Hi students,
I apologize that this was so late. I guess because of midterms and all, it simply slipped my mind. I would have liked one of you two to have reminded me that it wasn't there. hmmm...maybe you haven't even looked at it yet..? I guess mid-terms hit all of us hard. In any case, here is the posting from last week's handout about how to put a character together.
seven classes remaining...and counting down...
- TOPICS:
- LINK nested symbols—symbols within symbols;
- LINK nested symbols—symbols within symbols;
- HOMEWORK:This week, work on your animation projects by creating the symbols of your five (5) characters according to the handout I gave you. We will be working on these animations from now until the end of the term. The assigned homework is always going to be the minimum amount you should accomplish during the week, so I highly recommend you do much more each week. DO NOT skip a week without working on your project. It will cause you to fall behind, and you will regret it at the end of the term when you get your grade.
EACH WEEK'S HOMEWORK IS A PART OF YOUR FINAL PROJECT!
- STORYBOARD: below you will find links to each of the pages of the storyboard containing 3-frames each. Your animation MUST follow along with this storyboard. If you wish to make changes, please feel free to do so; however, you must RE-DRAW the frames of the storyboard that you wish to be different. To do this, all you need to do is sketch them out by hand and show them to me.
- LINK Frames 1-3
- LINK Frames 4-6
- LINK Frames 7-9
- LINK Frames 10-12
- LINK Frames 13-15
- LINK Frames 16-18
- LINK Frames 19-21
- LINK Frames 22-24
- LINK Frames 25-27
- LINK Frames 28-30
- LINK Frames 31-33—not yet complete.
- LINK Frames 1-3
- CHARACTER SYMBOLS:
- Graphic Symbols—making the entire drawing one single symbol:
- Complex Symbols—creating nested symbols: symbols within symbols
- Animated Symbols—Creating symbols that move: here is a preliminary set of steps as to how to create a symbol that moves. You should already have some idea of this from the bird-flying symbol.
- The reason we are doing this is because we are going to make the head move back-and-forth as the script calls for. The graphic symbol is usually a static symbol, meaning there is no movement within it. The movie-clip symbol, on the other hand, is a dynamic symbol. It often is a symbol that contains animation. In order to make our new movie-clip into an animated symbol, we must therefore put animation inside of it. To do this we must go into the symbol (into symbol-edit mode). As we have learned, to go into symbol edit mode we must double click on the symbol or symbol instace. So, using the arrow tool (V), double-click on the dog_mc symbol. Once you do this, look in the upper-left-hand corner of the window and you will see scene 1, dog_mc. This tells us we are inside the dogMC movie-clip, in symbol-edit mode for the dog_mc symbol.
- Since we are going to animate the head to make it move back and forth, we must put the head into its own layer. To do this we must cut and paste the head from one layer into another. To start this, name the first layer, body.
- Next, using the arrow tool (V), select the head by clicking on it one time. You will know that you have selected the head because only it will have the blue box around it.
- Now, to cut, select Ctrl-X. The head will disappear. In reality, however, what happens when you cut an object is that it is first copied to a location in the computer’s memory known as the clipboard. This also happens when you copy (ctrl-c) a selected object. When you cut, not only is the selected object copied to the clipboard, but it is also deleted from view on the stage.
- Next, create a new layer and make sure that it is above the first layer. You should name the new layer head.
- Finally, we must put the dogHead symbol instance into the new head layer, but we want to make certain it is in exactly the same spot it was before. To do this, first click in frame one of the head layer. Then select ctrl-shift-V (paste-in-place). This not only pastes the head, but puts it in exactly the same spot it was before in the previous layer.
- Now you have two layers, one with the head and the other with the body. To make certain everything is in the right place, hide one layer at a time. If you hide the body layer the body of the dog should disappear from the stage. If you hide the head layer, the head should disappear from the stage.
- Lock the body layer.
- Choose the zoom tool (Z) and zoom into the head.
- Choose the free-transform tool (Q) and select the head.
- You should notice the little white circle in the center. This is the center-point of the head symbol. Click and drag it straight down to the top of the nose. This is the point around which the head will rotate when we make the head move back-and-forth.
- Now rotate the head a little to the left.
- Next, click in frame eight (8) of the head layer and add a keyframe (F6)—don’t be alarmed if the body disappears.
- Then, click back in frame four (4) of the head layer and add another keyframe (F6).
- Make sure that you’re still in frame four (4) by checking to see if the red playhead in the timeline is over frame four. Once you are in frame four, choose the free-transform tool (Q) again.
- If the center-point is not still above the top of the nose move it there again, and then rotate the head to the right.
- Finally, add motion-tweens between frames 1 and 4, and between frames 4 and 8.
- Hit enter to see the head move back and forth once.
- You should notice that the body disappears but the head remains. That is because there is only one frame in the body layer. When the playhead moves past frame one, then the body disappears. Therefore, we just need to extend the duration of the body out to frame eight (8). To do that, you just click in frame 8 of the body layer and hit F5 to extend the sprite (aka extend the duration).
- Next, click back on scene one in the upper-lefthand corner to exit symbol-edit mode.
- And lastly, select ctrl-enter to view the animated movie-clip looping.
- The reason we are doing this is because we are going to make the head move back-and-forth as the script calls for. The graphic symbol is usually a static symbol, meaning there is no movement within it. The movie-clip symbol, on the other hand, is a dynamic symbol. It often is a symbol that contains animation. In order to make our new movie-clip into an animated symbol, we must therefore put animation inside of it. To do this we must go into the symbol (into symbol-edit mode). As we have learned, to go into symbol edit mode we must double click on the symbol or symbol instace. So, using the arrow tool (V), double-click on the dog_mc symbol. Once you do this, look in the upper-left-hand corner of the window and you will see scene 1, dog_mc. This tells us we are inside the dogMC movie-clip, in symbol-edit mode for the dog_mc symbol.
- Graphic Symbols—making the entire drawing one single symbol:
No comments:
Post a Comment