary graphic symbol; however, we want the symbol that we create to contain animation within the symbol itself. Now why, you might ask, would we want that? Well, the reason is so that the animation can be resusable. What does that mean, you might wonder? Presumably, you will want more than one star in your sky, and you would also want those stars to shine over and over again repeatedly and not just one time, the end, that’s it. So that you do not have to make the shining animation for each star (and if you have lots of stars this could be very many indeed), you just put the animation in a symbol. Once you do that, all you have to do is drag a star from the library and it will automatically be animated. In addition, it will play its animation in an endless loop. This is very convenient and economical.&lt;/p&gt;
            &lt;li class="num"&gt;Check:&lt;/li&gt;
            &lt;p class="bold"&gt;Therefore, we must put this new graphic symbol of the star INSIDE another symbol. When you put a symbol inside of another, this is called nesting, and it is really a very simple thing to do. First, you have to make sure you are not already inside the graphic symbol. Look in the upper left corner and next to where it says Scene 1, make sure you do not see the name of any symbol. If you do, click on the words Scene 1 and you will exit from whatever symbol you are in.&lt;/p&gt;
            &lt;li class="num"&gt;Convert:&lt;/li&gt;
            &lt;p class="bold"&gt;Now, using the selection tool (V), click on the symbol of the star once on the stage to select it, and convert it to a symbol (F8).&lt;/p&gt;
            &lt;li class="num"&gt;Movieclip:&lt;/li&gt;
            &lt;p class="bold"&gt;Give it the name star_mc, select movieclip for type, and then select okay.&lt;/p&gt;
            &lt;li class="num"&gt;Nest:&lt;/li&gt;
            &lt;p class="bold"&gt;Once done, it should have a blue box around it just like a graphic symbol does when it is selected, and inside of this symbol is the graphic symbol.&lt;/p&gt;
          &lt;/ol&gt;
&lt;a name="Animating"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Animating Symbols:&lt;/li&gt;
        &lt;p class="bold"&gt;The star symbol is now a movie-clip symbol; however, it is not yet animated. We must create the animation inside of the symbol with symbol-edit mode. Now that we have our symbols nested, a graphic symbol inside of a movie-clip symbol, we can go about creating our animated movie-clip.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;Edit mode:&lt;/li&gt;
            &lt;p class="bold"&gt;Select the &lt;em&gt;selection tool (V)&lt;/em&gt; &amp; &lt;em&gt;double-click&lt;/em&gt; on the star on the stage to go into &lt;em&gt;symbol-edit mode&lt;/em&gt; for the movie-clip.&lt;/p&gt;
            &lt;li class="num"&gt;layer 1:&lt;/li&gt;
            &lt;p class="bold"&gt;Once inside the movie-clip symbol, name the first layer &lt;em&gt;star&lt;/em&gt;, and &lt;em&gt;add&lt;/em&gt; a second layer.&lt;/p&gt;
            &lt;li class="num"&gt;layer 2:&lt;/li&gt;
            &lt;p class="bold"&gt;Name the second layer &lt;em&gt;shine&lt;/em&gt; and &lt;em&gt;lock&lt;/em&gt; it&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/R9sPpp_tm-I/AAAAAAAAArM/myLup9NeLhs/s1600-h/fade05.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/R9sPpp_tm-I/AAAAAAAAArM/myLup9NeLhs/s400/fade05.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177749404914654178" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/R9sPwp_tm_I/AAAAAAAAArU/Pk3TqpOuDZc/s1600-h/fade06.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/R9sPwp_tm_I/AAAAAAAAArU/Pk3TqpOuDZc/s400/fade06.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177749525173738482" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;copy:&lt;/li&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;star layer&lt;/em&gt; &amp; &lt;em&gt;copy (ctrl-C)&lt;/em&gt;.&lt;/p&gt;
            &lt;table border="0px" width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sQT5_tnAI/AAAAAAAAArc/kAE1H0SrjRc/s1600-h/fade07.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sQT5_tnAI/AAAAAAAAArc/kAE1H0SrjRc/s400/fade07.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177750130764127234" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/R9sQbZ_tnBI/AAAAAAAAArk/nzIjQULLn0A/s1600-h/fade08.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/R9sQbZ_tnBI/AAAAAAAAArk/nzIjQULLn0A/s400/fade08.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177750259613146130" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;lock:&lt;/li&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Lock&lt;/em&gt; the &lt;em&gt;star&lt;/em&gt; layer &amp; &lt;em&gt;unlock&lt;/em&gt; the &lt;em&gt;shine&lt;/em&gt; layer.&lt;/p&gt;
            &lt;li class="num"&gt;paste:&lt;/li&gt;
            &lt;p class="bold"&gt;Click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;shine&lt;/em&gt; layer and &lt;em&gt;paste (ctrl-V)&lt;/em&gt;.&lt;/p&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sRR5_tnCI/AAAAAAAAArs/Sb2zmxwjNgQ/s1600-h/fade09.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sRR5_tnCI/AAAAAAAAArs/Sb2zmxwjNgQ/s400/fade09.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177751195916016674" /&gt;&lt;/a&gt;
