1. week 1
  2. week 2
  3. week 3
  4. week 4
  5. week 5
  6. week 6
  7. week 7
  8. week 8
  9. week 9
  10. week 10
  11. week 11
  12. week 12
  13. week 13

Aniboom: Latest hits

Thursday, September 30, 2010

Fall 2010 wk 2:
—9/21: Tu, 12:25 - 3:25;
—9/24: Th, 9:00 - 12:00;

  Hi everyone, It was a very nice class this week. I was pleased by what everyone did. It seems that you are all beginning to grasp how to use the drawing tools.

As I mentioned in class, for homework, you will have to do some thinking and sketching as a start on the Mid-Term Project. Perfect is NOT what we're after the first time out, just start thinking about your ideas and get them down for me to see.

As long as you don't forget to do the weekly homework, you should be fine. Each week will do something more for the animation, so be careful not to get behind. I hope you want to do something nice as much as I want you to.

Below, you will see the HOMEWORK in the red box.

Under that, there are some drawing tutorials if you wish to gain more expertise and experiment with drawing in Flash. They are recommended, but not required.

Steady work each week will pay off. Good luck,
Carter-

  1. TOPICS:
    1. LINK   Review: Drawing Examples —Trees & Clouds
      • LINK   more on using Symbols
      • LINK   Composing a Setting: a Landscape
      • LINK   more on using Layers
      • LINK   more on Scaling Objects: Foreground & Background
      • LINK   more on Symbol Effects: the fading, hazy distance
  2. HOMEWORK:
    1. Conceptualize:

      This week, work on your mid-term projects:

      1. First, you'll need to come up with an idea for your FINAL ANIMATION. My suggestion is that you choose something simple, such as a nursery rhyme or poem, but there MUST be some kind of narrative or story, with a beginning, middle, and an end.

        Humpty, Dumpty and Little Miss Muffet are good examples you may use.

        You do NOT have to do anything with this story yet in Flash, just come to class with your idea typed on paper.

      2. So, yes, you do need to type your idea on a piece of paper. Feel free to use my two ideas above, Humpty, Dumpty or Little Miss Muffet. You must then type a list of the characters in your idea.
      3. Next, quickly sketch on paper or in the computer some ideas that you have: of characters or of the background or of the setting, whatever. These do not have to be perfect yet: I just want you to sketch out your idea. If you're drawing a character, remember the idea to begin with simple shapes like triangles or ovals as we did in class.

        Start thinking about the style of your drawing: What kind of colors are you using? Or are you only going to use black and white? Are the characters going to be old-style Disney or Warner Brothers characters, or are the going to have an Anime feel to them? Are they going to appear hand-drawn, or should they be super-sleek and futuristic? The best thing you can do is look around at other cartoon characters to get ideas, but make sure and KEEP IT SIMPLE.

    2. Draw:

      Please complete both drawings that we started in class this week, the one of Buggs Bunny, and the one of the face composed of ovals.

    3. Quiz:

      You should also be prepared to take a QUIZ in the beginning of the next class. This will include knowing ONLY the keyboard shortcuts for the following:

      1. save => cmd + s
      2. open => cmd + o
      3. undo => cmd + z
      4. copy => cmd + c
      5. cut => cmd + x
      6. paste => cmd + v
      7. paste-in-place => cmd + shift + v
      8. extending-the-duration => F5
      9. selection tool => v
      10. zoom tool => z
     
  3. General TUTORIALS: Please notice on the lefthand side of this window the series of links there below the heading PAGES. These are tutorials for some basic topics that you will need to know for your animations and this class.
  4. SIMPLE DRAWING TUTORIALS: Below you will see some examples and tutorials as to how to draw certain objects.
  5. Creating a face:
    (click on the images below to make them larger)




    This week for homework we will put some of our flash skills—drawing, creating symbols, creating new layers—to work for us in creating an actual drawing, creating a face or an actual scene of something recognizable, a landscape. To the right here, you will see a series of images of a couple things might go into creating a simple landscape, a cloud and a tree.   The following is not required for you to draw, they are simply examples of how to draw some things for you to practice with.
    TREEtree
    You can use this as an example of how to start any type of landscape. It can serve as a way to draw various things you may need, like hills, mountains, clouds
     
