1. week 1
  2. week 2
  3. week 3
  4. week 4
  5. week 5
  6. week 6
  7. week 7
  8. week 8
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Aniboom: Latest hits

Friday, October 24, 2008

Fall 08 week 7:
10/23/08:  Thur, 8:00am & 6:00pm
—10/28/08:  Tues, 12:25pm

Hi everyone, You all should be happy with what you did this term so far. The work that I saw yesterday was pretty good as a whole, and I see that you have all grasped the basic concepts that we will put into play for the rest of the term. As a matter of fact, regarding Flash as an animation tool, you've learned pretty much all the technical skills it has to offer. Some of you need practice, obviously, and if that is you, please put in some extra time to this class the next few weeks to try and catch up.    You've learned about the various types of animation: motion tweens, frame-by-frame, motion tweens with motion guides, and some of you have learned about shape tweens; you've learned about 2 of the 3 types of symbols: one which is largely graphic and static (does not contain animation), and the other that is animated and dynamic (may contain animation); you've learned about alpha and other effects that can be applied to symbols and colors; you've learned about how to use the tools in the toolbar (although I think many of you need work here, especially with the pen tool and the gradient transform tool); and you have learned about different types of frames in the timeline: keyframes, blank keyframes, and in-between frames. There is more, but I think that that is a lot already. Congrats.    Next, we have to learn to use all those things to form something more together than what they are separately. The first little animation we've done is a little bit like a kit-of-parts. Our next animation will be a much more seamless whole. It will have a real story, with 'camera shots' and 'camera angles', and perhaps some lighting if you're really good and adventurous (one student already considered this in our last animation, putting shadows down on the ground while the snowballs rolled). Of course that is all fake and simulated. We are not dealing with a camera at all, just a computer; but the Flash stage is our camera and what's in our heads, in our imaginations, is going to be the world that we 'film.' Regarding your recently submitted midterm projects, for those of you who want extra credit at the end of the term, you may complete the midterm if you gave it to me incomplete; or, if you completed it, you can improve upon what you did. DO NOT let working on that project get in the way of doing homework for the rest of the term, or learning the new stuff I will be presenting to you, but it is one way to make up some of the points that many of you have missed by not doing homework or by giving me an incomplete project. Just keep in mind, THE FINAL PROJECT COMES FIRST. If you do a crappy final project, that will hurt your grade more than a crappy midterm snowman project. You may give the new and improved version to me again anytime you are ready. Carter-

  1. MIDTERM QUIZ:
    1. Keyboard Shortcuts:
      1. Selection Tool —V
      2. Sub-Selection Tool —A
      3. Free-Transform Tool —Q
      4. Gradient-Transform Tool —F
      5. Line Tool —N
      6. Pen Tool —P
      7. Rectangle Tool —R
      8. Oval Tool —O
      9. Pencil Tool —Y
      10. Brush Tool —B
      11. Paint-Bucket Tool —K
      12. Ink-Bottle Tool —S
      13. Eraser Tool —E
      14. Eye-Dropper Tool —I
      15. Zoom Tool —Z & M
      16. Hand Tool —H
      17. Open —ctrl-O
      18. New —ctrl-N
      19. Save —ctrl-S
      20. Print —ctrl-P
      21. Copy —ctrl-C
      22. Cut —ctrl-X
      23. Paste —ctrl-V
      24. Paste-in-Place —ctrl-shift-V
      25. Undo —ctrl-Z
      26. Library —ctrl-L & F8
      27. Keyframe —F6
      28. Blank Keyframe —F7
      29. Extend the Duration (in-between Frames) —F5
    2. Create a Symbol:
      1. Draw an Object
      2. Select the Object
      3. Convert to Symbol (F8)
      4. Type a name
      5. Select a type and click okay.
    3. Create a Motion Tween:
      1. Draw an Object.
      2. Select the object.
      3. Convert to symbol (F8)
      4. Type a name
      5. Select Graphic for type and click OK.
      6. Move your object on the stage to its starting position, wherever you desire that to be.
      7. In the timeline, click in a new frame 10, 20, 50 or some number of frames later.
      8. Add a keyframe (F6).
      9. On the stage, move your object to its ending position somewhere.
      10. In the timeline, somewhere in the gray area between the keyframes, right-click and select Create Motion Tween.

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