            &lt;li class="num"&gt;extend the duration:&lt;/li&gt;
            &lt;p class="bold"&gt;Now, click in &lt;em&gt;frame 10&lt;/em&gt; of the &lt;em&gt;shine&lt;/em&gt; layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;motion tween: &lt;span class="bold"&gt;Now right-click in the timeline &lt;em&gt;within the gray area (known as in-between frames0&lt;/em&gt;, and add a &lt;em&gt;motion tween&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;transform:&lt;/li&gt;
            &lt;p class="bold"&gt;Do &lt;em&gt;NOT&lt;/em&gt; move your playhead (the red thing in the numberline with the red line that goes down below it over the frames), but select the &lt;em&gt;free transform tool (Q)&lt;/em&gt;. Then, hold onto the &lt;em&gt;shift key&lt;/em&gt;, grab the &lt;em&gt;corner&lt;/em&gt; of the star, and make it &lt;em&gt;larger&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;select:&lt;/li&gt;
            &lt;p class="bold"&gt;After that, choose the &lt;em&gt;selection tool (V)&lt;/em&gt; and select the star on the stage by clicking on it &lt;em&gt;one time&lt;/em&gt;.&lt;/p&gt;
            &lt;li class="num"&gt;alpha:&lt;/li&gt;
            &lt;p class="bold"&gt;Then open the &lt;em&gt;properties bar&lt;/em&gt;, click where it says &lt;em&gt;color&lt;/em&gt;, and set the &lt;em&gt;alpha&lt;/em&gt; to &lt;em&gt;zero&lt;/em&gt;.&lt;/p&gt;
            &lt;table width="100%"&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/R9sTg5_tnFI/AAAAAAAAAsE/BmfYiUpQdZY/s1600-h/fade11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/R9sTg5_tnFI/AAAAAAAAAsE/BmfYiUpQdZY/s400/fade11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177753652637310034" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
            &lt;li class="num"&gt;stacking order:&lt;/li&gt;
            &lt;p class="bold"&gt;Also in the &lt;em&gt;timeline&lt;/em&gt;, make sure that the shine layer is &lt;em&gt;below&lt;/em&gt; the star layer.&lt;/p&gt;
            &lt;li class="num"&gt;duration:&lt;/li&gt;
            &lt;p class="bold"&gt;Next, click in &lt;em&gt;frame 10&lt;/em&gt; of the &lt;em&gt;star&lt;/em&gt; layer and &lt;em&gt;extend the duration (F5)&lt;/em&gt; here as well.&lt;/p&gt;
            &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/R9sUUJ_tnGI/AAAAAAAAAsM/39qyq8NoxVk/s1600-h/fade12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/R9sUUJ_tnGI/AAAAAAAAAsM/39qyq8NoxVk/s400/fade12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5177754533105605730" /&gt;&lt;/a&gt;
            &lt;li class="num"&gt;exit:&lt;/li&gt;
            &lt;p class="bold"&gt;Finally, &lt;em&gt;exit&lt;/em&gt; symbol-edit mode by clicking on &lt;em&gt;Scene 1&lt;/em&gt; in the upper left-hand corner.&lt;/p&gt;
            &lt;li class="num"&gt;view:&lt;/li&gt;
            &lt;p class="bold"&gt;&lt;em&gt;Save (ctrl-S)&lt;/em&gt; and &lt;em&gt;test (ctrl-enter)&lt;/em&gt; the movie, you will see your star shining over and over in an endless loop.&lt;/p&gt;
          &lt;/ol&gt;
      &lt;/ol&gt;
&lt;a name="Sky"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;REVIEW&amp;#8212;NIGHT SKY:&lt;/span&gt;
    &lt;p class = "bold"&gt;In next week's class we are going to create the very beginning of the animation that we will work on for the remainder of the term. We will do the first three frames from the storyboard above and here (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;LINK&lt;/a&gt;&amp;#8212&lt;em&gt;Frames 1-3&lt;/em&gt;). The idea is to read the text next to each drawing in the storyboard to find out what happens, and then to look at the picture to see what the viewer should see.&lt;/p&gt;
    &lt;p class = "bold"&gt;As you should read, the first thing it says is &lt;em&gt;FADE IN&lt;/em&gt;; but we also have to know what to fade-in TO. All we have to do to find out the answer to this question is to look at the picture to the right, and we see that it is a night sky. It also describes what we see in the text to the left. Before we get to the actual fade-in, however, we must draw and create the scene.&lt;/p&gt;
    &lt;p class = "bold"&gt;In the following steps, I assume that you have already drawn your scene, and so will not go through steps of how to create the shining stars. If you need to know how to do this, you should see above how to create a shining star.&lt;/p&gt;
    &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="385" height="280" id="DMA101_wk6-stars"&gt;
      &lt;param name="allowScriptAccess" value="sameDomain" /&gt;
      &lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week7/DMA101_wk6-stars.swf" quality="high" bgcolor="#000000" width="385" height="280" name="DMA101_wk6-stars" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;
    &lt;/object&gt;&lt;br/&gt;
      &lt;ol type="A"&gt;