    1. Creating a simple Graphic Symbol:
      1. Once you draw your cloud or tree, it should be converted to a symbol (F8) like many of the other much more simple objects we have draw thus far, ovals and rectangles mostly.
      2. To do so, after you have drawn your cloud, for instance, you must choose the selection tool (V) and select the entire cloud.
      3. Then select F8, convert to symbol.
      4. Give it the name cloud, select graphic for behavior and then click okay.
      5. Now you will see that it has a blue box around it when it is selected. If you de-select by selecting escape or by clicking on the background somewhere, you will see the blue box disappears.
      6. One thing you should remember is that since the cloud is now a symbol, you must not double-click on it, as this will take you into symbol-edit mode for the cloud.
      7. If you do wish to edit your symbol, then do double-click on it; however, you must remember to exit symbol-edit mode by clicking on Scene 1 in the upper-lefthand corner of the window.
      8. If you select F11 or ctrl-L the Library will open up. To close, you simply select F11 orctrl-Lagain. Once open, you will see a smaller representation of your circle symbol there. If there are more symbols, you will see them all listed there. Here is where your symbols are stored. What is on the stage is known as a symbol instance. It is like a clone, or a copy of what is in the library. Symbol instances may be deleted from the stage without affecting the symbol in the library. However, take great care of your symbols in the library. Do not delete the symbols from the library if you are using them in your movie. If you delete the symbols in the library, they will also be deleted from the entire movie.
      9. You may use as many symbol instances as you need. All you need to do is drag an instance from the library onto the stage.
      10. After you draw the tree, you should do the same and convert it into a symbol too (F8).
       
    2. Creating a Simple Landscape:
      1. If you haven't drawn your tree or cloud yet, or if you have not yet converted them into symbols, then look at the above exercise to do so first: LINK
      2. Once you have created your symbols, make sure that for now you have only one instance of each of them on the stage. Click one time on the tree and cloud to make sure they are symbols. If the blue box appears around them when they are selected, then they are probably symbols. Next, look in your library (ctrl-L) and make certain both symbols are there. If so, then you're all set, so delete both of them from the stage, but careful not to delete them from the library.
      3. Next, in the timeline, double-click where it says layer 1 and type the name ground
      4. Then, choose the rectangle tool (R) and draw a rectangle over the bottom part of the stage. Adjust the fill and stroke colors of the rectangle if you need to.
    3. ground  
    4. Manipulating Layers:When creating an animation, it is important to put different objects on different layers, to segregate your content. This is important for several reasons, but primarily because there must only be one symbol per layer when using motion tweens.
      1. Now, lock the ground layer and add a new layer.


      2. Name this new layer, hills.



      3. Choose the line tool (N) and draw two diagonal lines above the ground rectangle as shown in the picture below.



      4. Continuing with the line tool (N) and starting with the end points of those two diagonal lines, draw a box over the ground rectangle.



      5. Once you do this, choose the selection tool (V) convert those two diagonal lines into curves.



      6. And continuing with the line tool (N), stretch the end of the lines so that they attach to each other to form a kind of upside-down W.



      7. Choose a new fill color and then, using the paint-bucket tool (K), fill in the two shapes with different colors. Notice that the one on the left is a little darker than the one on the right. Since we are creating a landscape, and since these are hills, it is good to note that as things get further away, they appear to get lighter. This is why the hill on the right is lighter than the hill on the left, because it is further away.



      8. Now, lock the hills layer, and create a new layer called mountains.



      9. With the line tool (N) draw a zig-zag line to mimic the outline of distant mountans.



      10. Further with the line tool (N) draw a box that connects the end points of the mountain lines and over-laps the hills.



      11. Choose a couple of light fill colors and using the paint-bucket tool (K), color in the mountains.



      12. Now, lock the mountains layer, and create a new layer called clouds.



      13. Open the, library (F11 or ctrl-L), and there you will see your cloud symbol.



      14. Drag several, cloud instances, from the library onto the stange.



      15. Change the size and shapeof the clouds using the free-transform tool (Q). Make certain they are small as they are in the background and far away.