&lt;a name="Stacking"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Layer Stacking Order:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see above is the final result. In order to get there we must first put all the necessary symbols on the stage in their correct layer. Then we must put the layers in their correct order so that the correct one is on top of the others.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the first layer &lt;/span&gt;stars&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;library (F11)&lt;/em&gt;, and drag the &lt;/span&gt;star movie-clips&lt;span class="bold"&gt; into this first layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Once you have placed enough stars on the stage to your liking, &lt;em&gt;lock&lt;/em&gt;, the first layer and &lt;em&gt;add&lt;/em&gt; a new layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Name&lt;/em&gt; the second layer &lt;/span&gt;title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Drag&lt;/em&gt; the &lt;/span&gt;title symbol&lt;span class="bold"&gt; into the second layer.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock&lt;/em&gt; the &lt;/span&gt;title layer&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Add&lt;/em&gt; a new layer and &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;rectangle tool (R)&lt;/em&gt; and &lt;em&gt;draw&lt;/em&gt; a &lt;/span&gt;black rectangle&lt;span class="bold"&gt; that covers over the entire stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Choose the &lt;em&gt;selection tool (V)&lt;/em&gt; and &lt;em&gt;select&lt;/em&gt; the black rectangle by &lt;/span&gt;double-clicking&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Convert to Symbol (F8)&lt;/em&gt;, &lt;em&gt;name&lt;/em&gt; it &lt;/span&gt;fade&lt;span class="bold"&gt;, and choose &lt;em&gt;graphic&lt;/em&gt; for type. The image shows the way your layers should now look.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s1600-h/stars3.gif"&gt;&lt;img style="float:right; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfSVqJti9HI/AAAAAAAAAJE/T-2j9EMxBIc/s400/stars3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040818434328425586" /&gt;&lt;/a&gt;&lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s1600-h/stars2.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfTEOJti9II/AAAAAAAAAJM/CpmfEKIbHB4/s320/stars2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5040869630338593922" /&gt;&lt;/a&gt;
&lt;a name="Fade-in"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-In:&lt;/li&gt;
        &lt;p class="bold"&gt;what you see here are the way the layers should be stacked and how that should make the stage look. Now we must start the animation.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; and &lt;/span&gt;extend the duration (f5)&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in frame 20, &lt;em&gt;Select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. When you do this, notice that a little dot (a keyframe) automatically gets added where you have clicked, where the playhead is.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Right-click &lt;em&gt;between frames 1 and 20&lt;/em&gt; select &lt;/span&gt;create motion tween&lt;span class="bold"&gt;. This creates the fade in.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;extend the duration (F5)&lt;span class="bold"&gt;. Repeat this step for the stars layer also.&lt;/span&gt;&lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Fade-out"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;Now that we have the Fade-In portion of the animation, let's set up the Fade-Out part.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt; to begin the fade-out sequence and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, click in &lt;em&gt;frame 80&lt;/em&gt; of the &lt;em&gt;fade layer&lt;/em&gt;, right-click and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR &lt;/span&gt; again.&lt;/span&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;In frame 80, &lt;em&gt;select&lt;/em&gt; the rectangle on the stage by &lt;/span&gt;clicking one time&lt;span class="bold"&gt; on it.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Again, open the &lt;em&gt;properties bar&lt;/em&gt; and this time change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;As before, &lt;em&gt;make certain that you have extended the duration (F5)&lt;/em&gt; of the other two layers out to frame 80.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;Lock and Hide&lt;/em&gt; the &lt;/span&gt;fade layer.&lt;/li&gt;
          &lt;/ol&gt;
            &lt;a href="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s1600-h/stars4.gif" target="_blank"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/RfVqtJti9LI/AAAAAAAAAJk/w3Ie_WmtS3c/s400/stars4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041052681844749490" /&gt;&lt;/a&gt;
&lt;a name="Title"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Title Fade-In/Fade-Out:&lt;/li&gt;
        &lt;p class="bold"&gt;At this point, we have the opening and closing of this very first scene: the fade-in/fade-out sequence; however, we do not have the title fading in yet. If you read &lt;em&gt;&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;FRAME 2&lt;/a&gt;&lt;/em&gt; of the storyboard, you will see that the title fades-in over the stars, and then fades away again. This is our next step.&lt;/p&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Since the title doesn't begin to fade-in until &lt;em&gt;after&lt;/em&gt; the stars and sky have already faded-in, we won't begin the title fade-in until &lt;em&gt;frame 20&lt;/em&gt;. That will be where the fade-in begins. Therefore, since the motion tween begins there, click in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and then release. You must then &lt;/span&gt;click AGAIN, hold down, and drag to frame 20&lt;span class="bold"&gt;. Notice that when you do this, the area before frame 20 turns white. This means that it is blank. This makes sense because we have moved the keyframe past this area to frame 20. So let's think about this: since the title doesn't even begin to fade-in until &lt;em&gt;frame 20&lt;/em&gt;, it does not even need to be there at all until then. As it was before, however, it was in&lt;em&gt;frame 1&lt;/em&gt;. We did not need it there. Therefore, we clicked in &lt;em&gt;frame 1&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and &lt;/span&gt;moved it to frame 20 where it will begin the fade-in of the title.&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Good, now the title doesn't even arrive into the animation until &lt;em&gt;frame 20&lt;/em&gt;. Furthermore, it should only gradually become visible starting here, in frame 20. That means that in this frame, &lt;em&gt;frame 20&lt;/em&gt;, we must changle the opacity of the title. To do this, choose the &lt;/span&gt;selection tool (V)&lt;span class="bold"&gt; and select the title on the stage.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Next, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt; to make the title invisible.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Now, right-click and select &lt;em&gt;add motion tween&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;After about 20 more frames, the title should be fully visible, so &lt;em&gt;right-click&lt;/em&gt; in &lt;em&gt;frame 40&lt;/em&gt; and &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this frame, &lt;em&gt;frame 40&lt;/em&gt;, the title should be fully visible; however, as you can see, it is still invisible. Therefore, with the &lt;em&gt;selection tool (V)&lt;/em&gt;, click on the &lt;em&gt;little circle&lt;/em&gt; in the middle of the invisible title symbol on the stage to &lt;/span&gt;select the title&lt;span class="bold"&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;Then, open the &lt;em&gt;properties bar&lt;/em&gt; and change the &lt;/span&gt;alpha to 100%&lt;span class="bold"&gt;. This will complete the &lt;em&gt;fade-in&lt;/em&gt; of the title. Next then is the fade-out portion.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;We must allow some time for the viewer to read the title and let it sink in, about 20 more frames. Only after that point in the timeline does the timeline begin to fade away again. That means that the fade-out begins in &lt;em&gt;frame 60&lt;/em&gt; of the timeline&amp;#8212;so right-click in that frame and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;The fade-out of the title will go a little faster than the fade-in, so it will take fewer frames, only about 10. So, right-click in &lt;em&gt;frame 70&lt;/em&gt; of the &lt;em&gt;title layer&lt;/em&gt; and select &lt;span style="color:#ff0000;"&gt;INSERT KEYFRAME &gt;&gt; COLOR (if color is not available to click on, then choose ALL)&lt;/span&gt;.&lt;/span&gt;&lt;/li&gt;
            &lt;li class="num"&gt;&lt;span class="bold"&gt;By this time, however, the title will have completely disappeared again, which means we must reduce its opacity. Using the &lt;em&gt;selection tool (V)&lt;/em&gt; click on the title on the stage in &lt;em&gt;frame 70&lt;/em&gt; to select it. Then open the &lt;em&gt;propterties bar&lt;/em&gt; and reduce the &lt;/span&gt;alpha to 0%&lt;span class="bold"&gt;. This should conclude the fading-out of the title.&lt;br/&gt;
            Below you will see the timeline as it appears at the end of these steps:&lt;/span&gt;&lt;/span&gt;
          &lt;/ol&gt;
          &lt;a href="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s1600-h/stars5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RfVzl5ti9MI/AAAAAAAAAJs/-VOgXPOqZKE/s400/stars5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5041062452895347906" /&gt;&lt;/a&gt;
      &lt;/ol&gt;







&lt;a name="Graphic"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212CHARACTER SYMBOLS II:&lt;/span&gt;&lt;/li&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Graphic Symbols&amp;#8212;&lt;span class="bold"&gt;making the entire drawing one single symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1"&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Following last week's blog posting regarding the dog symbol, here I am goind to show you also how you might create your cow symbols. After you have drawn your cow character, select the entire drawing (if there is nothing else on the stage, click in &lt;em&gt;frame 1&lt;/em&gt; of the layer to this).&lt;/p&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Click on &lt;em&gt;F8&lt;/em&gt; to Convert to Symbol.&lt;/p&gt;