      16. Lock all of the layers.



      17. Then, rearrange the layers to the following order: top-ground, 2nd-hills, 3rd-mountains, and bottom-clouds.



      18. Next, unlock the groundlayer.



      19. Using the selection tool (V) convert the horizontal line to a curve to make a kind of gentle slope.



      20. Save and test (ctrl-enter) the movie, and it will look like the following image.



      21. Now, lock the ground layer.



      22. Add a new layer and name ittree-middle.



      23. Open the library (ctrl-L or F11), and drag an instance of the tree symbol onto the stage.



      24. Use the free-transform tool (Q)to resize the tree appropriately. Place it so that it rests on the nearest hill



      25. Now, lock the tree-middle layer.

        hills 1

        hills 2
        hills 3
        hills 4
        hills 5
        mountains 1
        mountains 2
        mountains 3
        mountains 4
        layers 1
        layers 2
        finish 1
        tree 1
        tree 2
       
    5. Foreground & Background: When objects are placed in a landscape, to give the illusion of depth, they take on different sizes. Objects that are far away from the viewer, the camera, appear smaller. Objects that are nearer appear larger. To convey this relative size and relative distance, the free-transform tol (Q) is used to resize an object such as trees that are either further away or closer to the camera.
      1. Add a new layer and name ittree-near.tree 3
      2. Open the library (ctrl-L or F11) again, and drag another instance of the tree symbol onto the stage.
      3. Again, use the free-transform tool (Q)to resize the tree until it is much larger. It should hang off the edges of the stage significantly. Place it so that it rests along the left edge.
      4. Next, select this tree on the stage using the selection tool (V), open the properties bar, and click where it says color and select brightness. Make the tree darker as it is nearest to the viewer.
      5. Now, lock the tree-near layer.
      6. Open the library (ctrl-L or F11) once again, and drag a third instance of the tree symbol onto the stage.
      7. Use the free-transform tool (Q)to resize the tree until it is much smaller. Place it so that it rests on one of the background hills.
       
    6. Dim, Hazy Distance: To further provide an illusion of distance, objects that are further away from the viewer, from the camera, appear dimmer or lighter or hazier. This is due to the effects of the atmosphere and water-vapor. Color and symbol effects may be used to help provide this effect.tree 4
      1. Select this smallest tree on the stage using the selection tool (V), open the properties bar again, click where it says color and select brightness. Make the tree lighter as it is furthest from the viewer.
      2. Save and test (ctrl-enter) the movie, and it will look like the following image.
      3. Finally, you may also add these effects to the clouds, making them lighter, or, perhaps somewhat transparent with alpha.
      4. Save and test (ctrl-enter) the movie, and it will look like the following image.

Thursday, September 23, 2010

Fall 2010 wk 1:
—9/14: Tu, 12:25 - 3:25;
—9/17: Fri, 9:00 - 12:00;