            &lt;/li&gt;
            &lt;li class="num"&gt;
              &lt;p class="bold"&gt;Give it a &lt;em&gt;unique name&lt;/em&gt; (name it cow), select &lt;em&gt;graphic&lt;/em&gt; for behavior, and then click okay.&lt;/p&gt;
            &lt;/li&gt;
          &lt;/ol&gt;
&lt;a name="Complex"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;&lt;span class = "num"&gt;Complex Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;creating nested symbols: symbols within symbols, that is what we will begin working on in this section.&lt;/span&gt;&lt;/li&gt;
          &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s1600-h/cow1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2dopti9pI/AAAAAAAAANU/XtJEAW3g7f0/s400/cow1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360479442040466" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;1.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Sometimes it is necessary to create complex symbols. In the following situation, we will make the head, the body, the legs, and the arms into separate symbols. First, we must &lt;em&gt;break apart&lt;/em&gt; the graphic symbol that we have already created. To do this, select the cow symbol by clicking on it one time.&lt;/p&gt;
              &lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s1600-h/cow2.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2d3Zti9qI/AAAAAAAAANc/0sFFirzZahw/s400/cow2.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043360732845110946" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;/tr&gt;
            &lt;tr&gt;
              &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;2.&lt;/span&gt;&lt;/td&gt;
              &lt;td rowspan="2"&gt;
                &lt;p class="bold"&gt;Next, break the symbol apart by selecting &lt;em&gt;ctrl-B&lt;/em&gt;. At this point, the drawing of the cow on the &lt;em&gt;stage&lt;/em&gt; is no longer a symbol instance; however, if you look into the &lt;em&gt;library&lt;/em&gt;, you will see that you still have the symbol there.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2eJ5ti9rI/AAAAAAAAANk/5AXu4XGMDhE/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361050672690866" /&gt;&lt;/a&gt;&lt;/td&gt;
           &lt;/tr&gt;
           &lt;tr&gt;
             &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;3.&lt;/span&gt;&lt;/td&gt;
             &lt;td rowspan="2"&gt;
               &lt;p class="bold"&gt;Now, select only the &lt;em&gt;head&lt;/em&gt; of the cow. To do this you must use the arrow tool, and zoom up very close. Make certain you get all of the pieces of the cow’s head in the selection. It is very important that you do not leave any piece of the head out of your selection.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s1600-h/cow4.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2ec5ti9sI/AAAAAAAAANs/wmsaqyr9J1w/s400/cow4.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361377090205378" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;4.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Next, once you select the head, choose the arrow tool (V) and move the head away from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;5.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;If you find that there are pieces of the head left out, little fragments of lines or color, then undo until the head goes back into place, and try selecting again.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s1600-h/cow5.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2ekJti9tI/AAAAAAAAAN0/3p7mqVDbs4o/s400/cow5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361501644256978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;6.&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once you select the head and move it away from the rest of the cow’s body, then convert it into a symbol (F8).&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;7.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Give it the name cow_Head, select graphic for behavior, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s1600-h/cow6.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2expti9uI/AAAAAAAAAN8/FQO_yIlLwmg/s400/cow6.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361733572490978" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s1600-h/cow7.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_KinrtZqkqFk/Rf2e4pti9vI/AAAAAAAAAOE/7JTjl-kvjfM/s400/cow7.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043361853831575282" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;8.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, look at the cow’s body. You should notice that there are little gaps in the body where the head used to be. Fill in these gaps and round them out.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s1600-h/cow8.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qFZti9wI/AAAAAAAAAOM/BR2iIe2Wkkw/s400/cow8.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374167502812930" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;9.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Once done, let us try and select one of the arms of the cow; however,  you will probably soon see that in such a case, when you click on the black area, it selects the black on the arm, as well as all the black on the body. So, we'll have to separate the arm from the body by drawing a single line. We can do this with a colored line so that we can see it stand out from the rest of the drawing. We will also know that we have to later delete the line. We can do so with both arms right now.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s1600-h/cow9.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qUZti9xI/AAAAAAAAAOU/8OlwfLMXqaw/s400/cow9.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374425200850706" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;10.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now, double-click on one of the arms and move it away from the body. Then, do the same thing to the other arm.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s1600-h/cow10.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf2qcZti9yI/AAAAAAAAAOc/XUa6O0O34tU/s400/cow10.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374562639804194" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;11.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Remember to delete those lines that you drew to separate the arms from the body.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s1600-h/cow11.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf2qi5ti9zI/AAAAAAAAAOk/pt7VM4l84Lk/s400/cow11.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043374674308953906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;12.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Then, select one arm at a time and convert them to &lt;em&gt;graphic symbols&lt;/em&gt;. Name them &lt;em&gt;cow_arm1&lt;/em&gt; and &lt;em&gt;cow_arm2&lt;/em&gt;.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s1600-h/cow12.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2sOJti90I/AAAAAAAAAOs/sZT-HQOMGcs/s400/cow12.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043376516849923906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;13.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;We need to do the same thing for the legs, although with this particular cow, they will be a bit easier than the arms. Therefore, simply select each leg, one at a time, move them away from the body, and convert them into symbols named &lt;em&gt;cow_leg1&lt;/em&gt; and &lt;em&gt;cow_leg2&lt;/em&gt;. Don't forget to round out the tops of the legs, and to remove the strokes there.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s1600-h/cow13.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2wCJti91I/AAAAAAAAAO0/yIZ_kr4srnk/s400/cow13.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043380708738004818" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s1600-h/cow14.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2xSJti92I/AAAAAAAAAO8/uLvsCg_KFlM/s400/cow14.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043382083127539554" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;14.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Before we convert the body into a symbol, you may have noticed that there are &lt;em&gt;gaps&lt;/em&gt; missing from the body, chunks cut out where the arms used to be. We must fill these two areas in before we convert the body into a symbol. To do this, we must use the &lt;em&gt;line tool&lt;/em&gt; again to close off the spaces, and then the &lt;em&gt;paint bucket&lt;/em&gt; to fill them in.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s1600-h/cow15.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf2z3Jti94I/AAAAAAAAAPM/1yGvTsrMNVw/s400/cow15.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043384917805954946" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;15.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Finally, &lt;em&gt;select&lt;/em&gt; the body, and &lt;em&gt;convert it to symbol (F8)&lt;/em&gt;. Give it the name &lt;em&gt;cow_body&lt;/em&gt;, select graphic for type, and then click okay.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s1600-h/cow16.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/Rf21k5ti95I/AAAAAAAAAPU/uJjLekxz-0o/s400/cow16.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043386803296597906" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;16.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p class="bold"&gt;Now that we have at least five graphic symbols, you may try to put them all back into place, as in a puzzle. You will find that the head is &lt;em&gt;below the body&lt;/em&gt;, partially hidden by the body. To correct this, select the head by clicking on it one time.&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s1600-h/cow17.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_KinrtZqkqFk/Rf22YZti96I/AAAAAAAAAPc/rD814f37c_U/s400/cow17.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043387688059860898" /&gt;&lt;/a&gt;&lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td align="right" valign="top"&gt;&lt;span class="num"&gt;17.&lt;/span&gt;&lt;/td&gt;