  1. TOPICS:
    1. LINK   Object Transformations;
    2. LINK   Creating Groups;
    3. LINK   Arranging Groups
    4. LINK   Importing Graphics;
    5. LINK   Tracing Graphics;
  1. FLASH/PRACTICE/LABS:
    1. LINK   <-- click here to download the trial versionof Flash Professional CS4. It will last you for the first 30-days, which should be enough time to figure out a way to get it for the remaining part of the semester.
    2. You absolutely MUST have access to a computer and to Flash outside of class. I do not require that you have a computer yourself, but you must find a computer you can use to do your homework. There is significant homework EVERY WEEK, especially the weeks leading up to the midterm and the final projects.
    3. There are laboratories every weekday on the 2nd floor from 3:30 - 6:00pm (sometimes from 12 - 6), and on Saturdays from 10am - 4pm.
    4. The library, located on the 4th floor, has Flash, and it's hours are 9am - 9:30pm weekdays, and on Saturdays from 10am - 4pm. YOU WILL NOT PASS THIS CLASS IF YOU DO NOT MAKE A COMMITMENT TO DO WORK EVERY SINGLE WEEK FROM NOW UNTIL THE END OF THE TERM.
  2. INTRODUCE:
    1. Object Transformations:
      1. Free-Transform Tool (Q)—once you draw an object you may modify and transform it in various ways:
        1. Rotation:
          1. choose the Arrow Tool (V) to select the object or objects you wish to modify;
          2. select the object by clicking on it one (1) time;;
          3. choose the Free Transform Tool (Q);
          4. next, place the pointer near one of the little black boxes in the corners until the pointer turns into a curved arrow pointing in a circular direction;
          5. click, hold down, and drag in one direction or another to rotate your object.
        2. Height:
          1. choose the Arrow Tool (V) to select the object or objects you wish to modify;
          2. choose the Free-Transform Tool (Q) ;
          3. using the mouse, place the pointer over the middle black box on top or on bottom;
          4. click, hold down, and drag to increase or decrease the height of the object;
        3. Width:
          1. choose the Arrow Tool (V) to select the object or objects you wish to modify;
          2. choose the Free-Transform Tool (Q) ;
          3. using the mouse, place the pointer over the middle black box on the right or on the left side;
          4. click, hold down, and drag to increase or decrease the width of the object;
        4. Height & Width:
          1. choose the Arrow Tool (V) to select the object or objects you wish to modify;
          2. choose the Free-Transform Tool (Q) ;
          3. using the mouse, place the pointer over one of the little black boxes in the corners;
          4. click, hold down, and drag in any direction to increase or decrease the width AND height of the object;
        5. Proportional: same as number 4 above, but hold down on the shift key as you are dragging the corner box to maintain the object’s proportions.
        6. Skew:
          1. choose the Arrow Tool (V) to select the object or objects you wish to modify;
          2. choose the Free-Transform Tool (Q) ;
          3. using the mouse, place the pointer between any of the little black boxes until the pointer turns into two little arrowspointing in opposite directions;
          4. click, hold down, and drag in any direction to skew the angle of the object;
      2. Modify Menu—choose the Modify Menu to make various transformations (others will be discussed at another time):
        1. upside-down: Modify >> Transform >> flip vertical
        2. mirrored: Modify >> Transform >> flip horizontal
        3. scale & rotation: Modify >> Transform >> scale & rotate
    2. Groupsto group objects allows you to treat multiple objects, or multiple parts, as a single object. This simplifies your objects in several ways: it allows you to move around a complicated drawing (such as a face) with multiple parts (eyes, nose, mouth, etc.) on the stage without having to select each individual part beforehand; it allows you to modify such a complicated drawing with all of its parts together (to make it larger for example, or smaller).
      1. Creating a Group:
        1. draw an object, an oval for example;
        2. select the object by double-clicking on it with the arrow tool (V);
        3. then select CTRL-G on your keyboard. This converts the ungrouped oval into a group.
      2. Selecting a Group—When selecting a group you must only click on it one time no matter how many pieces or objects it contains whether it consists of multiple strokes or fills or not. When selected it will have a blue box around it.
      3. Arranging Groups—When you have multiple groups, drawn and created, you may arrange the stacking order of them, putting one above the other or one below another. In the graphic (right) there are two groups, one star and the other a flower.
        1. Select the star with the selection tool by clicking on it once, then;
        2. rearrange the groups: Modify >> Arrange >> bring to front


    3. Importing Images and GraphicsIf you are going trace over an image, you must first prepare your stage for doing so. The following steps will make it easier to trace and view your drawing as distinct from the image that you are looking at.
      1. Prepare your stage: Name the 1st layer 'Image' and then lock it.
      2. LINK    First, you will have to download the image we will be using, Buggs Bunny, by clicking HERE
      3. Add a new 2nd layer, name it Trace, and then lock it also.
      4. Finally, add a new 3rd layer, name it Drawing, and then lock this one as well. The layers should be in this order: top: DRAWING, middle: TRACE, and bottom: IMAGE
      5. Next, unlock the Image layer again and select frame one in this layer.
      6. Go to the File menu above and select the following: File >> Import >> Import to Stage.
      7. The Import dialogue box pops up, so you should select the image that you wish to import onto the Flash Stage. Once you do so, double-click on it to bring it to the stage.
      8. Then, lock the Image layer and unlock the Trace layer and draw a rectangle. This rectangle should have a black stroke and a white fill.
      9. Open the Color Mixer Panel from the Window Menu. Select the fill color and change the alpha to 50%.
      10. Use the Paint Bucket Tool (K) and fill up the rectangle with the new fill color. This will make the white somewhat transparent.
      11. Once again, lock the Trace layer and unlock the Drawing layer.
      12. Select the LINE TOOL (N).
      13. Set your Stroke color temporarily to black that will contrast with the trace rectangle that you drew. that you are going to trace over.
      14. You will be using the line tool to straight draw line segments, but take care not make them too long. Once you draw one segment, switch to the SELECTION TOOL (V). This will allow you to change the straight line drawn with the line tool to a curved line segment.
      15. For nice clean lines, switch frequently back-and-forth from the LINE TOOL to the SELECTION TOOL.