           &lt;td rowspan="2"&gt;
             &lt;p&gt;&lt;span class="bold"&gt;Next, go to &lt;/span&gt;Modify &gt;&gt; Arrange &gt;&gt; Bring to Front&lt;span class="bold"&gt;. This will put it above the body. &lt;em&gt;Repeat&lt;/em&gt; this for the arms so that they are also above the body.&lt;/span&gt;&lt;/p&gt;
           &lt;/td&gt;
         &lt;/tr&gt;
         &lt;tr&gt;
           &lt;td&gt;&amp;nbsp;&lt;/td&gt;
         &lt;/tr&gt;
       &lt;/table&gt;
&lt;a name="Complete"&gt;&amp;nbsp;&lt;/a&gt;
        &lt;li class="num"&gt;Movie-Clip Symbols&amp;#8212;&lt;span class="bold"&gt;combining all the individual graphic symbols into one single movie-clip symbol:&lt;/span&gt;&lt;/li&gt;
          &lt;ol type="1" style="padding-left:0px; margin-left:10px;"&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Once the cow is reassembled and looks like it did originally, we will put it together into a single symbol. As it is now, it is composed of six parts: the head and the body, the two arms, and the two legs; but we want to envelope all of these parts together in a single symbol. To start, we must select all the symbol instances, each of the body parts together.&lt;/span&gt;&lt;/li&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;They must all be selected in order for this to work, so make certain you see blue boxes around them all. If so, then click on &lt;em&gt;F8, convert to symbol&lt;/em&gt;.&lt;/li&gt;
           &lt;table width="100%" border="0px" cellspacing="0px" cellpadding="0px"&gt;
             &lt;tr&gt;
               &lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s1600-h/cow18.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti99I/AAAAAAAAAP0/AqtgqMjWSsU/s320/cow18.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085138" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s1600-h/cow19.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_KinrtZqkqFk/Rf25OJti9-I/AAAAAAAAAP8/1Bz3tFRKeUA/s320/cow19.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5043390810501085154" /&gt;&lt;/a&gt;&lt;/td&gt;
             &lt;/tr&gt;
           &lt;/table&gt;
           &lt;li class="num"&gt;&lt;span class="bold"&gt;Give this new symbol the name of &lt;em&gt;cow_mc&lt;/em&gt;, select &lt;em&gt;Movie Clip&lt;/em&gt; for type, and then click okay.&lt;/span&gt;&lt;/li&gt;
         &lt;/ol&gt;
      &lt;/ol&gt;






&lt;a name="Layers"&gt;&amp;nbsp;&lt;/a&gt;
    &lt;li class="num"&gt;&lt;span class = "head"&gt;INTRODUCE&amp;#8212'CAMERA' PANNING MOTIONS:&lt;/span&gt;
      &lt;ol type="A"&gt;
        &lt;li class="num"&gt;Layers&amp;#8212;&lt;span class="bold"&gt;Stacking Order;&lt;/span&gt;&lt;/li&gt;
        &lt;table border="0px" width="100%" cellspacing="0px" cellpadding="0px"&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="390" height="440" id="DMA101wk9_panPush" align="middle"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#333333" /&gt;&lt;embed src="http://www.ii-i.net/documents/dma101/week9/DMA101wk9_panPush.swf" quality="high" bgcolor="#333333" width="390" height="440" name="DMA101wk9_panPush" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;1.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;For our beginning in this entry, we'll start where we left off with our posting &lt;em&gt;last week&lt;/em&gt; when we faded into the movie and the title&amp;#8212;see above &lt;em&gt;fade-in/fade-out&lt;/em&gt;. Let's first observe, however, what the layer stacking order is:&lt;/p&gt;
              &lt;ol type="a"&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fade&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;title&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;tree_near&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;dog&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cat&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;fence&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;cow&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;ground&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;moon&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
                &lt;li class="num"&gt;&lt;span class="bold"&gt;&lt;em&gt;stars&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;
              &lt;/ol&gt;&lt;a name="Symbols"&gt;&amp;nbsp;&lt;/a&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;2.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p&gt;&lt;span class="num"&gt;Symbols&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;As you can see from the example above, that we have already completed the very beginning of our animation in which the sky fades in, followed by the title. If we compare this little animation so far to our storyboard, we will soon see that we have completed the first three frames at this point (&lt;a href="http://www.ii-i.net/documents/dma101/week5/DMA101-HeyDiddleDiddle1.pdf" target="_blank"&gt;&lt;em&gt;frames 1-3&lt;/em&gt;&lt;/a&gt;); however, our goal now is to complete a few more frames from the storyboard, namely the ones that include the panning motions. There are two of these &lt;em&gt;camera movements&lt;/em&gt;, &lt;em&gt;pan down&lt;/em&gt; from the sky to the ground, and &lt;em&gt;pan right&lt;/em&gt; from the dog to the cat. Since our 'camera' is stationary, since we cannot move our imaginary camera, we have to figure something else out.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;If we think of our &lt;em&gt;camera&lt;/em&gt; as the stage (everything must pass across the stage in order to be in the &lt;em&gt;shot&lt;/em&gt;), then we realize that instead of moving the camera, aka &lt;em&gt;the stage&lt;/em&gt;, across everything, then we must instead move everything else across the stage, aka &lt;em&gt;the camera&lt;/em&gt;.&lt;/p&gt;
              &lt;p class="bold"&gt;To &lt;em&gt;pan down&lt;/em&gt;, to move from above the ground, down to the ground, we must put everything, the entire landscape, below the stage.&lt;/p&gt;
              &lt;p class="bold"&gt;Therefore, since we have to make everything move, everything must then be a &lt;em&gt;SYMBOL&lt;/em&gt;&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td colspan="2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s1600-h/panDown1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_KinrtZqkqFk/RgflhWEOZFI/AAAAAAAAASE/ydW0NCNeRlo/s400/panDown1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5046254268513674322" /&gt;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;The stage is the smaller grey rectangle in the upper left. Notice how everything in the scene is placed below the it. Also, notice how the elements that set the scene, the tree, the ground, fence, etc., together all are more than 2 times as wide as the stage. This is so as to allow for the &lt;em&gt;pan right&lt;/em&gt; movement as well. As mentioned, I created a landscape that is approximately &lt;em&gt;2.5 times&lt;/em&gt; the width of the stage.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&lt;a name="PanDown"&gt;&amp;nbsp;&lt;/a&gt;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td valign="top" align="right"&gt;3.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
&lt;a name="Pan-Down"&gt;&amp;nbsp;&lt;/a&gt;
              &lt;p class="num"&gt;Pan Down&amp;#8212;&lt;/span&gt;&lt;span class="bold"&gt;Starting at the point where the title fades out, &lt;em&gt;frame 90&lt;/em&gt; according to our last class demonstration (&lt;em&gt;but it could be any frame depending on your individual animation&lt;/em&gt;) we will begin the panning motion.&lt;/span&gt;&lt;/p&gt;
              &lt;p class="bold"&gt;The title fades out by frame 90, so we will begin the &lt;em&gt;pan down&lt;/em&gt;  after this, say at &lt;em&gt;frame 100&lt;/em&gt;. Therefore, we will need to &lt;em&gt;move all our objects&lt;/em&gt; in all the layers that contain elements from the scene &lt;em&gt;to this frame&lt;/em&gt;: &lt;em&gt;tree_near&lt;/em&gt;, &lt;em&gt;dog&lt;/em&gt;, &lt;em&gt;cow&lt;/em&gt;, &lt;em&gt;cat&lt;/em&gt;, &lt;em&gt;fence&lt;/em&gt;, &lt;em&gt;shadows&lt;/em&gt; (if you have any), &lt;em&gt;tree_far&lt;/em&gt;, &lt;em&gt;ground&lt;/em&gt;, &lt;em&gt;moon&lt;/em&gt;, and &lt;em&gt;stars&lt;/em&gt;. The movement begins in frame 100, so the easiest way to move the objects there in each layer is to first &lt;em&gt;select frame 1&lt;/em&gt; in the &lt;em&gt;tree_near&lt;/em&gt; layer. We do not need to concern ourselves with the &lt;em&gt;fade or title&lt;/em&gt; layers because they will not be panning down.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;4.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Then, hold down on the &lt;em&gt;shift key&lt;/em&gt; and click in &lt;em&gt;frame 1&lt;/em&gt; in the &lt;em&gt;bottom layer&lt;/em&gt; (this should be the stars layer.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;This should select &lt;em&gt;frame 1&lt;/em&gt; in &lt;em&gt;all the layers&lt;/em&gt; that have objects in the landscape.&lt;/p&gt;
            &lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td&gt;&amp;nbsp;&lt;/td&gt;
          &lt;/tr&gt;
          &lt;tr&gt;
            &lt;td align="right"&gt;5.&lt;/td&gt;
            &lt;td valign="top" rowspan="2"&gt;
              &lt;p class="bold"&gt;Once selected, then &lt;em&gt;release&lt;/em&gt;. Now click again on the selected frames in frame one and &lt;em&gt;HOLD DOWN&lt;/em&gt;, but do &lt;em&gt;NOT DESELECT&lt;/em&gt;. Instead, drag these frames to frame 100 where we will need to begin the panning motion. Be careful not to drag the frames up or down a layer. If you make a mistake, simply undo (ctr
